Daily Board Analysis

Daily Catan Board Insight for November 1, 2026

This board gives cities more room to grow.

city-heavy port-driven polarized brick-scarce
Setup ID
1396
Saved At
2026-03-13 20:39:07
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I03 + I22. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I22 second to start with 1 wood, 1 brick, 1 ore.

  • The board produces relatively little brick; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I19 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 8 8 T1 Desert T2 Ore 9 9 T3 Wood 4 4 T4 Sheep 10 10 T5 Wood 8 8 T6 Brick 12 12 T7 Wood 11 11 T8 Wheat 3 3 T9 Ore 5 5 T10 Brick 4 4 T11 Wheat 6 6 T12 Sheep 9 9 T13 Brick 3 3 T14 Wheat 2 2 T15 Sheep 11 11 T16 Ore 6 6 T17 Sheep 10 10 T18 Wood 5 5 T19 I01 = Wheat 8 I01 I02 = Sheep 10 / Wheat 8 I02 I03 = Sheep 10 / Wheat 8 / Wood 4 I03 5 I04 = Wheat 8 / Wood 4 I04 I05 = Wheat 8 I05 I06 = Wheat 8 I06 I07 = Ore 9 I07 I08 = Ore 9 / Wood 8 I08 I09 = Sheep 10 / Wood 8 I09 I10 = I10 I11 = Ore 9 I11 I12 = Brick 12 / Ore 9 I12 I13 = Brick 12 / Ore 9 / Wood 8 I13 8 I14 = Ore 9 I14 I15 = Sheep 10 / Wood 4 / Wheat 3 I15 I16 = Wood 11 / Wood 4 / Wheat 3 I16 I17 = Wood 11 / Wood 4 I17 I18 = Wood 4 I18 I19 = Sheep 10 / Wood 8 / Ore 5 I19 2 I20 = Sheep 10 / Ore 5 / Wheat 3 I20 9 I21 = Brick 12 / Wood 8 / Brick 4 I21 I22 = Wood 8 / Ore 5 / Brick 4 I22 1 I23 = Brick 12 I23 I24 = Brick 12 / Wheat 6 I24 I25 = Brick 12 / Wheat 6 / Brick 4 I25 I26 = Wood 11 / Sheep 9 / Wheat 3 I26 I27 = Wood 11 / Sheep 9 I27 I28 = Wood 11 I28 I29 = Wood 11 I29 I30 = Ore 5 / Wheat 3 / Brick 3 I30 I31 = Sheep 9 / Wheat 3 / Brick 3 I31 I32 = Ore 5 / Brick 4 / Wheat 2 I32 10 I33 = Ore 5 / Brick 3 / Wheat 2 I33 I34 = Sheep 11 / Wheat 6 / Brick 4 I34 6 I35 = Sheep 11 / Brick 4 / Wheat 2 I35 I36 = Wheat 6 I36 I37 = Wheat 6 I37 I38 = Sheep 11 / Wheat 6 I38 I39 = Sheep 9 / Ore 6 / Brick 3 I39 4 I40 = Sheep 9 / Ore 6 I40 3 I41 = Sheep 9 I41 I42 = Sheep 10 / Brick 3 / Wheat 2 I42 I43 = Sheep 10 / Ore 6 / Brick 3 I43 7 I44 = Sheep 11 / Wood 5 / Wheat 2 I44 I45 = Sheep 10 / Wood 5 / Wheat 2 I45 I46 = Sheep 11 I46 I47 = Sheep 11 / Wood 5 I47 I48 = Sheep 10 / Ore 6 I48 I49 = Ore 6 I49 I50 = Ore 6 I50 I51 = Sheep 10 / Wood 5 I51 I52 = Sheep 10 I52 I53 = Wood 5 I53 I54 = Wood 5 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I22 Wood 8 / Ore 5 / Brick 4 17.49
2 I19 Sheep 10 / Wood 8 / Ore 5 16.73
3 I40 Sheep 9 / Ore 6 16.44
4 I39 Sheep 9 / Ore 6 / Brick 3 15.87
5 I03 Sheep 10 / Wheat 8 / Wood 4 15.72
6 I34 Sheep 11 / Wheat 6 / Brick 4 14.92
7 I43 Sheep 10 / Ore 6 / Brick 3 14.78
8 I13 Brick 12 / Ore 9 / Wood 8 14.77
9 I20 Sheep 10 / Ore 5 / Wheat 3 13.82
10 I32 Ore 5 / Brick 4 / Wheat 2 13.26

Best City Starts

  1. I19 = Sheep 10 / Wood 8 / Ore 5
    City score: 9.21
  2. I22 = Wood 8 / Ore 5 / Brick 4
    City score: 8.80
  3. I20 = Sheep 10 / Ore 5 / Wheat 3
    City score: 8.57
  4. I39 = Sheep 9 / Ore 6 / Brick 3
    City score: 8.50
  5. I03 = Sheep 10 / Wheat 8 / Wood 4
    City score: 8.09

Best Road Starts

  1. I22 = Wood 8 / Ore 5 / Brick 4
    Road score: 10.49
  2. I19 = Sheep 10 / Wood 8 / Ore 5
    Road score: 9.54
  3. I03 = Sheep 10 / Wheat 8 / Wood 4
    Road score: 9.45
  4. I39 = Sheep 9 / Ore 6 / Brick 3
    Road score: 8.77
  5. I21 = Brick 12 / Wood 8 / Brick 4
    Road score: 8.70

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 51.10
I03 + I22
I03 = Sheep 10 / Wheat 8 / Wood 4
I22 = Wood 8 / Ore 5 / Brick 4
Combined resources: wheat, wood, sheep, ore, brick

Pair 2

Score: 50.38
I34 + I22
I34 = Sheep 11 / Wheat 6 / Brick 4
I22 = Wood 8 / Ore 5 / Brick 4
Combined resources: wood, ore, brick, wheat, sheep

Pair 3

Score: 49.67
I19 + I34
I19 = Sheep 10 / Wood 8 / Ore 5
I34 = Sheep 11 / Wheat 6 / Brick 4
Combined resources: sheep, wood, ore, brick, wheat

Pair 4

Score: 49.24
I39 + I22
I39 = Sheep 9 / Ore 6 / Brick 3
I22 = Wood 8 / Ore 5 / Brick 4
Combined resources: wood, ore, brick, sheep

Pair 5

Score: 48.28
I25 + I19
I25 = Brick 12 / Wheat 6 / Brick 4
I19 = Sheep 10 / Wood 8 / Ore 5
Combined resources: sheep, wood, ore, brick, wheat

Pair 6

Score: 48.26
I40 + I22
I40 = Sheep 9 / Ore 6
I22 = Wood 8 / Ore 5 / Brick 4
Combined resources: wood, ore, brick, sheep
Ports: ore

Seat Advice

Player 1

  • I22
    Wood 8 / Ore 5 / Brick 4
  • I19
    Sheep 10 / Wood 8 / Ore 5
  • I39
    Sheep 9 / Ore 6 / Brick 3

Player 2

  • I03
    Sheep 10 / Wheat 8 / Wood 4
  • I39
    Sheep 9 / Ore 6 / Brick 3
  • I34
    Sheep 11 / Wheat 6 / Brick 4

Player 3

  • I34
    Sheep 11 / Wheat 6 / Brick 4
  • I13
    Brick 12 / Ore 9 / Wood 8
  • I45
    Sheep 10 / Wood 5 / Wheat 2

Best Player 4 Recovery Pairs

I03 + I22
I03 = Sheep 10 / Wheat 8 / Wood 4
I22 = Wood 8 / Ore 5 / Brick 4
I34 + I22
I34 = Sheep 11 / Wheat 6 / Brick 4
I22 = Wood 8 / Ore 5 / Brick 4
I19 + I34
I19 = Sheep 10 / Wood 8 / Ore 5
I34 = Sheep 11 / Wheat 6 / Brick 4
I39 + I22
I39 = Sheep 9 / Ore 6 / Brick 3
I22 = Wood 8 / Ore 5 / Brick 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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