Daily Board Analysis

Daily Catan Board Insight for October 6, 2026

Wood and brick make expansion worth a look.

road-race port-driven polarized ore-scarce
Setup ID
2515
Saved At
2026-04-14 20:11:38
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I13 + I03. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I03 second to start with 1 brick, 1 sheep, 1 wheat.

  • The board produces relatively little ore, sheep, brick; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 3 3 T1 Sheep 3 3 T2 Wood 8 8 T3 Wheat 6 6 T4 Brick 5 5 T5 Wheat 9 9 T6 Ore 10 10 T7 Wood 4 4 T8 Ore 2 2 T9 Wheat 11 11 T10 Sheep 12 12 T11 Sheep 5 5 T12 Ore 10 10 T13 Desert T14 Wood 4 4 T15 Brick 9 9 T16 Wood 6 6 T17 Brick 11 11 T18 Wheat 8 8 T19 I01 = Sheep 3 / Sheep 3 I01 I02 = Brick 5 / Sheep 3 / Sheep 3 I02 I03 = Wheat 6 / Brick 5 / Sheep 3 I03 3 I04 = Wheat 6 / Sheep 3 I04 I05 = Sheep 3 I05 I06 = Sheep 3 I06 I07 = Wood 8 / Sheep 3 I07 I08 = Wheat 9 / Wood 8 / Sheep 3 I08 4 I09 = Wheat 9 / Brick 5 / Sheep 3 I09 5 I10 = Sheep 3 I10 I11 = Wood 8 I11 I12 = Ore 10 / Wood 8 I12 I13 = Ore 10 / Wheat 9 / Wood 8 I13 1 I14 = Wood 8 I14 I15 = Wheat 6 / Brick 5 / Ore 2 I15 7 I16 = Wheat 6 / Wood 4 / Ore 2 I16 9 I17 = Wheat 6 / Wood 4 I17 I18 = Wheat 6 I18 I19 = Wheat 11 / Wheat 9 / Brick 5 I19 10 I20 = Wheat 11 / Brick 5 / Ore 2 I20 I21 = Sheep 12 / Ore 10 / Wheat 9 I21 I22 = Sheep 12 / Wheat 11 / Wheat 9 I22 I23 = Ore 10 I23 I24 = Ore 10 / Sheep 5 I24 I25 = Sheep 12 / Ore 10 / Sheep 5 I25 I26 = Ore 10 / Wood 4 / Ore 2 I26 I27 = Ore 10 / Wood 4 I27 I28 = Wood 4 I28 I29 = Wood 4 I29 I30 = Wheat 11 / Ore 2 I30 I31 = Ore 10 / Ore 2 I31 I32 = Sheep 12 / Wheat 11 / Wood 4 I32 I33 = Wheat 11 / Wood 4 I33 I34 = Sheep 12 / Brick 9 / Sheep 5 I34 I35 = Sheep 12 / Brick 9 / Wood 4 I35 I36 = Sheep 5 I36 I37 = Sheep 5 I37 I38 = Brick 9 / Sheep 5 I38 I39 = Ore 10 / Wood 6 I39 I40 = Ore 10 / Wood 6 I40 8 I41 = Ore 10 I41 I42 = Brick 11 / Wood 4 I42 I43 = Brick 11 / Wood 6 I43 I44 = Brick 9 / Wheat 8 / Wood 4 I44 2 I45 = Brick 11 / Wheat 8 / Wood 4 I45 6 I46 = Brick 9 I46 I47 = Brick 9 / Wheat 8 I47 I48 = Brick 11 / Wood 6 I48 I49 = Wood 6 I49 I50 = Wood 6 I50 I51 = Brick 11 / Wheat 8 I51 I52 = Brick 11 I52 I53 = Wheat 8 I53 I54 = Wheat 8 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I13 Ore 10 / Wheat 9 / Wood 8 17.39
2 I44 Brick 9 / Wheat 8 / Wood 4 17.05
3 I03 Wheat 6 / Brick 5 / Sheep 3 16.29
4 I08 Wheat 9 / Wood 8 / Sheep 3 15.85
5 I09 Wheat 9 / Brick 5 / Sheep 3 15.75
6 I45 Brick 11 / Wheat 8 / Wood 4 14.78
7 I15 Wheat 6 / Brick 5 / Ore 2 14.67
8 I40 Ore 10 / Wood 6 14.26
9 I16 Wheat 6 / Wood 4 / Ore 2 14.00
10 I19 Wheat 11 / Wheat 9 / Brick 5 13.35

Best City Starts

  1. I13 = Ore 10 / Wheat 9 / Wood 8
    City score: 9.90
  2. I44 = Brick 9 / Wheat 8 / Wood 4
    City score: 8.37
  3. I03 = Wheat 6 / Brick 5 / Sheep 3
    City score: 8.09
  4. I08 = Wheat 9 / Wood 8 / Sheep 3
    City score: 8.09
  5. I15 = Wheat 6 / Brick 5 / Ore 2
    City score: 7.67

Best Road Starts

  1. I44 = Brick 9 / Wheat 8 / Wood 4
    Road score: 11.12
  2. I13 = Ore 10 / Wheat 9 / Wood 8
    Road score: 9.54
  3. I03 = Wheat 6 / Brick 5 / Sheep 3
    Road score: 9.45
  4. I08 = Wheat 9 / Wood 8 / Sheep 3
    Road score: 9.45
  5. I45 = Brick 11 / Wheat 8 / Wood 4
    Road score: 9.38

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 50.97
I13 + I03
I13 = Ore 10 / Wheat 9 / Wood 8
I03 = Wheat 6 / Brick 5 / Sheep 3
Combined resources: sheep, wheat, brick, wood, ore

Pair 2

Score: 50.77
I13 + I44
I13 = Ore 10 / Wheat 9 / Wood 8
I44 = Brick 9 / Wheat 8 / Wood 4
Combined resources: wood, wheat, ore, brick

Pair 3

Score: 49.57
I08 + I44
I08 = Wheat 9 / Wood 8 / Sheep 3
I44 = Brick 9 / Wheat 8 / Wood 4
Combined resources: sheep, wood, wheat, brick

Pair 4

Score: 49.41
I03 + I44
I03 = Wheat 6 / Brick 5 / Sheep 3
I44 = Brick 9 / Wheat 8 / Wood 4
Combined resources: sheep, wheat, brick, wood

Pair 5

Score: 49.00
I13 + I09
I13 = Ore 10 / Wheat 9 / Wood 8
I09 = Wheat 9 / Brick 5 / Sheep 3
Combined resources: sheep, brick, wheat, wood, ore

Pair 6

Score: 48.97
I34 + I13
I34 = Sheep 12 / Brick 9 / Sheep 5
I13 = Ore 10 / Wheat 9 / Wood 8
Combined resources: wood, wheat, ore, sheep, brick

Seat Advice

Player 1

  • I44
    Brick 9 / Wheat 8 / Wood 4
  • I03
    Wheat 6 / Brick 5 / Sheep 3
  • I13
    Ore 10 / Wheat 9 / Wood 8

Player 2

  • I03
    Wheat 6 / Brick 5 / Sheep 3
  • I09
    Wheat 9 / Brick 5 / Sheep 3
  • I34
    Sheep 12 / Brick 9 / Sheep 5

Player 3

  • I03
    Wheat 6 / Brick 5 / Sheep 3
  • I40
    Ore 10 / Wood 6
  • I39
    Ore 10 / Wood 6

Best Player 4 Recovery Pairs

I13 + I03
I13 = Ore 10 / Wheat 9 / Wood 8
I03 = Wheat 6 / Brick 5 / Sheep 3
I13 + I44
I13 = Ore 10 / Wheat 9 / Wood 8
I44 = Brick 9 / Wheat 8 / Wood 4
I08 + I44
I08 = Wheat 9 / Wood 8 / Sheep 3
I44 = Brick 9 / Wheat 8 / Wood 4
I03 + I44
I03 = Wheat 6 / Brick 5 / Sheep 3
I44 = Brick 9 / Wheat 8 / Wood 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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