Daily Verdict
For your two settlements, look at I30 + I15. Road building will need trades for wood. This opening leans toward cities and development cards. Place I15 second to start with 1 sheep, 1 wheat, 1 ore.
- The board produces relatively little ore, brick; secure a source or a way to trade for it.
- The board has more wood production than most other resources; check whether a matching harbor fits your opening.
- For a road-building alternative, compare I33.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I30 | Wheat 9 / Brick 8 / Ore 5 | 19.02 |
| 2 | I33 | Wheat 9 / Brick 8 / Sheep 5 | 18.77 |
| 3 | I15 | Wheat 9 / Sheep 6 / Ore 5 | 18.65 |
| 4 | I20 | Wheat 9 / Sheep 6 / Ore 5 | 18.61 |
| 5 | I31 | Sheep 10 / Brick 8 / Ore 5 | 17.92 |
| 6 | I42 | Wood 11 / Brick 8 / Sheep 5 | 17.29 |
| 7 | I32 | Wood 10 / Wheat 9 / Sheep 5 | 16.83 |
| 8 | I44 | Wood 8 / Sheep 5 / Wheat 3 | 16.05 |
| 9 | I35 | Wood 10 / Wood 8 / Sheep 5 | 15.77 |
| 10 | I03 | Wheat 9 / Sheep 6 / Wheat 4 | 15.21 |
Best City Starts
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I15 = Wheat 9 / Sheep 6 / Ore 5City score: 11.73
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I20 = Wheat 9 / Sheep 6 / Ore 5City score: 11.73
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I30 = Wheat 9 / Brick 8 / Ore 5City score: 10.88
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I33 = Wheat 9 / Brick 8 / Sheep 5City score: 9.45
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I31 = Sheep 10 / Brick 8 / Ore 5City score: 9.21
Best Road Starts
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I33 = Wheat 9 / Brick 8 / Sheep 5Road score: 10.95
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I30 = Wheat 9 / Brick 8 / Ore 5Road score: 10.25
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I42 = Wood 11 / Brick 8 / Sheep 5Road score: 10.15
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I15 = Wheat 9 / Sheep 6 / Ore 5Road score: 9.59
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I20 = Wheat 9 / Sheep 6 / Ore 5Road score: 9.59
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 55.01Pair 3
Score: 54.00Pair 4
Score: 53.75Pair 5
Score: 53.53Pair 6
Score: 53.49Seat Advice
Player 1
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I20Wheat 9 / Sheep 6 / Ore 5
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I30Wheat 9 / Brick 8 / Ore 5
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I33Wheat 9 / Brick 8 / Sheep 5
Player 2
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I44Wood 8 / Sheep 5 / Wheat 3
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I43Wood 11 / Brick 8 / Brick 4
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I35Wood 10 / Wood 8 / Sheep 5
Player 3
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I44Wood 8 / Sheep 5 / Wheat 3
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I35Wood 10 / Wood 8 / Sheep 5
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I39Sheep 10 / Brick 8 / Brick 4
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.