Daily Board Analysis

Daily Catan Board Insight for October 26, 2026

Wood and brick make expansion worth a look.

road-race port-driven polarized ore-scarce
Setup ID
3
Saved At
2025-03-31 02:26:07
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I20 + I08. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 sheep.

  • The board produces relatively little ore, wheat; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I30 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 4 4 T1 Brick 9 9 T2 Wood 8 8 T3 Sheep 5 5 T4 Wood 6 6 T5 Sheep 10 10 T6 Brick 3 3 T7 Wood 8 8 T8 Ore 10 10 T9 Wheat 9 9 T10 Desert T11 Ore 11 11 T12 Wheat 3 3 T13 Ore 5 5 T14 Wood 12 12 T15 Brick 6 6 T16 Sheep 11 11 T17 Wheat 2 2 T18 Sheep 4 4 T19 I01 = Brick 9 / Wheat 4 I01 I02 = Brick 9 / Wood 6 / Wheat 4 I02 1 I03 = Wood 6 / Sheep 5 / Wheat 4 I03 7 I04 = Sheep 5 / Wheat 4 I04 I05 = Wheat 4 I05 I06 = Wheat 4 I06 I07 = Brick 9 / Wood 8 I07 I08 = Sheep 10 / Brick 9 / Wood 8 I08 4 I09 = Sheep 10 / Brick 9 / Wood 6 I09 2 I10 = Brick 9 I10 I11 = Wood 8 I11 I12 = Wood 8 / Brick 3 I12 I13 = Sheep 10 / Wood 8 / Brick 3 I13 10 I14 = Wood 8 I14 I15 = Ore 10 / Wood 6 / Sheep 5 I15 5 I16 = Ore 10 / Wood 8 / Sheep 5 I16 8 I17 = Wood 8 / Sheep 5 I17 I18 = Sheep 5 I18 I19 = Sheep 10 / Wheat 9 / Wood 6 I19 6 I20 = Ore 10 / Wheat 9 / Wood 6 I20 3 I21 = Sheep 10 / Brick 3 I21 I22 = Sheep 10 / Wheat 9 I22 I23 = Brick 3 I23 I24 = Ore 11 / Brick 3 I24 I25 = Ore 11 / Brick 3 I25 I26 = Ore 10 / Wood 8 / Wheat 3 I26 9 I27 = Wood 8 / Wheat 3 I27 I28 = Wood 8 I28 I29 = Wood 8 I29 I30 = Ore 10 / Wheat 9 / Ore 5 I30 I31 = Ore 10 / Ore 5 / Wheat 3 I31 I32 = Wood 12 / Wheat 9 I32 I33 = Wood 12 / Wheat 9 / Ore 5 I33 I34 = Ore 11 / Brick 6 I34 I35 = Wood 12 / Brick 6 I35 I36 = Ore 11 I36 I37 = Ore 11 I37 I38 = Ore 11 / Brick 6 I38 I39 = Sheep 11 / Ore 5 / Wheat 3 I39 I40 = Sheep 11 / Wheat 3 I40 I41 = Wheat 3 I41 I42 = Wood 12 / Ore 5 / Wheat 2 I42 I43 = Sheep 11 / Ore 5 / Wheat 2 I43 I44 = Wood 12 / Brick 6 / Sheep 4 I44 I45 = Wood 12 / Sheep 4 / Wheat 2 I45 I46 = Brick 6 I46 I47 = Brick 6 / Sheep 4 I47 I48 = Sheep 11 / Wheat 2 I48 I49 = Sheep 11 I49 I50 = Sheep 11 I50 I51 = Sheep 4 / Wheat 2 I51 I52 = Wheat 2 I52 I53 = Sheep 4 I53 I54 = Sheep 4 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I02 Brick 9 / Wood 6 / Wheat 4 18.26
2 I09 Sheep 10 / Brick 9 / Wood 6 18.17
3 I20 Ore 10 / Wheat 9 / Wood 6 17.73
4 I08 Sheep 10 / Brick 9 / Wood 8 17.70
5 I15 Ore 10 / Wood 6 / Sheep 5 17.59
6 I19 Sheep 10 / Wheat 9 / Wood 6 17.47
7 I03 Wood 6 / Sheep 5 / Wheat 4 17.45
8 I16 Ore 10 / Wood 8 / Sheep 5 17.26
9 I26 Ore 10 / Wood 8 / Wheat 3 15.11
10 I13 Sheep 10 / Wood 8 / Brick 3 15.01

Best City Starts

  1. I30 = Ore 10 / Wheat 9 / Ore 5
    City score: 10.23
  2. I20 = Ore 10 / Wheat 9 / Wood 6
    City score: 9.90
  3. I15 = Ore 10 / Wood 6 / Sheep 5
    City score: 9.13
  4. I16 = Ore 10 / Wood 8 / Sheep 5
    City score: 9.13
  5. I03 = Wood 6 / Sheep 5 / Wheat 4
    City score: 8.78

Best Road Starts

  1. I02 = Brick 9 / Wood 6 / Wheat 4
    Road score: 11.40
  2. I08 = Sheep 10 / Brick 9 / Wood 8
    Road score: 11.40
  3. I09 = Sheep 10 / Brick 9 / Wood 6
    Road score: 11.40
  4. I03 = Wood 6 / Sheep 5 / Wheat 4
    Road score: 10.21
  5. I19 = Sheep 10 / Wheat 9 / Wood 6
    Road score: 10.21

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 53.62
I20 + I08
I20 = Ore 10 / Wheat 9 / Wood 6
I08 = Sheep 10 / Brick 9 / Wood 8
Combined resources: brick, wood, sheep, ore, wheat

Pair 2

Score: 53.62
I16 + I02
I16 = Ore 10 / Wood 8 / Sheep 5
I02 = Brick 9 / Wood 6 / Wheat 4
Combined resources: wheat, brick, wood, sheep, ore

Pair 3

Score: 53.57
I15 + I02
I15 = Ore 10 / Wood 6 / Sheep 5
I02 = Brick 9 / Wood 6 / Wheat 4
Combined resources: wheat, brick, wood, sheep, ore

Pair 4

Score: 53.43
I08 + I02
I08 = Sheep 10 / Brick 9 / Wood 8
I02 = Brick 9 / Wood 6 / Wheat 4
Combined resources: wheat, brick, wood, sheep

Pair 5

Score: 53.42
I20 + I09
I20 = Ore 10 / Wheat 9 / Wood 6
I09 = Sheep 10 / Brick 9 / Wood 6
Combined resources: brick, wood, sheep, ore, wheat

Pair 6

Score: 52.80
I19 + I02
I19 = Sheep 10 / Wheat 9 / Wood 6
I02 = Brick 9 / Wood 6 / Wheat 4
Combined resources: wheat, brick, wood, sheep

Seat Advice

Player 1

  • I09
    Sheep 10 / Brick 9 / Wood 6
  • I02
    Brick 9 / Wood 6 / Wheat 4
  • I08
    Sheep 10 / Brick 9 / Wood 8

Player 2

  • I19
    Sheep 10 / Wheat 9 / Wood 6
  • I08
    Sheep 10 / Brick 9 / Wood 8
  • I15
    Ore 10 / Wood 6 / Sheep 5

Player 3

  • I26
    Ore 10 / Wood 8 / Wheat 3
  • I44
    Wood 12 / Brick 6 / Sheep 4
  • I47
    Brick 6 / Sheep 4

Best Player 4 Recovery Pairs

I20 + I08
I20 = Ore 10 / Wheat 9 / Wood 6
I08 = Sheep 10 / Brick 9 / Wood 8
I16 + I02
I16 = Ore 10 / Wood 8 / Sheep 5
I02 = Brick 9 / Wood 6 / Wheat 4
I15 + I02
I15 = Ore 10 / Wood 6 / Sheep 5
I02 = Brick 9 / Wood 6 / Wheat 4
I08 + I02
I08 = Sheep 10 / Brick 9 / Wood 8
I02 = Brick 9 / Wood 6 / Wheat 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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