Map #2QH
This classic board is port-driven, polarized, wheat-scarce.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
The strongest overall opening is I30 (Ore 10 / Sheep 8 / Wood 5), while I30 is the best city-focused start, I33 is strongest for road pressure, and I48 is the best harbor start. The strongest theoretical pair is I43 (Wheat 10 / Wheat 9 / Wood 5) + I33 (Brick 11 / Sheep 8 / Wood 5). 22 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I33 second for starting cards. Routes remain contestable.
How To Approach It
- Scarce resources: wheat.
- Abundant resources: sheep.
- Seat recommendations compare four opponent policies through your return pick. Scenario support is not a survival probability.
- Building estimates use mean production and bank/owned-harbor trades. They exclude player trades, robber losses, and dice timing.
- This is the initial board assessment. During a draft, use the live guidance and remaining recommendations.
- Preferred second settlement: I33. Its starting cards are included in the opening estimates.
- At mean production, the suggested pair can fund a road at 0.0 rolls and a city at 18.0 rolls (separate plans, not expected waiting times).
Best Immediate Read
I30 Ore 10 / Sheep 8 / Wood 5
Overall 16.92, production 12.00, road 9.54, city 9.13.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I30 | Ore 10 / Sheep 8 / Wood 5 | 16.92 | 5.36 | - |
| 2 | I33 | Brick 11 / Sheep 8 / Wood 5 | 16.26 | 6.39 | - |
| 3 | I39 | Wheat 9 / Wood 5 / Sheep 3 | 15.25 | 5.98 | - |
| 4 | I24 | Wood 11 / Brick 8 | 15.03 | 6.07 | Brick |
| 5 | I42 | Brick 11 / Wheat 10 / Wood 5 | 14.83 | 7.68 | - |
| 6 | I34 | Brick 8 / Sheep 5 / Wheat 2 | 14.81 | 4.90 | - |
| 7 | I48 | Wheat 10 / Wheat 9 | 14.70 | 5.13 | Wheat |
| 8 | I43 | Wheat 10 / Wheat 9 / Wood 5 | 14.46 | 6.02 | - |
| 9 | I38 | Brick 8 / Sheep 5 | 14.09 | 4.09 | Wood |
| 10 | I04 | Ore 6 / Sheep 4 | 13.98 | 2.79 | Sheep |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 48.6922 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I33 second for starting cards. Routes remain contestable.
Pair 2
Score 47.9522 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I34 second for starting cards. Routes remain contestable.
Pair 3
Score 47.8921 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I30 second for starting cards. Routes remain contestable.
Pair 4
Score 47.7621 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I42 second for starting cards. Routes remain contestable.
Pair 5
Score 47.1921 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I34 second for starting cards. Routes remain contestable.
Pair 6
Score 47.1323 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct brick production; trades required. Place I30 second for starting cards. Routes remain contestable.
Seat Plans
The board stays the same, but seat value does not. Each scenario below adjusts for snake timing, contested spots, pair recoveries, and long-run settlement potential.
3-player game
Three-player games leave more recovery space, but Seat 1 still waits longest while Seat 3 can pair settlements at the snake turn.
Player 1
Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.
Priority: Lock the highest-floor contested start before the table strips it away.
Recommended starts
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I30 Ore 10 / Sheep 8 / Wood 5Seat score 43.14, best pair ceiling 47.95Available at your turn in 4/4 modeled drafts. Mean opening 43.71, conservative floor 42.09. Common second pick: I51. These scenarios are not probabilities.
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I34 Brick 8 / Sheep 5 / Wheat 2Seat score 43.08, best pair ceiling 47.95Available at your turn in 4/4 modeled drafts. Mean opening 43.12, conservative floor 43.01. Common second pick: I13. These scenarios are not probabilities.
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I38 Brick 8 / Sheep 5Seat score 42.09, best pair ceiling 46.17Available at your turn in 4/4 modeled drafts. Mean opening 42.14, conservative floor 41.99. Common second pick: I13. These scenarios are not probabilities.
Best pair angles
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I30 + I51Ore 10 / Sheep 8 / Wood 5 + Wheat 10 / Brick 9
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I34 + I13Brick 8 / Sheep 5 / Wheat 2 + Wood 11 / Wood 6 / Ore 4
Player 2
Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.
Priority: Stay balanced: good floor now, enough pair ceiling later.
Recommended starts
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I43 Wheat 10 / Wheat 9 / Wood 5Seat score 44.44, best pair ceiling 48.69Available at your turn in 4/4 modeled drafts. Mean opening 44.44, conservative floor 44.44. Common second pick: I44. These scenarios are not probabilities.
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I34 Brick 8 / Sheep 5 / Wheat 2Seat score 43.08, best pair ceiling 47.95Available at your turn in 4/4 modeled drafts. Mean opening 43.12, conservative floor 43.01. Common second pick: I13. These scenarios are not probabilities.
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I39 Wheat 9 / Wood 5 / Sheep 3Seat score 42.94, best pair ceiling 46.91Available at your turn in 4/4 modeled drafts. Mean opening 42.98, conservative floor 42.87. Common second pick: I44. These scenarios are not probabilities.
Best pair angles
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I43 + I44Wheat 10 / Wheat 9 / Wood 5 + Brick 11 / Brick 9 / Sheep 5
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I34 + I13Brick 8 / Sheep 5 / Wheat 2 + Wood 11 / Wood 6 / Ore 4
Player 3
The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.
Priority: Exploit the fast double pick with complementary starts and recovery pairs.
Recommended starts
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I13 Wood 11 / Wood 6 / Ore 4Seat score 43.85, best pair ceiling 46.09Available at your turn in 4/4 modeled drafts. Mean opening 43.85, conservative floor 43.85. Common second pick: I34. These scenarios are not probabilities.
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I34 Brick 8 / Sheep 5 / Wheat 2Seat score 43.22, best pair ceiling 47.95Available at your turn in 4/4 modeled drafts. Mean opening 43.33, conservative floor 43.01. Common second pick: I13. These scenarios are not probabilities.
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I38 Brick 8 / Sheep 5Seat score 42.24, best pair ceiling 46.17Available at your turn in 4/4 modeled drafts. Mean opening 42.38, conservative floor 41.99. Common second pick: I13. These scenarios are not probabilities.
Best pair angles
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I13 + I34Wood 11 / Wood 6 / Ore 4 + Brick 8 / Sheep 5 / Wheat 2
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I34 + I13Brick 8 / Sheep 5 / Wheat 2 + Wood 11 / Wood 6 / Ore 4
4-player game
Seat 1 values the cleanest anchor, Seats 2-3 need balance, and Seat 4 should punish the snake turn with the strongest complementary pair.
Player 1
Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.
Priority: Lock the highest-floor contested start before the table strips it away.
Recommended starts
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I30 Ore 10 / Sheep 8 / Wood 5Seat score 42.09, best pair ceiling 47.95Available at your turn in 4/4 modeled drafts. Mean opening 42.09, conservative floor 42.09. Common second pick: I51. These scenarios are not probabilities.
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I43 Wheat 10 / Wheat 9 / Wood 5Seat score 41.78, best pair ceiling 48.69Available at your turn in 4/4 modeled drafts. Mean opening 41.93, conservative floor 41.51. Common second pick: I03. These scenarios are not probabilities.
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I33 Brick 11 / Sheep 8 / Wood 5Seat score 40.90, best pair ceiling 48.69Available at your turn in 4/4 modeled drafts. Mean opening 41.31, conservative floor 40.14. Common second pick: I22. These scenarios are not probabilities.
Best pair angles
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I30 + I51Ore 10 / Sheep 8 / Wood 5 + Wheat 10 / Brick 9
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I43 + I03Wheat 10 / Wheat 9 / Wood 5 + Wood 12 / Ore 6 / Sheep 4
Player 2
Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.
Priority: Stay balanced: good floor now, enough pair ceiling later.
Recommended starts
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I43 Wheat 10 / Wheat 9 / Wood 5Seat score 42.02, best pair ceiling 48.69Available at your turn in 4/4 modeled drafts. Mean opening 42.29, conservative floor 41.51. Common second pick: I03. These scenarios are not probabilities.
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I39 Wheat 9 / Wood 5 / Sheep 3Seat score 40.56, best pair ceiling 46.91Available at your turn in 4/4 modeled drafts. Mean opening 40.80, conservative floor 40.12. Common second pick: I22. These scenarios are not probabilities.
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I34 Brick 8 / Sheep 5 / Wheat 2Seat score 40.41, best pair ceiling 47.95Available at your turn in 4/4 modeled drafts. Mean opening 40.90, conservative floor 39.51. Common second pick: I13. These scenarios are not probabilities.
Best pair angles
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I43 + I03Wheat 10 / Wheat 9 / Wood 5 + Wood 12 / Ore 6 / Sheep 4
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I39 + I22Wheat 9 / Wood 5 / Sheep 3 + Sheep 8 / Ore 4 / Wheat 2
Player 3
Later seats should value combinations that stay live after a few contested spots disappear.
Priority: Lean into pair quality, ports, and future expansion lanes.
Recommended starts
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I13 Wood 11 / Wood 6 / Ore 4Seat score 41.69, best pair ceiling 46.09Available at your turn in 4/4 modeled drafts. Mean opening 41.69, conservative floor 41.69. Common second pick: I44. These scenarios are not probabilities.
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I34 Brick 8 / Sheep 5 / Wheat 2Seat score 41.12, best pair ceiling 47.95Available at your turn in 4/4 modeled drafts. Mean opening 41.78, conservative floor 39.91. Common second pick: I13. These scenarios are not probabilities.
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I45 Brick 11 / Wheat 10 / Brick 9Seat score 40.32, best pair ceiling 47.89Available at your turn in 4/4 modeled drafts. Mean opening 40.52, conservative floor 39.97. Common second pick: I13. These scenarios are not probabilities.
Best pair angles
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I13 + I44Wood 11 / Wood 6 / Ore 4 + Brick 11 / Brick 9 / Sheep 5
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I34 + I13Brick 8 / Sheep 5 / Wheat 2 + Wood 11 / Wood 6 / Ore 4
Player 4
The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.
Priority: Exploit the fast double pick with complementary starts and recovery pairs.
Recommended starts
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I45 Brick 11 / Wheat 10 / Brick 9Seat score 40.32, best pair ceiling 47.89Available at your turn in 4/4 modeled drafts. Mean opening 40.52, conservative floor 39.97. Common second pick: I13. These scenarios are not probabilities.
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I44 Brick 11 / Brick 9 / Sheep 5Seat score 40.22, best pair ceiling 47.10Available at your turn in 4/4 modeled drafts. Mean opening 41.06, conservative floor 38.65. Common second pick: I13. These scenarios are not probabilities.
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I03 Wood 12 / Ore 6 / Sheep 4Seat score 39.75, best pair ceiling 44.40Available at your turn in 4/4 modeled drafts. Mean opening 40.03, conservative floor 39.23. Common second pick: I34. These scenarios are not probabilities.
Best pair angles
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I45 + I13Brick 11 / Wheat 10 / Brick 9 + Wood 11 / Wood 6 / Ore 4
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I44 + I13Brick 11 / Brick 9 / Sheep 5 + Wood 11 / Wood 6 / Ore 4
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I48 Wheat 10 / Wheat 9Port Wheat, score 14.25
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I24 Wood 11 / Brick 8Port Brick, score 13.03
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I04 Ore 6 / Sheep 4Port Sheep, score 12.11
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I38 Brick 8 / Sheep 5Port Wood, score 10.38
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I01 Ore 6Port 3:1, score 8.53