Daily Verdict
The strongest overall opening is I09 (Wheat 10 / Brick 9 / Wood 6), while I15 is the best city-focused start, I09 is strongest for road pressure, and I24 is the best harbor start. The strongest theoretical pair is I15 (Brick 9 / Sheep 8 / Wheat 4) + I09 (Wheat 10 / Brick 9 / Wood 6). 24 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I09 second for starting cards. Routes remain contestable.
- Scarce resources: ore, brick.
- Abundant resources: wood, sheep, wheat.
- Seat recommendations compare four opponent policies through your return pick. Scenario support is not a survival probability.
- Building estimates use mean production and bank/owned-harbor trades. They exclude player trades, robber losses, and dice timing.
- This is the initial board assessment. During a draft, use the live guidance and remaining recommendations.
- Preferred second settlement: I09. Its starting cards are included in the opening estimates.
- At mean production, the suggested pair can fund a road at 0.0 rolls and a city at 16.5 rolls (separate plans, not expected waiting times).
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I09 | Wheat 10 / Brick 9 / Wood 6 | 17.41 |
| 2 | I15 | Brick 9 / Sheep 8 / Wheat 4 | 17.13 |
| 3 | I24 | Brick 9 / Wheat 8 | 15.97 |
| 4 | I19 | Wheat 10 / Brick 9 / Wood 4 | 15.59 |
| 5 | I03 | Wood 12 / Brick 9 / Sheep 8 | 15.30 |
| 6 | I20 | Brick 9 / Wheat 4 / Wood 4 | 15.23 |
| 7 | I08 | Ore 11 / Wheat 10 / Wood 6 | 14.75 |
| 8 | I13 | Ore 11 / Wheat 10 / Brick 9 | 14.06 |
| 9 | I48 | Wood 6 / Ore 5 | 14.02 |
| 10 | I16 | Sheep 10 / Sheep 8 / Wheat 4 | 13.95 |
Best City Starts
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I15 = Brick 9 / Sheep 8 / Wheat 4City score: 8.78
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I09 = Wheat 10 / Brick 9 / Wood 6City score: 8.37
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I08 = Ore 11 / Wheat 10 / Wood 6City score: 8.20
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I43 = Wood 6 / Ore 5 / Ore 3City score: 8.11
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I16 = Sheep 10 / Sheep 8 / Wheat 4City score: 8.09
Best Road Starts
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I09 = Wheat 10 / Brick 9 / Wood 6Road score: 11.40
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I15 = Brick 9 / Sheep 8 / Wheat 4Road score: 10.21
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I19 = Wheat 10 / Brick 9 / Wood 4Road score: 9.72
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I20 = Brick 9 / Wheat 4 / Wood 4Road score: 9.72
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I02 = Wood 12 / Brick 9 / Wood 6Road score: 9.39
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 51.25Pair 3
Score: 51.14Pair 4
Score: 49.98Pair 5
Score: 49.89Pair 6
Score: 49.58Seat Advice
Player 1
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I15Brick 9 / Sheep 8 / Wheat 4
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I09Wheat 10 / Brick 9 / Wood 6
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I03Wood 12 / Brick 9 / Sheep 8
Player 2
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I25Brick 9 / Wheat 8 / Brick 3
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I43Wood 6 / Ore 5 / Ore 3
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I51Wood 6 / Sheep 5
Player 3
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I25Brick 9 / Wheat 8 / Brick 3
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I43Wood 6 / Ore 5 / Ore 3
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I51Wood 6 / Sheep 5
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.