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Map #2QH

Choose your first settlement carefully: the strongest spots stand apart.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
port-driven polarized wheat-scarce

Interactive Settlement & Road Draft

How To Approach It

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Ore 6 6 T1 Desert T2 Wood 6 6 T3 Sheep 4 4 T4 Wood 12 12 T5 Ore 4 4 T6 Wood 11 11 T7 Wheat 3 3 T8 Ore 10 10 T9 Sheep 8 8 T10 Wheat 2 2 T11 Brick 8 8 T12 Sheep 3 3 T13 Wood 5 5 T14 Brick 11 11 T15 Sheep 5 5 T16 Wheat 9 9 T17 Wheat 10 10 T18 Brick 9 9 T19 I01 = Ore 6 I01 I02 = Wood 12 / Ore 6 I02 I03 = Wood 12 / Ore 6 / Sheep 4 I03 I04 = Ore 6 / Sheep 4 I04 10 I05 = Ore 6 I05 I06 = Ore 6 I06 I07 = Wood 6 I07 I08 = Wood 6 / Ore 4 I08 I09 = Wood 12 / Ore 4 I09 I10 = I10 I11 = Wood 6 I11 I12 = Wood 11 / Wood 6 I12 I13 = Wood 11 / Wood 6 / Ore 4 I13 I14 = Wood 6 I14 I15 = Wood 12 / Ore 10 / Sheep 4 I15 I16 = Ore 10 / Sheep 4 / Wheat 3 I16 I17 = Sheep 4 / Wheat 3 I17 I18 = Sheep 4 I18 I19 = Wood 12 / Sheep 8 / Ore 4 I19 I20 = Wood 12 / Ore 10 / Sheep 8 I20 I21 = Wood 11 / Ore 4 / Wheat 2 I21 I22 = Sheep 8 / Ore 4 / Wheat 2 I22 I23 = Wood 11 I23 I24 = Wood 11 / Brick 8 I24 4 I25 = Wood 11 / Brick 8 / Wheat 2 I25 I26 = Ore 10 / Wheat 3 / Sheep 3 I26 I27 = Wheat 3 / Sheep 3 I27 I28 = Wheat 3 I28 I29 = Wheat 3 I29 I30 = Ore 10 / Sheep 8 / Wood 5 I30 1 I31 = Ore 10 / Wood 5 / Sheep 3 I31 I32 = Brick 11 / Sheep 8 / Wheat 2 I32 I33 = Brick 11 / Sheep 8 / Wood 5 I33 2 I34 = Brick 8 / Sheep 5 / Wheat 2 I34 6 I35 = Brick 11 / Sheep 5 / Wheat 2 I35 I36 = Brick 8 I36 I37 = Brick 8 I37 I38 = Brick 8 / Sheep 5 I38 9 I39 = Wheat 9 / Wood 5 / Sheep 3 I39 3 I40 = Wheat 9 / Sheep 3 I40 I41 = Sheep 3 I41 I42 = Brick 11 / Wheat 10 / Wood 5 I42 5 I43 = Wheat 10 / Wheat 9 / Wood 5 I43 8 I44 = Brick 11 / Brick 9 / Sheep 5 I44 I45 = Brick 11 / Wheat 10 / Brick 9 I45 I46 = Sheep 5 I46 I47 = Brick 9 / Sheep 5 I47 I48 = Wheat 10 / Wheat 9 I48 7 I49 = Wheat 9 I49 I50 = Wheat 9 I50 I51 = Wheat 10 / Brick 9 I51 I52 = Wheat 10 I52 I53 = Brick 9 I53 I54 = Brick 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1
Initial Board Assessment

For your two settlements, look at I43 + I33. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I33 second to start with 1 wood, 1 brick, 1 sheep.

How To Approach It

  • The board produces relatively little wheat; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • Keep I30 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I30 Ore 10 / Sheep 8 / Wood 5

Overall 16.92, production 12.00, road 9.54, city 9.13.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I30 Ore 10 / Sheep 8 / Wood 5 16.92 5.36 -
2 I33 Brick 11 / Sheep 8 / Wood 5 16.26 6.39 -
3 I39 Wheat 9 / Wood 5 / Sheep 3 15.25 5.98 -
4 I24 Wood 11 / Brick 8 15.03 6.07 Brick
5 I42 Brick 11 / Wheat 10 / Wood 5 14.83 7.68 -
6 I34 Brick 8 / Sheep 5 / Wheat 2 14.81 4.90 -
7 I48 Wheat 10 / Wheat 9 14.70 5.13 Wheat
8 I43 Wheat 10 / Wheat 9 / Wood 5 14.46 6.02 -
9 I38 Brick 8 / Sheep 5 14.09 4.09 Wood
10 I04 Ore 6 / Sheep 4 13.98 2.79 Sheep
Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 48.69
I43 + I33
Wheat 10 / Wheat 9 / Wood 5 + Brick 11 / Sheep 8 / Wood 5
Coverage: Sheep, Wood, Brick, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I33 second to start with 1 wood, 1 brick, 1 sheep.

Pair 2

Score 47.95
I30 + I34
Ore 10 / Sheep 8 / Wood 5 + Brick 8 / Sheep 5 / Wheat 2
Coverage: Ore, Sheep, Wood, Wheat, Brick

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I34 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 3

Score 47.89
I45 + I30
Brick 11 / Wheat 10 / Brick 9 + Ore 10 / Sheep 8 / Wood 5
Coverage: Ore, Sheep, Wood, Brick, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I30 second to start with 1 wood, 1 sheep, 1 ore.

Pair 4

Score 47.76
I30 + I42
Ore 10 / Sheep 8 / Wood 5 + Brick 11 / Wheat 10 / Wood 5
Coverage: Ore, Sheep, Wood, Brick, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I42 second to start with 1 wood, 1 brick, 1 wheat.

Pair 5

Score 47.19
I43 + I34
Wheat 10 / Wheat 9 / Wood 5 + Brick 8 / Sheep 5 / Wheat 2
Coverage: Wheat, Brick, Sheep, Wood

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I34 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 6

Score 47.13
I43 + I30
Wheat 10 / Wheat 9 / Wood 5 + Ore 10 / Sheep 8 / Wood 5
Coverage: Ore, Sheep, Wood, Wheat

Road building will need trades for brick. This opening leans toward roads and new settlements. Place I30 second to start with 1 wood, 1 sheep, 1 ore.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I30 Ore 10 / Sheep 8 / Wood 5
    Opening score 43.14 · Best pair score 47.95
    You can choose this spot now. After this pick, I51 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I34 Brick 8 / Sheep 5 / Wheat 2
    Opening score 43.08 · Best pair score 47.95
    You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I38 Brick 8 / Sheep 5
    Opening score 42.09 · Best pair score 46.17
    You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
  • I30 + I51
    Ore 10 / Sheep 8 / Wood 5 + Wheat 10 / Brick 9
  • I34 + I13
    Brick 8 / Sheep 5 / Wheat 2 + Wood 11 / Wood 6 / Ore 4

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I43 Wheat 10 / Wheat 9 / Wood 5
    Opening score 44.44 · Best pair score 48.69
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I34 Brick 8 / Sheep 5 / Wheat 2
    Opening score 43.08 · Best pair score 47.95
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I39 Wheat 9 / Wood 5 / Sheep 3
    Opening score 42.94 · Best pair score 46.91
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I43 + I44
    Wheat 10 / Wheat 9 / Wood 5 + Brick 11 / Brick 9 / Sheep 5
  • I34 + I13
    Brick 8 / Sheep 5 / Wheat 2 + Wood 11 / Wood 6 / Ore 4

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I13 Wood 11 / Wood 6 / Ore 4
    Opening score 43.85 · Best pair score 46.09
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I34 Brick 8 / Sheep 5 / Wheat 2
    Opening score 43.22 · Best pair score 47.95
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I38 Brick 8 / Sheep 5
    Opening score 42.24 · Best pair score 46.17
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
  • I13 + I34
    Wood 11 / Wood 6 / Ore 4 + Brick 8 / Sheep 5 / Wheat 2
  • I34 + I13
    Brick 8 / Sheep 5 / Wheat 2 + Wood 11 / Wood 6 / Ore 4

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I30 Ore 10 / Sheep 8 / Wood 5
    Opening score 42.09 · Best pair score 47.95
    You can choose this spot now. After this pick, I51 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I43 Wheat 10 / Wheat 9 / Wood 5
    Opening score 41.78 · Best pair score 48.69
    You can choose this spot now. After this pick, I03 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I33 Brick 11 / Sheep 8 / Wood 5
    Opening score 40.90 · Best pair score 48.69
    You can choose this spot now. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I30 + I51
    Ore 10 / Sheep 8 / Wood 5 + Wheat 10 / Brick 9
  • I43 + I03
    Wheat 10 / Wheat 9 / Wood 5 + Wood 12 / Ore 6 / Sheep 4

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I43 Wheat 10 / Wheat 9 / Wood 5
    Opening score 42.02 · Best pair score 48.69
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I39 Wheat 9 / Wood 5 / Sheep 3
    Opening score 40.56 · Best pair score 46.91
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I34 Brick 8 / Sheep 5 / Wheat 2
    Opening score 40.41 · Best pair score 47.95
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I43 + I03
    Wheat 10 / Wheat 9 / Wood 5 + Wood 12 / Ore 6 / Sheep 4
  • I39 + I22
    Wheat 9 / Wood 5 / Sheep 3 + Sheep 8 / Ore 4 / Wheat 2

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I13 Wood 11 / Wood 6 / Ore 4
    Opening score 41.69 · Best pair score 46.09
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
  • I34 Brick 8 / Sheep 5 / Wheat 2
    Opening score 41.12 · Best pair score 47.95
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I45 Brick 11 / Wheat 10 / Brick 9
    Opening score 40.32 · Best pair score 47.89
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
  • I13 + I44
    Wood 11 / Wood 6 / Ore 4 + Brick 11 / Brick 9 / Sheep 5
  • I34 + I13
    Brick 8 / Sheep 5 / Wheat 2 + Wood 11 / Wood 6 / Ore 4

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I45 Brick 11 / Wheat 10 / Brick 9
    Opening score 40.32 · Best pair score 47.89
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I44 Brick 11 / Brick 9 / Sheep 5
    Opening score 40.22 · Best pair score 47.10
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
  • I03 Wood 12 / Ore 6 / Sheep 4
    Opening score 39.75 · Best pair score 44.40
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I45 + I13
    Brick 11 / Wheat 10 / Brick 9 + Wood 11 / Wood 6 / Ore 4
  • I44 + I13
    Brick 11 / Brick 9 / Sheep 5 + Wood 11 / Wood 6 / Ore 4
Resource Profile
Wood 12
Brick 11
Sheep 14
Wheat 10
Ore 11
Scarcity & Abundance
Scarce
Wheat
Abundant
Sheep
Best Harbor Starts
  • I48 Wheat 10 / Wheat 9
    Port Wheat, score 14.25
  • I24 Wood 11 / Brick 8
    Port Brick, score 13.03
  • I04 Ore 6 / Sheep 4
    Port Sheep, score 12.11
  • I38 Brick 8 / Sheep 5
    Port Wood, score 10.38
  • I01 Ore 6
    Port 3:1, score 8.53
Map Notes
Canonical map
https://catan.soft2u.ro/map/2QH?lang=en
Generator link
https://catan.soft2u.ro/?map=2QH
Board type
Classic 3-4 Player
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