Daily Verdict
For your two settlements, look at I39 + I26. Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 2 brick.
- The board produces relatively little sheep, wheat; secure a source or a way to trade for it.
- The board has more wood production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I39 | Ore 9 / Wood 8 / Wheat 5 | 18.13 |
| 2 | I31 | Brick 10 / Wood 8 / Wheat 5 | 17.64 |
| 3 | I40 | Ore 9 / Wood 8 | 16.66 |
| 4 | I43 | Ore 9 / Wheat 5 / Wood 4 | 16.11 |
| 5 | I26 | Brick 10 / Wood 8 / Brick 5 | 16.10 |
| 6 | I15 | Brick 10 / Ore 6 / Sheep 4 | 16.06 |
| 7 | I42 | Wood 6 / Wheat 5 / Wood 4 | 15.56 |
| 8 | I13 | Wheat 10 / Brick 8 / Sheep 3 | 15.20 |
| 9 | I32 | Wheat 12 / Ore 9 / Wood 6 | 14.50 |
| 10 | I25 | Wheat 10 / Ore 9 / Wood 3 | 13.86 |
Best City Starts
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I39 = Ore 9 / Wood 8 / Wheat 5City score: 10.88
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I43 = Ore 9 / Wheat 5 / Wood 4City score: 9.58
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I21 = Wheat 10 / Ore 9 / Sheep 3City score: 8.81
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I09 = Wheat 11 / Ore 6 / Sheep 3City score: 8.51
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I15 = Brick 10 / Ore 6 / Sheep 4City score: 8.50
Best Road Starts
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I31 = Brick 10 / Wood 8 / Wheat 5Road score: 11.15
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I26 = Brick 10 / Wood 8 / Brick 5Road score: 10.95
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I39 = Ore 9 / Wood 8 / Wheat 5Road score: 10.25
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I42 = Wood 6 / Wheat 5 / Wood 4Road score: 9.54
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I15 = Brick 10 / Ore 6 / Sheep 4Road score: 8.82
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 52.38Pair 3
Score: 51.95Pair 4
Score: 51.19Pair 5
Score: 51.16Pair 6
Score: 51.14Seat Advice
Player 1
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I39Ore 9 / Wood 8 / Wheat 5
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I31Brick 10 / Wood 8 / Wheat 5
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I16Brick 10 / Brick 5 / Sheep 4
Player 2
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I15Brick 10 / Ore 6 / Sheep 4
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I13Wheat 10 / Brick 8 / Sheep 3
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I42Wood 6 / Wheat 5 / Wood 4
Player 3
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I15Brick 10 / Ore 6 / Sheep 4
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I32Wheat 12 / Ore 9 / Wood 6
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I35Ore 9 / Wood 6
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.