Daily Board Analysis

Daily Catan Board Insight for November 10, 2026

Plan around limited sheep.

road-race port-driven polarized sheep-scarce
Setup ID
4808
Saved At
2026-06-16 08:05:27
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I39 + I26. Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 2 brick.

  • The board produces relatively little sheep, wheat; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 2 2 T1 Wheat 11 11 T2 Brick 8 8 T3 Sheep 4 4 T4 Ore 6 6 T5 Sheep 3 3 T6 Wheat 10 10 T7 Brick 5 5 T8 Brick 10 10 T9 Wheat 12 12 T10 Ore 9 9 T11 Wood 3 3 T12 Wood 8 8 T13 Wheat 5 5 T14 Wood 6 6 T15 Desert T16 Ore 9 9 T17 Wood 4 4 T18 Sheep 11 11 T19 I01 = Wheat 11 / Sheep 2 I01 I02 = Wheat 11 / Ore 6 / Sheep 2 I02 I03 = Ore 6 / Sheep 4 / Sheep 2 I03 I04 = Sheep 4 / Sheep 2 I04 I05 = Sheep 2 I05 I06 = Sheep 2 I06 I07 = Wheat 11 / Brick 8 I07 I08 = Wheat 11 / Brick 8 / Sheep 3 I08 I09 = Wheat 11 / Ore 6 / Sheep 3 I09 I10 = Wheat 11 I10 I11 = Brick 8 I11 I12 = Wheat 10 / Brick 8 I12 I13 = Wheat 10 / Brick 8 / Sheep 3 I13 8 I14 = Brick 8 I14 I15 = Brick 10 / Ore 6 / Sheep 4 I15 6 I16 = Brick 10 / Brick 5 / Sheep 4 I16 I17 = Brick 5 / Sheep 4 I17 I18 = Sheep 4 I18 I19 = Wheat 12 / Ore 6 / Sheep 3 I19 I20 = Wheat 12 / Brick 10 / Ore 6 I20 I21 = Wheat 10 / Ore 9 / Sheep 3 I21 I22 = Wheat 12 / Ore 9 / Sheep 3 I22 I23 = Wheat 10 I23 I24 = Wheat 10 / Wood 3 I24 I25 = Wheat 10 / Ore 9 / Wood 3 I25 10 I26 = Brick 10 / Wood 8 / Brick 5 I26 5 I27 = Wood 8 / Brick 5 I27 I28 = Brick 5 I28 I29 = Brick 5 I29 I30 = Wheat 12 / Brick 10 / Wheat 5 I30 I31 = Brick 10 / Wood 8 / Wheat 5 I31 2 I32 = Wheat 12 / Ore 9 / Wood 6 I32 9 I33 = Wheat 12 / Wood 6 / Wheat 5 I33 I34 = Ore 9 / Wood 3 I34 I35 = Ore 9 / Wood 6 I35 I36 = Wood 3 I36 I37 = Wood 3 I37 I38 = Wood 3 I38 I39 = Ore 9 / Wood 8 / Wheat 5 I39 1 I40 = Ore 9 / Wood 8 I40 3 I41 = Wood 8 I41 I42 = Wood 6 / Wheat 5 / Wood 4 I42 7 I43 = Ore 9 / Wheat 5 / Wood 4 I43 4 I44 = Sheep 11 / Wood 6 I44 I45 = Sheep 11 / Wood 6 / Wood 4 I45 I46 = I46 I47 = Sheep 11 I47 I48 = Ore 9 / Wood 4 I48 I49 = Ore 9 I49 I50 = Ore 9 I50 I51 = Sheep 11 / Wood 4 I51 I52 = Wood 4 I52 I53 = Sheep 11 I53 I54 = Sheep 11 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I39 Ore 9 / Wood 8 / Wheat 5 18.13
2 I31 Brick 10 / Wood 8 / Wheat 5 17.64
3 I40 Ore 9 / Wood 8 16.66
4 I43 Ore 9 / Wheat 5 / Wood 4 16.11
5 I26 Brick 10 / Wood 8 / Brick 5 16.10
6 I15 Brick 10 / Ore 6 / Sheep 4 16.06
7 I42 Wood 6 / Wheat 5 / Wood 4 15.56
8 I13 Wheat 10 / Brick 8 / Sheep 3 15.20
9 I32 Wheat 12 / Ore 9 / Wood 6 14.50
10 I25 Wheat 10 / Ore 9 / Wood 3 13.86

Best City Starts

  1. I39 = Ore 9 / Wood 8 / Wheat 5
    City score: 10.88
  2. I43 = Ore 9 / Wheat 5 / Wood 4
    City score: 9.58
  3. I21 = Wheat 10 / Ore 9 / Sheep 3
    City score: 8.81
  4. I09 = Wheat 11 / Ore 6 / Sheep 3
    City score: 8.51
  5. I15 = Brick 10 / Ore 6 / Sheep 4
    City score: 8.50

Best Road Starts

  1. I31 = Brick 10 / Wood 8 / Wheat 5
    Road score: 11.15
  2. I26 = Brick 10 / Wood 8 / Brick 5
    Road score: 10.95
  3. I39 = Ore 9 / Wood 8 / Wheat 5
    Road score: 10.25
  4. I42 = Wood 6 / Wheat 5 / Wood 4
    Road score: 9.54
  5. I15 = Brick 10 / Ore 6 / Sheep 4
    Road score: 8.82

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 52.84
I39 + I26
I39 = Ore 9 / Wood 8 / Wheat 5
I26 = Brick 10 / Wood 8 / Brick 5
Combined resources: brick, wood, wheat, ore

Pair 2

Score: 52.38
I15 + I31
I15 = Brick 10 / Ore 6 / Sheep 4
I31 = Brick 10 / Wood 8 / Wheat 5
Combined resources: sheep, ore, brick, wood, wheat

Pair 3

Score: 51.95
I39 + I15
I39 = Ore 9 / Wood 8 / Wheat 5
I15 = Brick 10 / Ore 6 / Sheep 4
Combined resources: sheep, ore, brick, wood, wheat

Pair 4

Score: 51.19
I16 + I39
I16 = Brick 10 / Brick 5 / Sheep 4
I39 = Ore 9 / Wood 8 / Wheat 5
Combined resources: sheep, brick, wood, wheat, ore

Pair 5

Score: 51.16
I42 + I15
I42 = Wood 6 / Wheat 5 / Wood 4
I15 = Brick 10 / Ore 6 / Sheep 4
Combined resources: sheep, ore, brick, wheat, wood

Pair 6

Score: 51.14
I39 + I13
I39 = Ore 9 / Wood 8 / Wheat 5
I13 = Wheat 10 / Brick 8 / Sheep 3
Combined resources: brick, sheep, wheat, wood, ore

Seat Advice

Player 1

  • I39
    Ore 9 / Wood 8 / Wheat 5
  • I31
    Brick 10 / Wood 8 / Wheat 5
  • I16
    Brick 10 / Brick 5 / Sheep 4

Player 2

  • I15
    Brick 10 / Ore 6 / Sheep 4
  • I13
    Wheat 10 / Brick 8 / Sheep 3
  • I42
    Wood 6 / Wheat 5 / Wood 4

Player 3

  • I15
    Brick 10 / Ore 6 / Sheep 4
  • I32
    Wheat 12 / Ore 9 / Wood 6
  • I35
    Ore 9 / Wood 6

Best Player 4 Recovery Pairs

I39 + I26
I39 = Ore 9 / Wood 8 / Wheat 5
I26 = Brick 10 / Wood 8 / Brick 5
I15 + I31
I15 = Brick 10 / Ore 6 / Sheep 4
I31 = Brick 10 / Wood 8 / Wheat 5
I39 + I15
I39 = Ore 9 / Wood 8 / Wheat 5
I15 = Brick 10 / Ore 6 / Sheep 4
I16 + I39
I16 = Brick 10 / Brick 5 / Sheep 4
I39 = Ore 9 / Wood 8 / Wheat 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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