Daily Board Analysis

Daily Catan Board Insight for November 7, 2026

Plan around limited ore.

port-driven polarized brick-scarce
Setup ID
4283
Saved At
2026-05-26 00:37:57
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I20 + I45. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 sheep, 1 wheat.

  • The board produces relatively little brick, wheat, ore; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • Keep I44 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Desert T1 Wood 10 10 T2 Ore 8 8 T3 Wood 2 2 T4 Wheat 10 10 T5 Brick 3 3 T6 Wheat 12 12 T7 Sheep 5 5 T8 Brick 6 6 T9 Sheep 4 4 T10 Wood 9 9 T11 Sheep 8 8 T12 Wheat 11 11 T13 Ore 11 11 T14 Wheat 9 9 T15 Ore 4 4 T16 Brick 3 3 T17 Wood 6 6 T18 Sheep 5 5 T19 I01 = Wood 10 I01 I02 = Wood 10 / Wheat 10 I02 I03 = Wheat 10 / Wood 2 I03 I04 = Wood 2 I04 I05 = I05 I06 = I06 I07 = Wood 10 / Ore 8 I07 I08 = Wood 10 / Ore 8 / Brick 3 I08 I09 = Wood 10 / Wheat 10 / Brick 3 I09 I10 = Wood 10 I10 I11 = Ore 8 I11 I12 = Wheat 12 / Ore 8 I12 I13 = Wheat 12 / Ore 8 / Brick 3 I13 I14 = Ore 8 I14 I15 = Wheat 10 / Brick 6 / Wood 2 I15 I16 = Brick 6 / Sheep 5 / Wood 2 I16 10 I17 = Sheep 5 / Wood 2 I17 I18 = Wood 2 I18 I19 = Wheat 10 / Sheep 4 / Brick 3 I19 I20 = Wheat 10 / Brick 6 / Sheep 4 I20 5 I21 = Wheat 12 / Wood 9 / Brick 3 I21 I22 = Wood 9 / Sheep 4 / Brick 3 I22 I23 = Wheat 12 I23 I24 = Wheat 12 / Sheep 8 I24 I25 = Wheat 12 / Wood 9 / Sheep 8 I25 I26 = Wheat 11 / Brick 6 / Sheep 5 I26 6 I27 = Wheat 11 / Sheep 5 I27 I28 = Sheep 5 I28 I29 = Sheep 5 I29 I30 = Ore 11 / Brick 6 / Sheep 4 I30 9 I31 = Wheat 11 / Ore 11 / Brick 6 I31 I32 = Wood 9 / Wheat 9 / Sheep 4 I32 3 I33 = Ore 11 / Wheat 9 / Sheep 4 I33 I34 = Wood 9 / Sheep 8 / Ore 4 I34 2 I35 = Wood 9 / Wheat 9 / Ore 4 I35 4 I36 = Sheep 8 I36 I37 = Sheep 8 I37 I38 = Sheep 8 / Ore 4 I38 I39 = Wheat 11 / Ore 11 / Brick 3 I39 I40 = Wheat 11 / Brick 3 I40 I41 = Wheat 11 I41 I42 = Ore 11 / Wheat 9 / Wood 6 I42 7 I43 = Ore 11 / Wood 6 / Brick 3 I43 I44 = Wheat 9 / Sheep 5 / Ore 4 I44 8 I45 = Wheat 9 / Wood 6 / Sheep 5 I45 1 I46 = Ore 4 I46 I47 = Sheep 5 / Ore 4 I47 I48 = Wood 6 / Brick 3 I48 I49 = Brick 3 I49 I50 = Brick 3 I50 I51 = Wood 6 / Sheep 5 I51 I52 = Wood 6 I52 I53 = Sheep 5 I53 I54 = Sheep 5 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I45 Wheat 9 / Wood 6 / Sheep 5 18.39
2 I34 Wood 9 / Sheep 8 / Ore 4 17.03
3 I32 Wood 9 / Wheat 9 / Sheep 4 16.38
4 I35 Wood 9 / Wheat 9 / Ore 4 16.37
5 I20 Wheat 10 / Brick 6 / Sheep 4 16.26
6 I26 Wheat 11 / Brick 6 / Sheep 5 16.23
7 I42 Ore 11 / Wheat 9 / Wood 6 16.20
8 I44 Wheat 9 / Sheep 5 / Ore 4 16.02
9 I30 Ore 11 / Brick 6 / Sheep 4 15.33
10 I16 Brick 6 / Sheep 5 / Wood 2 15.26

Best City Starts

  1. I44 = Wheat 9 / Sheep 5 / Ore 4
    City score: 9.98
  2. I45 = Wheat 9 / Wood 6 / Sheep 5
    City score: 9.45
  3. I35 = Wood 9 / Wheat 9 / Ore 4
    City score: 9.24
  4. I34 = Wood 9 / Sheep 8 / Ore 4
    City score: 9.13
  5. I42 = Ore 11 / Wheat 9 / Wood 6
    City score: 8.88

Best Road Starts

  1. I45 = Wheat 9 / Wood 6 / Sheep 5
    Road score: 10.95
  2. I34 = Wood 9 / Sheep 8 / Ore 4
    Road score: 9.54
  3. I20 = Wheat 10 / Brick 6 / Sheep 4
    Road score: 9.45
  4. I26 = Wheat 11 / Brick 6 / Sheep 5
    Road score: 9.45
  5. I32 = Wood 9 / Wheat 9 / Sheep 4
    Road score: 9.45

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 52.24
I20 + I45
I20 = Wheat 10 / Brick 6 / Sheep 4
I45 = Wheat 9 / Wood 6 / Sheep 5
Combined resources: wheat, brick, sheep, wood

Pair 2

Score: 52.14
I26 + I45
I26 = Wheat 11 / Brick 6 / Sheep 5
I45 = Wheat 9 / Wood 6 / Sheep 5
Combined resources: sheep, brick, wheat, wood

Pair 3

Score: 51.92
I30 + I45
I30 = Ore 11 / Brick 6 / Sheep 4
I45 = Wheat 9 / Wood 6 / Sheep 5
Combined resources: brick, sheep, ore, wheat, wood

Pair 4

Score: 51.31
I45 + I08
I45 = Wheat 9 / Wood 6 / Sheep 5
I08 = Wood 10 / Ore 8 / Brick 3
Combined resources: wood, ore, brick, wheat, sheep

Pair 5

Score: 51.26
I45 + I16
I45 = Wheat 9 / Wood 6 / Sheep 5
I16 = Brick 6 / Sheep 5 / Wood 2
Combined resources: wood, sheep, brick, wheat

Pair 6

Score: 50.81
I34 + I20
I34 = Wood 9 / Sheep 8 / Ore 4
I20 = Wheat 10 / Brick 6 / Sheep 4
Combined resources: wheat, brick, sheep, wood, ore

Seat Advice

Player 1

  • I35
    Wood 9 / Wheat 9 / Ore 4
  • I45
    Wheat 9 / Wood 6 / Sheep 5
  • I44
    Wheat 9 / Sheep 5 / Ore 4

Player 2

  • I20
    Wheat 10 / Brick 6 / Sheep 4
  • I26
    Wheat 11 / Brick 6 / Sheep 5
  • I32
    Wood 9 / Wheat 9 / Sheep 4

Player 3

  • I32
    Wood 9 / Wheat 9 / Sheep 4
  • I20
    Wheat 10 / Brick 6 / Sheep 4
  • I26
    Wheat 11 / Brick 6 / Sheep 5

Best Player 4 Recovery Pairs

I20 + I45
I20 = Wheat 10 / Brick 6 / Sheep 4
I45 = Wheat 9 / Wood 6 / Sheep 5
I26 + I45
I26 = Wheat 11 / Brick 6 / Sheep 5
I45 = Wheat 9 / Wood 6 / Sheep 5
I30 + I45
I30 = Ore 11 / Brick 6 / Sheep 4
I45 = Wheat 9 / Wood 6 / Sheep 5
I45 + I08
I45 = Wheat 9 / Wood 6 / Sheep 5
I08 = Wood 10 / Ore 8 / Brick 3

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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