Map #2QO
Plan around limited wood.
Interactive Settlement & Road Draft
How To Approach It
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I35 + I26. Road building will need trades for wood. This opening leans toward cities and development cards. Place I26 second to start with 1 wheat, 2 ore.
How To Approach It
- The board produces relatively little brick, wood; secure a source or a way to trade for it.
- The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
- For a road-building alternative, compare I02.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I02 Sheep 10 / Wheat 8 / Wood 5
Overall 17.55, production 12.00, road 10.21, city 8.78.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I02 | Sheep 10 / Wheat 8 / Wood 5 | 17.55 | 6.59 | - |
| 2 | I03 | Sheep 10 / Wheat 6 / Wood 5 | 17.55 | 6.58 | - |
| 3 | I35 | Wheat 10 / Sheep 8 / Brick 5 | 17.14 | 5.13 | - |
| 4 | I15 | Sheep 10 / Ore 9 / Wheat 6 | 16.92 | 5.31 | - |
| 5 | I32 | Sheep 8 / Brick 5 / Wood 3 | 16.55 | 5.95 | - |
| 6 | I16 | Wheat 9 / Ore 9 / Wheat 6 | 16.33 | 5.92 | - |
| 7 | I26 | Wheat 9 / Ore 9 / Ore 6 | 16.02 | 5.04 | - |
| 8 | I01 | Wheat 8 / Wood 5 | 15.49 | 5.69 | 3:1 |
| 9 | I04 | Wheat 6 / Wood 5 | 14.86 | 5.76 | Sheep |
| 10 | I34 | Wheat 10 / Sheep 8 / Sheep 4 | 14.13 | 5.50 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 52.92Road building will need trades for wood. This opening leans toward cities and development cards. Place I26 second to start with 1 wheat, 2 ore.
Pair 2
Score 52.86These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I32 second to start with 1 wood, 1 brick, 1 sheep.
Pair 3
Score 52.69These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I32 second to start with 1 wood, 1 brick, 1 sheep.
Pair 4
Score 52.58Road building will need trades for brick. This opening leans toward cities and development cards. Place I26 second to start with 1 wheat, 2 ore.
Pair 5
Score 52.02Road building will need trades for brick. This opening leans toward cities and development cards. Place I26 second to start with 1 wheat, 2 ore.
Pair 6
Score 51.90Road building will need trades for wood, brick. This opening leans toward cities and development cards. Place I15 second to start with 1 sheep, 1 wheat, 1 ore.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I26 Wheat 9 / Ore 9 / Ore 6Opening score 45.26 · Best pair score 52.92You can choose this spot now. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I16 Wheat 9 / Ore 9 / Wheat 6Opening score 45.12 · Best pair score 52.86You can choose this spot now. After this pick, I20 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I35 Wheat 10 / Sheep 8 / Brick 5Opening score 44.65 · Best pair score 52.92You can choose this spot now. After this pick, I04 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I26 + I22Wheat 9 / Ore 9 / Ore 6 + Sheep 8 / Wood 3 / Brick 2
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I16 + I20Wheat 9 / Ore 9 / Wheat 6 + Sheep 10 / Ore 9 / Wood 3
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I35 Wheat 10 / Sheep 8 / Brick 5Opening score 44.65 · Best pair score 52.92This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I04 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I32 Sheep 8 / Brick 5 / Wood 3Opening score 43.94 · Best pair score 52.86This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I04 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I44 Wheat 10 / Brick 5 / Brick 4Opening score 43.51 · Best pair score 49.27This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I35 + I04Wheat 10 / Sheep 8 / Brick 5 + Wheat 6 / Wood 5
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I32 + I04Sheep 8 / Brick 5 / Wood 3 + Wheat 6 / Wood 5
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I04 Wheat 6 / Wood 5Opening score 44.46 · Best pair score 48.38This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I15 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I25 Ore 11 / Sheep 8 / Sheep 4Opening score 43.72 · Best pair score 47.75This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
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I08 Wood 11 / Wheat 8 / Brick 2Opening score 42.97 · Best pair score 46.12This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
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I04 + I15Wheat 6 / Wood 5 + Sheep 10 / Ore 9 / Wheat 6
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I25 + I26Ore 11 / Sheep 8 / Sheep 4 + Wheat 9 / Ore 9 / Ore 6
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
-
I16 Wheat 9 / Ore 9 / Wheat 6Opening score 44.95 · Best pair score 52.86You can choose this spot now. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I26 Wheat 9 / Ore 9 / Ore 6Opening score 44.93 · Best pair score 52.92You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
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I03 Sheep 10 / Wheat 6 / Wood 5Opening score 44.11 · Best pair score 52.02You can choose this spot now. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I16 + I22Wheat 9 / Ore 9 / Wheat 6 + Sheep 8 / Wood 3 / Brick 2
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I26 + I25Wheat 9 / Ore 9 / Ore 6 + Ore 11 / Sheep 8 / Sheep 4
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I35 Wheat 10 / Sheep 8 / Brick 5Opening score 44.49 · Best pair score 52.92This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I04 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I32 Sheep 8 / Brick 5 / Wood 3Opening score 43.35 · Best pair score 52.86This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I04 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I04 Wheat 6 / Wood 5Opening score 40.67 · Best pair score 48.38This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I35 + I04Wheat 10 / Sheep 8 / Brick 5 + Wheat 6 / Wood 5
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I32 + I04Sheep 8 / Brick 5 / Wood 3 + Wheat 6 / Wood 5
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I04 Wheat 6 / Wood 5Opening score 41.54 · Best pair score 48.38This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I25 Ore 11 / Sheep 8 / Sheep 4Opening score 40.05 · Best pair score 47.75This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I04 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I21 Ore 11 / Sheep 8 / Brick 2Opening score 37.73 · Best pair score 46.08This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I04 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I04 + I25Wheat 6 / Wood 5 + Ore 11 / Sheep 8 / Sheep 4
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I25 + I04Ore 11 / Sheep 8 / Sheep 4 + Wheat 6 / Wood 5
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I04 Wheat 6 / Wood 5Opening score 42.53 · Best pair score 48.38This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I25 Ore 11 / Sheep 8 / Sheep 4Opening score 41.77 · Best pair score 47.75This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I04 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I08 Wood 11 / Wheat 8 / Brick 2Opening score 39.78 · Best pair score 46.12This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I04 + I25Wheat 6 / Wood 5 + Ore 11 / Sheep 8 / Sheep 4
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I25 + I04Ore 11 / Sheep 8 / Sheep 4 + Wheat 6 / Wood 5
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I40 Ore 6 / Sheep 3Port Ore, score 13.03
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I01 Wheat 8 / Wood 5Port 3:1, score 11.73
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I41 Ore 6Port Ore, score 11.23
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I04 Wheat 6 / Wood 5Port Sheep, score 10.38
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I10 Wheat 8Port 3:1, score 8.53