Saved Map Analytics

Map #2QH

This classic board is port-driven, polarized, wheat-scarce.

Classic 3-4 Player 3 players, 4 players seat guidance
port-driven polarized wheat-scarce
Saved At
2026-04-29 20:47:58
Intersections
54
Harbor Slots
9
Best Pair Score
48.69

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Ore 6 6 T1 Desert T2 Wood 6 6 T3 Sheep 4 4 T4 Wood 12 12 T5 Ore 4 4 T6 Wood 11 11 T7 Wheat 3 3 T8 Ore 10 10 T9 Sheep 8 8 T10 Wheat 2 2 T11 Brick 8 8 T12 Sheep 3 3 T13 Wood 5 5 T14 Brick 11 11 T15 Sheep 5 5 T16 Wheat 9 9 T17 Wheat 10 10 T18 Brick 9 9 T19 I01 = Ore 6 I01 I02 = Wood 12 / Ore 6 I02 I03 = Wood 12 / Ore 6 / Sheep 4 I03 I04 = Ore 6 / Sheep 4 I04 10 I05 = Ore 6 I05 I06 = Ore 6 I06 I07 = Wood 6 I07 I08 = Wood 6 / Ore 4 I08 I09 = Wood 12 / Ore 4 I09 I10 = I10 I11 = Wood 6 I11 I12 = Wood 11 / Wood 6 I12 I13 = Wood 11 / Wood 6 / Ore 4 I13 I14 = Wood 6 I14 I15 = Wood 12 / Ore 10 / Sheep 4 I15 I16 = Ore 10 / Sheep 4 / Wheat 3 I16 I17 = Sheep 4 / Wheat 3 I17 I18 = Sheep 4 I18 I19 = Wood 12 / Sheep 8 / Ore 4 I19 I20 = Wood 12 / Ore 10 / Sheep 8 I20 I21 = Wood 11 / Ore 4 / Wheat 2 I21 I22 = Sheep 8 / Ore 4 / Wheat 2 I22 I23 = Wood 11 I23 I24 = Wood 11 / Brick 8 I24 4 I25 = Wood 11 / Brick 8 / Wheat 2 I25 I26 = Ore 10 / Wheat 3 / Sheep 3 I26 I27 = Wheat 3 / Sheep 3 I27 I28 = Wheat 3 I28 I29 = Wheat 3 I29 I30 = Ore 10 / Sheep 8 / Wood 5 I30 1 I31 = Ore 10 / Wood 5 / Sheep 3 I31 I32 = Brick 11 / Sheep 8 / Wheat 2 I32 I33 = Brick 11 / Sheep 8 / Wood 5 I33 2 I34 = Brick 8 / Sheep 5 / Wheat 2 I34 6 I35 = Brick 11 / Sheep 5 / Wheat 2 I35 I36 = Brick 8 I36 I37 = Brick 8 I37 I38 = Brick 8 / Sheep 5 I38 9 I39 = Wheat 9 / Wood 5 / Sheep 3 I39 3 I40 = Wheat 9 / Sheep 3 I40 I41 = Sheep 3 I41 I42 = Brick 11 / Wheat 10 / Wood 5 I42 5 I43 = Wheat 10 / Wheat 9 / Wood 5 I43 8 I44 = Brick 11 / Brick 9 / Sheep 5 I44 I45 = Brick 11 / Wheat 10 / Brick 9 I45 I46 = Sheep 5 I46 I47 = Brick 9 / Sheep 5 I47 I48 = Wheat 10 / Wheat 9 I48 7 I49 = Wheat 9 I49 I50 = Wheat 9 I50 I51 = Wheat 10 / Brick 9 I51 I52 = Wheat 10 I52 I53 = Brick 9 I53 I54 = Brick 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

The strongest overall opening is I30 (Ore 10 / Sheep 8 / Wood 5), while I30 is the best city-focused start, I33 is strongest for road pressure, and I48 is the best harbor start. The strongest theoretical pair is I43 (Wheat 10 / Wheat 9 / Wood 5) + I33 (Brick 11 / Sheep 8 / Wood 5). 22 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I33 second for starting cards. Routes remain contestable.

How To Approach It

  • Scarce resources: wheat.
  • Abundant resources: sheep.
  • Seat recommendations compare four opponent policies through your return pick. Scenario support is not a survival probability.
  • Building estimates use mean production and bank/owned-harbor trades. They exclude player trades, robber losses, and dice timing.
  • This is the initial board assessment. During a draft, use the live guidance and remaining recommendations.
  • Preferred second settlement: I33. Its starting cards are included in the opening estimates.
  • At mean production, the suggested pair can fund a road at 0.0 rolls and a city at 18.0 rolls (separate plans, not expected waiting times).

Best Immediate Read

I30 Ore 10 / Sheep 8 / Wood 5

Overall 16.92, production 12.00, road 9.54, city 9.13.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I30 Ore 10 / Sheep 8 / Wood 5 16.92 5.36 -
2 I33 Brick 11 / Sheep 8 / Wood 5 16.26 6.39 -
3 I39 Wheat 9 / Wood 5 / Sheep 3 15.25 5.98 -
4 I24 Wood 11 / Brick 8 15.03 6.07 Brick
5 I42 Brick 11 / Wheat 10 / Wood 5 14.83 7.68 -
6 I34 Brick 8 / Sheep 5 / Wheat 2 14.81 4.90 -
7 I48 Wheat 10 / Wheat 9 14.70 5.13 Wheat
8 I43 Wheat 10 / Wheat 9 / Wood 5 14.46 6.02 -
9 I38 Brick 8 / Sheep 5 14.09 4.09 Wood
10 I04 Ore 6 / Sheep 4 13.98 2.79 Sheep

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 48.69
I43 + I33
Wheat 10 / Wheat 9 / Wood 5 + Brick 11 / Sheep 8 / Wood 5
Coverage: Sheep, Wood, Brick, Wheat

22 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I33 second for starting cards. Routes remain contestable.

Pair 2

Score 47.95
I30 + I34
Ore 10 / Sheep 8 / Wood 5 + Brick 8 / Sheep 5 / Wheat 2
Coverage: Ore, Sheep, Wood, Wheat, Brick

22 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I34 second for starting cards. Routes remain contestable.

Pair 3

Score 47.89
I45 + I30
Brick 11 / Wheat 10 / Brick 9 + Ore 10 / Sheep 8 / Wood 5
Coverage: Ore, Sheep, Wood, Brick, Wheat

21 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I30 second for starting cards. Routes remain contestable.

Pair 4

Score 47.76
I30 + I42
Ore 10 / Sheep 8 / Wood 5 + Brick 11 / Wheat 10 / Wood 5
Coverage: Ore, Sheep, Wood, Brick, Wheat

21 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I42 second for starting cards. Routes remain contestable.

Pair 5

Score 47.19
I43 + I34
Wheat 10 / Wheat 9 / Wood 5 + Brick 8 / Sheep 5 / Wheat 2
Coverage: Wheat, Brick, Sheep, Wood

21 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I34 second for starting cards. Routes remain contestable.

Pair 6

Score 47.13
I43 + I30
Wheat 10 / Wheat 9 / Wood 5 + Ore 10 / Sheep 8 / Wood 5
Coverage: Ore, Sheep, Wood, Wheat

23 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct brick production; trades required. Place I30 second for starting cards. Routes remain contestable.

Seat Plans

The board stays the same, but seat value does not. Each scenario below adjusts for snake timing, contested spots, pair recoveries, and long-run settlement potential.

3-player game

Three-player games leave more recovery space, but Seat 1 still waits longest while Seat 3 can pair settlements at the snake turn.

Player 1

Anchor opener

Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.

Priority: Lock the highest-floor contested start before the table strips it away.

Recommended starts
  • I30 Ore 10 / Sheep 8 / Wood 5
    Seat score 43.14, best pair ceiling 47.95
    Available at your turn in 4/4 modeled drafts. Mean opening 43.71, conservative floor 42.09. Common second pick: I51. These scenarios are not probabilities.
  • I34 Brick 8 / Sheep 5 / Wheat 2
    Seat score 43.08, best pair ceiling 47.95
    Available at your turn in 4/4 modeled drafts. Mean opening 43.12, conservative floor 43.01. Common second pick: I13. These scenarios are not probabilities.
  • I38 Brick 8 / Sheep 5
    Seat score 42.09, best pair ceiling 46.17
    Available at your turn in 4/4 modeled drafts. Mean opening 42.14, conservative floor 41.99. Common second pick: I13. These scenarios are not probabilities.
Best pair angles
  • I30 + I51
    Ore 10 / Sheep 8 / Wood 5 + Wheat 10 / Brick 9
  • I34 + I13
    Brick 8 / Sheep 5 / Wheat 2 + Wood 11 / Wood 6 / Ore 4

Player 2

Flexible middle

Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.

Priority: Stay balanced: good floor now, enough pair ceiling later.

Recommended starts
  • I43 Wheat 10 / Wheat 9 / Wood 5
    Seat score 44.44, best pair ceiling 48.69
    Available at your turn in 4/4 modeled drafts. Mean opening 44.44, conservative floor 44.44. Common second pick: I44. These scenarios are not probabilities.
  • I34 Brick 8 / Sheep 5 / Wheat 2
    Seat score 43.08, best pair ceiling 47.95
    Available at your turn in 4/4 modeled drafts. Mean opening 43.12, conservative floor 43.01. Common second pick: I13. These scenarios are not probabilities.
  • I39 Wheat 9 / Wood 5 / Sheep 3
    Seat score 42.94, best pair ceiling 46.91
    Available at your turn in 4/4 modeled drafts. Mean opening 42.98, conservative floor 42.87. Common second pick: I44. These scenarios are not probabilities.
Best pair angles
  • I43 + I44
    Wheat 10 / Wheat 9 / Wood 5 + Brick 11 / Brick 9 / Sheep 5
  • I34 + I13
    Brick 8 / Sheep 5 / Wheat 2 + Wood 11 / Wood 6 / Ore 4

Player 3

Turnaround pair

The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.

Priority: Exploit the fast double pick with complementary starts and recovery pairs.

Recommended starts
  • I13 Wood 11 / Wood 6 / Ore 4
    Seat score 43.85, best pair ceiling 46.09
    Available at your turn in 4/4 modeled drafts. Mean opening 43.85, conservative floor 43.85. Common second pick: I34. These scenarios are not probabilities.
  • I34 Brick 8 / Sheep 5 / Wheat 2
    Seat score 43.22, best pair ceiling 47.95
    Available at your turn in 4/4 modeled drafts. Mean opening 43.33, conservative floor 43.01. Common second pick: I13. These scenarios are not probabilities.
  • I38 Brick 8 / Sheep 5
    Seat score 42.24, best pair ceiling 46.17
    Available at your turn in 4/4 modeled drafts. Mean opening 42.38, conservative floor 41.99. Common second pick: I13. These scenarios are not probabilities.
Best pair angles
  • I13 + I34
    Wood 11 / Wood 6 / Ore 4 + Brick 8 / Sheep 5 / Wheat 2
  • I34 + I13
    Brick 8 / Sheep 5 / Wheat 2 + Wood 11 / Wood 6 / Ore 4

4-player game

Seat 1 values the cleanest anchor, Seats 2-3 need balance, and Seat 4 should punish the snake turn with the strongest complementary pair.

Player 1

Anchor opener

Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.

Priority: Lock the highest-floor contested start before the table strips it away.

Recommended starts
  • I30 Ore 10 / Sheep 8 / Wood 5
    Seat score 42.09, best pair ceiling 47.95
    Available at your turn in 4/4 modeled drafts. Mean opening 42.09, conservative floor 42.09. Common second pick: I51. These scenarios are not probabilities.
  • I43 Wheat 10 / Wheat 9 / Wood 5
    Seat score 41.78, best pair ceiling 48.69
    Available at your turn in 4/4 modeled drafts. Mean opening 41.93, conservative floor 41.51. Common second pick: I03. These scenarios are not probabilities.
  • I33 Brick 11 / Sheep 8 / Wood 5
    Seat score 40.90, best pair ceiling 48.69
    Available at your turn in 4/4 modeled drafts. Mean opening 41.31, conservative floor 40.14. Common second pick: I22. These scenarios are not probabilities.
Best pair angles
  • I30 + I51
    Ore 10 / Sheep 8 / Wood 5 + Wheat 10 / Brick 9
  • I43 + I03
    Wheat 10 / Wheat 9 / Wood 5 + Wood 12 / Ore 6 / Sheep 4

Player 2

Flexible middle

Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.

Priority: Stay balanced: good floor now, enough pair ceiling later.

Recommended starts
  • I43 Wheat 10 / Wheat 9 / Wood 5
    Seat score 42.02, best pair ceiling 48.69
    Available at your turn in 4/4 modeled drafts. Mean opening 42.29, conservative floor 41.51. Common second pick: I03. These scenarios are not probabilities.
  • I39 Wheat 9 / Wood 5 / Sheep 3
    Seat score 40.56, best pair ceiling 46.91
    Available at your turn in 4/4 modeled drafts. Mean opening 40.80, conservative floor 40.12. Common second pick: I22. These scenarios are not probabilities.
  • I34 Brick 8 / Sheep 5 / Wheat 2
    Seat score 40.41, best pair ceiling 47.95
    Available at your turn in 4/4 modeled drafts. Mean opening 40.90, conservative floor 39.51. Common second pick: I13. These scenarios are not probabilities.
Best pair angles
  • I43 + I03
    Wheat 10 / Wheat 9 / Wood 5 + Wood 12 / Ore 6 / Sheep 4
  • I39 + I22
    Wheat 9 / Wood 5 / Sheep 3 + Sheep 8 / Ore 4 / Wheat 2

Player 3

Synergy seat

Later seats should value combinations that stay live after a few contested spots disappear.

Priority: Lean into pair quality, ports, and future expansion lanes.

Recommended starts
  • I13 Wood 11 / Wood 6 / Ore 4
    Seat score 41.69, best pair ceiling 46.09
    Available at your turn in 4/4 modeled drafts. Mean opening 41.69, conservative floor 41.69. Common second pick: I44. These scenarios are not probabilities.
  • I34 Brick 8 / Sheep 5 / Wheat 2
    Seat score 41.12, best pair ceiling 47.95
    Available at your turn in 4/4 modeled drafts. Mean opening 41.78, conservative floor 39.91. Common second pick: I13. These scenarios are not probabilities.
  • I45 Brick 11 / Wheat 10 / Brick 9
    Seat score 40.32, best pair ceiling 47.89
    Available at your turn in 4/4 modeled drafts. Mean opening 40.52, conservative floor 39.97. Common second pick: I13. These scenarios are not probabilities.
Best pair angles
  • I13 + I44
    Wood 11 / Wood 6 / Ore 4 + Brick 11 / Brick 9 / Sheep 5
  • I34 + I13
    Brick 8 / Sheep 5 / Wheat 2 + Wood 11 / Wood 6 / Ore 4

Player 4

Turnaround pair

The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.

Priority: Exploit the fast double pick with complementary starts and recovery pairs.

Recommended starts
  • I45 Brick 11 / Wheat 10 / Brick 9
    Seat score 40.32, best pair ceiling 47.89
    Available at your turn in 4/4 modeled drafts. Mean opening 40.52, conservative floor 39.97. Common second pick: I13. These scenarios are not probabilities.
  • I44 Brick 11 / Brick 9 / Sheep 5
    Seat score 40.22, best pair ceiling 47.10
    Available at your turn in 4/4 modeled drafts. Mean opening 41.06, conservative floor 38.65. Common second pick: I13. These scenarios are not probabilities.
  • I03 Wood 12 / Ore 6 / Sheep 4
    Seat score 39.75, best pair ceiling 44.40
    Available at your turn in 4/4 modeled drafts. Mean opening 40.03, conservative floor 39.23. Common second pick: I34. These scenarios are not probabilities.
Best pair angles
  • I45 + I13
    Brick 11 / Wheat 10 / Brick 9 + Wood 11 / Wood 6 / Ore 4
  • I44 + I13
    Brick 11 / Brick 9 / Sheep 5 + Wood 11 / Wood 6 / Ore 4

Resource Profile

Wood 12
Brick 11
Sheep 14
Wheat 10
Ore 11

Scarcity & Abundance

Scarce
Wheat
Abundant
Sheep

Best Harbor Starts

  • I48 Wheat 10 / Wheat 9
    Port Wheat, score 14.25
  • I24 Wood 11 / Brick 8
    Port Brick, score 13.03
  • I04 Ore 6 / Sheep 4
    Port Sheep, score 12.11
  • I38 Brick 8 / Sheep 5
    Port Wood, score 10.38
  • I01 Ore 6
    Port 3:1, score 8.53

Map Notes

Canonical map
https://catan.soft2u.ro/map/2QH?lang=en
Generator link
https://catan.soft2u.ro/?map=2QH
Board type
Classic 3-4 Player
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