Daily Board Analysis

Daily Catan Board Insight for November 11, 2026

This board gives cities more room to grow.

city-heavy port-driven polarized brick-scarce
Setup ID
2396
Saved At
2026-04-14 05:50:14
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I42 + I31. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I31 second to start with 1 wood, 1 sheep, 1 wheat.

  • The board produces relatively little brick; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • Keep I35 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wood 4 4 T1 Desert T2 Ore 6 6 T3 Sheep 8 8 T4 Wood 3 3 T5 Wheat 3 3 T6 Sheep 4 4 T7 Wheat 2 2 T8 Wheat 5 5 T9 Sheep 11 11 T10 Wheat 5 5 T11 Brick 9 9 T12 Wood 8 8 T13 Sheep 10 10 T14 Ore 6 6 T15 Ore 10 10 T16 Wood 11 11 T17 Brick 9 9 T18 Brick 12 12 T19 I01 = Wood 4 I01 I02 = Wood 4 / Wood 3 I02 I03 = Sheep 8 / Wood 4 / Wood 3 I03 I04 = Sheep 8 / Wood 4 I04 6 I05 = Wood 4 I05 I06 = Wood 4 I06 I07 = Ore 6 I07 I08 = Ore 6 / Wheat 3 I08 I09 = Wood 3 / Wheat 3 I09 I10 = I10 I11 = Ore 6 I11 I12 = Ore 6 / Sheep 4 I12 I13 = Ore 6 / Sheep 4 / Wheat 3 I13 10 I14 = Ore 6 I14 I15 = Sheep 8 / Wheat 5 / Wood 3 I15 7 I16 = Sheep 8 / Wheat 5 / Wheat 2 I16 I17 = Sheep 8 / Wheat 2 I17 I18 = Sheep 8 I18 I19 = Sheep 11 / Wood 3 / Wheat 3 I19 I20 = Sheep 11 / Wheat 5 / Wood 3 I20 I21 = Wheat 5 / Sheep 4 / Wheat 3 I21 I22 = Sheep 11 / Wheat 5 / Wheat 3 I22 I23 = Sheep 4 I23 I24 = Brick 9 / Sheep 4 I24 9 I25 = Brick 9 / Wheat 5 / Sheep 4 I25 3 I26 = Wood 8 / Wheat 5 / Wheat 2 I26 I27 = Wood 8 / Wheat 2 I27 I28 = Wheat 2 I28 I29 = Wheat 2 I29 I30 = Sheep 11 / Sheep 10 / Wheat 5 I30 I31 = Sheep 10 / Wood 8 / Wheat 5 I31 2 I32 = Sheep 11 / Ore 6 / Wheat 5 I32 5 I33 = Sheep 11 / Sheep 10 / Ore 6 I33 I34 = Ore 10 / Brick 9 / Wheat 5 I34 4 I35 = Ore 10 / Ore 6 / Wheat 5 I35 8 I36 = Brick 9 I36 I37 = Brick 9 I37 I38 = Ore 10 / Brick 9 I38 I39 = Wood 11 / Sheep 10 / Wood 8 I39 I40 = Wood 11 / Wood 8 I40 I41 = Wood 8 I41 I42 = Sheep 10 / Brick 9 / Ore 6 I42 1 I43 = Wood 11 / Sheep 10 / Brick 9 I43 I44 = Brick 12 / Ore 10 / Ore 6 I44 I45 = Brick 12 / Brick 9 / Ore 6 I45 I46 = Ore 10 I46 I47 = Brick 12 / Ore 10 I47 I48 = Wood 11 / Brick 9 I48 I49 = Wood 11 I49 I50 = Wood 11 I50 I51 = Brick 12 / Brick 9 I51 I52 = Brick 9 I52 I53 = Brick 12 I53 I54 = Brick 12 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I42 Sheep 10 / Brick 9 / Ore 6 17.15
2 I31 Sheep 10 / Wood 8 / Wheat 5 16.88
3 I25 Brick 9 / Wheat 5 / Sheep 4 16.35
4 I34 Ore 10 / Brick 9 / Wheat 5 16.11
5 I32 Sheep 11 / Ore 6 / Wheat 5 15.82
6 I04 Sheep 8 / Wood 4 15.77
7 I15 Sheep 8 / Wheat 5 / Wood 3 15.69
8 I35 Ore 10 / Ore 6 / Wheat 5 15.09
9 I24 Brick 9 / Sheep 4 14.63
10 I13 Ore 6 / Sheep 4 / Wheat 3 14.57

Best City Starts

  1. I35 = Ore 10 / Ore 6 / Wheat 5
    City score: 10.90
  2. I32 = Sheep 11 / Ore 6 / Wheat 5
    City score: 10.42
  3. I13 = Ore 6 / Sheep 4 / Wheat 3
    City score: 9.27
  4. I34 = Ore 10 / Brick 9 / Wheat 5
    City score: 9.24
  5. I42 = Sheep 10 / Brick 9 / Ore 6
    City score: 9.21

Best Road Starts

  1. I31 = Sheep 10 / Wood 8 / Wheat 5
    Road score: 10.21
  2. I42 = Sheep 10 / Brick 9 / Ore 6
    Road score: 9.54
  3. I25 = Brick 9 / Wheat 5 / Sheep 4
    Road score: 9.45
  4. I15 = Sheep 8 / Wheat 5 / Wood 3
    Road score: 9.40
  5. I34 = Ore 10 / Brick 9 / Wheat 5
    Road score: 8.82

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 52.55
I42 + I31
I42 = Sheep 10 / Brick 9 / Ore 6
I31 = Sheep 10 / Wood 8 / Wheat 5
Combined resources: wheat, wood, sheep, ore, brick

Pair 2

Score: 50.68
I31 + I35
I31 = Sheep 10 / Wood 8 / Wheat 5
I35 = Ore 10 / Ore 6 / Wheat 5
Combined resources: wheat, wood, sheep, ore

Pair 3

Score: 50.66
I34 + I31
I34 = Ore 10 / Brick 9 / Wheat 5
I31 = Sheep 10 / Wood 8 / Wheat 5
Combined resources: wheat, wood, sheep, brick, ore

Pair 4

Score: 50.23
I31 + I25
I31 = Sheep 10 / Wood 8 / Wheat 5
I25 = Brick 9 / Wheat 5 / Sheep 4
Combined resources: sheep, wheat, brick, wood

Pair 5

Score: 50.18
I42 + I15
I42 = Sheep 10 / Brick 9 / Ore 6
I15 = Sheep 8 / Wheat 5 / Wood 3
Combined resources: sheep, wood, wheat, ore, brick

Pair 6

Score: 49.90
I45 + I31
I45 = Brick 12 / Brick 9 / Ore 6
I31 = Sheep 10 / Wood 8 / Wheat 5
Combined resources: wheat, wood, sheep, ore, brick

Seat Advice

Player 1

  • I31
    Sheep 10 / Wood 8 / Wheat 5
  • I42
    Sheep 10 / Brick 9 / Ore 6
  • I35
    Ore 10 / Ore 6 / Wheat 5

Player 2

  • I25
    Brick 9 / Wheat 5 / Sheep 4
  • I04
    Sheep 8 / Wood 4
  • I15
    Sheep 8 / Wheat 5 / Wood 3

Player 3

  • I25
    Brick 9 / Wheat 5 / Sheep 4
  • I15
    Sheep 8 / Wheat 5 / Wood 3
  • I04
    Sheep 8 / Wood 4

Best Player 4 Recovery Pairs

I42 + I31
I42 = Sheep 10 / Brick 9 / Ore 6
I31 = Sheep 10 / Wood 8 / Wheat 5
I31 + I35
I31 = Sheep 10 / Wood 8 / Wheat 5
I35 = Ore 10 / Ore 6 / Wheat 5
I34 + I31
I34 = Ore 10 / Brick 9 / Wheat 5
I31 = Sheep 10 / Wood 8 / Wheat 5
I31 + I25
I31 = Sheep 10 / Wood 8 / Wheat 5
I25 = Brick 9 / Wheat 5 / Sheep 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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