Daily Board Analysis

Daily Catan Board Insight for November 13, 2026

Wood and brick make expansion worth a look.

road-race port-driven polarized sheep-scarce
Setup ID
419
Saved At
2025-10-18 15:15:42
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I03 + I33. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I33 second to start with 1 wood, 1 brick, 1 sheep.

  • The board produces relatively little sheep, brick, ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Ore 5 5 T1 Sheep 2 2 T2 Ore 6 6 T3 Wood 10 10 T4 Wheat 9 9 T5 Desert T6 Brick 3 3 T7 Wood 8 8 T8 Wheat 3 3 T9 Sheep 11 11 T10 Brick 4 4 T11 Wheat 8 8 T12 Sheep 4 4 T13 Brick 6 6 T14 Wood 5 5 T15 Sheep 10 10 T16 Wheat 11 11 T17 Ore 12 12 T18 Wood 9 9 T19 I01 = Ore 5 / Sheep 2 I01 I02 = Wheat 9 / Ore 5 / Sheep 2 I02 I03 = Wood 10 / Wheat 9 / Ore 5 I03 4 I04 = Wood 10 / Ore 5 I04 I05 = Ore 5 I05 I06 = Ore 5 I06 I07 = Ore 6 / Sheep 2 I07 I08 = Ore 6 / Sheep 2 I08 I09 = Wheat 9 / Sheep 2 I09 I10 = Sheep 2 I10 I11 = Ore 6 I11 I12 = Ore 6 / Brick 3 I12 I13 = Ore 6 / Brick 3 I13 I14 = Ore 6 I14 I15 = Wood 10 / Wheat 9 / Wheat 3 I15 I16 = Wood 10 / Wood 8 / Wheat 3 I16 I17 = Wood 10 / Wood 8 I17 I18 = Wood 10 I18 I19 = Sheep 11 / Wheat 9 I19 I20 = Sheep 11 / Wheat 9 / Wheat 3 I20 I21 = Brick 4 / Brick 3 I21 I22 = Sheep 11 / Brick 4 I22 I23 = Brick 3 I23 I24 = Wheat 8 / Brick 3 I24 I25 = Wheat 8 / Brick 4 / Brick 3 I25 I26 = Wood 8 / Sheep 4 / Wheat 3 I26 8 I27 = Wood 8 / Sheep 4 I27 I28 = Wood 8 I28 I29 = Wood 8 I29 I30 = Sheep 11 / Brick 6 / Wheat 3 I30 I31 = Brick 6 / Sheep 4 / Wheat 3 I31 6 I32 = Sheep 11 / Wood 5 / Brick 4 I32 10 I33 = Sheep 11 / Brick 6 / Wood 5 I33 1 I34 = Sheep 10 / Wheat 8 / Brick 4 I34 2 I35 = Sheep 10 / Wood 5 / Brick 4 I35 7 I36 = Wheat 8 I36 I37 = Wheat 8 I37 I38 = Sheep 10 / Wheat 8 I38 I39 = Wheat 11 / Brick 6 / Sheep 4 I39 3 I40 = Wheat 11 / Sheep 4 I40 I41 = Sheep 4 I41 I42 = Ore 12 / Brick 6 / Wood 5 I42 5 I43 = Ore 12 / Wheat 11 / Brick 6 I43 I44 = Sheep 10 / Wood 9 / Wood 5 I44 9 I45 = Ore 12 / Wood 9 / Wood 5 I45 I46 = Sheep 10 I46 I47 = Sheep 10 / Wood 9 I47 I48 = Ore 12 / Wheat 11 I48 I49 = Wheat 11 I49 I50 = Wheat 11 I50 I51 = Ore 12 / Wood 9 I51 I52 = Ore 12 I52 I53 = Wood 9 I53 I54 = Wood 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I33 Sheep 11 / Brick 6 / Wood 5 16.47
2 I34 Sheep 10 / Wheat 8 / Brick 4 16.19
3 I39 Wheat 11 / Brick 6 / Sheep 4 15.44
4 I03 Wood 10 / Wheat 9 / Ore 5 15.42
5 I42 Ore 12 / Brick 6 / Wood 5 15.31
6 I31 Brick 6 / Sheep 4 / Wheat 3 15.30
7 I35 Sheep 10 / Wood 5 / Brick 4 15.25
8 I26 Wood 8 / Sheep 4 / Wheat 3 15.00
9 I44 Sheep 10 / Wood 9 / Wood 5 14.52
10 I32 Sheep 11 / Wood 5 / Brick 4 14.40

Best City Starts

  1. I03 = Wood 10 / Wheat 9 / Ore 5
    City score: 9.58
  2. I02 = Wheat 9 / Ore 5 / Sheep 2
    City score: 8.55
  3. I34 = Sheep 10 / Wheat 8 / Brick 4
    City score: 8.09
  4. I26 = Wood 8 / Sheep 4 / Wheat 3
    City score: 7.40
  5. I31 = Brick 6 / Sheep 4 / Wheat 3
    City score: 7.40

Best Road Starts

  1. I33 = Sheep 11 / Brick 6 / Wood 5
    Road score: 10.70
  2. I35 = Sheep 10 / Wood 5 / Brick 4
    Road score: 9.72
  3. I34 = Sheep 10 / Wheat 8 / Brick 4
    Road score: 9.45
  4. I42 = Ore 12 / Brick 6 / Wood 5
    Road score: 9.39
  5. I32 = Sheep 11 / Wood 5 / Brick 4
    Road score: 8.98

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 50.53
I03 + I33
I03 = Wood 10 / Wheat 9 / Ore 5
I33 = Sheep 11 / Brick 6 / Wood 5
Combined resources: ore, wood, wheat, sheep, brick

Pair 2

Score: 50.19
I34 + I33
I34 = Sheep 10 / Wheat 8 / Brick 4
I33 = Sheep 11 / Brick 6 / Wood 5
Combined resources: sheep, brick, wood, wheat

Pair 3

Score: 48.94
I34 + I42
I34 = Sheep 10 / Wheat 8 / Brick 4
I42 = Ore 12 / Brick 6 / Wood 5
Combined resources: brick, wheat, sheep, wood, ore

Pair 4

Score: 48.83
I44 + I34
I44 = Sheep 10 / Wood 9 / Wood 5
I34 = Sheep 10 / Wheat 8 / Brick 4
Combined resources: brick, wheat, sheep, wood

Pair 5

Score: 48.49
I03 + I35
I03 = Wood 10 / Wheat 9 / Ore 5
I35 = Sheep 10 / Wood 5 / Brick 4
Combined resources: ore, wood, wheat, brick, sheep

Pair 6

Score: 48.33
I03 + I34
I03 = Wood 10 / Wheat 9 / Ore 5
I34 = Sheep 10 / Wheat 8 / Brick 4
Combined resources: ore, wood, wheat, brick, sheep

Seat Advice

Player 1

  • I33
    Sheep 11 / Brick 6 / Wood 5
  • I42
    Ore 12 / Brick 6 / Wood 5
  • I34
    Sheep 10 / Wheat 8 / Brick 4

Player 2

  • I34
    Sheep 10 / Wheat 8 / Brick 4
  • I25
    Wheat 8 / Brick 4 / Brick 3
  • I31
    Brick 6 / Sheep 4 / Wheat 3

Player 3

  • I39
    Wheat 11 / Brick 6 / Sheep 4
  • I31
    Brick 6 / Sheep 4 / Wheat 3
  • I26
    Wood 8 / Sheep 4 / Wheat 3

Best Player 4 Recovery Pairs

I03 + I33
I03 = Wood 10 / Wheat 9 / Ore 5
I33 = Sheep 11 / Brick 6 / Wood 5
I34 + I33
I34 = Sheep 10 / Wheat 8 / Brick 4
I33 = Sheep 11 / Brick 6 / Wood 5
I34 + I42
I34 = Sheep 10 / Wheat 8 / Brick 4
I42 = Ore 12 / Brick 6 / Wood 5
I44 + I34
I44 = Sheep 10 / Wood 9 / Wood 5
I34 = Sheep 10 / Wheat 8 / Brick 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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