Map #2QO
This classic board is city-heavy, port-driven, polarized, brick-scarce.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
The strongest overall opening is I02 (Sheep 10 / Wheat 8 / Wood 5), while I26 is the best city-focused start, I02 is strongest for road pressure, and I40 is the best harbor start. The strongest theoretical pair is I35 (Wheat 10 / Sheep 8 / Brick 5) + I26 (Wheat 9 / Ore 9 / Ore 6). 25 resource cards per 36 rolls before robber effects. City/development plan; no direct wood production; trades required. Place I26 second for starting cards. Routes remain contestable.
How To Approach It
- Scarce resources: brick, wood.
- Abundant resources: wheat, sheep.
- Seat recommendations compare four opponent policies through your return pick. Scenario support is not a survival probability.
- Building estimates use mean production and bank/owned-harbor trades. They exclude player trades, robber losses, and dice timing.
- This is the initial board assessment. During a draft, use the live guidance and remaining recommendations.
- Preferred second settlement: I26. Its starting cards are included in the opening estimates.
- At mean production, the suggested pair can fund a road at 4.9 rolls and a city at 3.9 rolls (separate plans, not expected waiting times).
Best Immediate Read
I02 Sheep 10 / Wheat 8 / Wood 5
Overall 17.55, production 12.00, road 10.21, city 8.78.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I02 | Sheep 10 / Wheat 8 / Wood 5 | 17.55 | 6.59 | - |
| 2 | I03 | Sheep 10 / Wheat 6 / Wood 5 | 17.55 | 6.58 | - |
| 3 | I35 | Wheat 10 / Sheep 8 / Brick 5 | 17.14 | 5.13 | - |
| 4 | I15 | Sheep 10 / Ore 9 / Wheat 6 | 16.92 | 5.31 | - |
| 5 | I32 | Sheep 8 / Brick 5 / Wood 3 | 16.55 | 5.95 | - |
| 6 | I16 | Wheat 9 / Ore 9 / Wheat 6 | 16.33 | 5.92 | - |
| 7 | I26 | Wheat 9 / Ore 9 / Ore 6 | 16.02 | 5.04 | - |
| 8 | I01 | Wheat 8 / Wood 5 | 15.49 | 5.69 | 3:1 |
| 9 | I04 | Wheat 6 / Wood 5 | 14.86 | 5.76 | Sheep |
| 10 | I34 | Wheat 10 / Sheep 8 / Sheep 4 | 14.13 | 5.50 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 52.9225 resource cards per 36 rolls before robber effects. City/development plan; no direct wood production; trades required. Place I26 second for starting cards. Routes remain contestable.
Pair 2
Score 52.8624 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I32 second for starting cards. Routes remain contestable.
Pair 3
Score 52.6924 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I32 second for starting cards. Routes remain contestable.
Pair 4
Score 52.5825 resource cards per 36 rolls before robber effects. City/development plan; no direct brick production; trades required. Place I26 second for starting cards. Routes remain contestable.
Pair 5
Score 52.0225 resource cards per 36 rolls before robber effects. City/development plan; no direct brick production; trades required. Place I26 second for starting cards. Routes remain contestable.
Pair 6
Score 51.9025 resource cards per 36 rolls before robber effects. City/development plan; no direct wood/brick production; trades required. Place I15 second for starting cards. Routes remain contestable.
Seat Plans
The board stays the same, but seat value does not. Each scenario below adjusts for snake timing, contested spots, pair recoveries, and long-run settlement potential.
3-player game
Three-player games leave more recovery space, but Seat 1 still waits longest while Seat 3 can pair settlements at the snake turn.
Player 1
Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.
Priority: Lock the highest-floor contested start before the table strips it away.
Recommended starts
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I26 Wheat 9 / Ore 9 / Ore 6Seat score 45.26, best pair ceiling 52.92Available at your turn in 4/4 modeled drafts. Mean opening 45.71, conservative floor 44.40. Common second pick: I22. These scenarios are not probabilities.
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I16 Wheat 9 / Ore 9 / Wheat 6Seat score 45.12, best pair ceiling 52.86Available at your turn in 4/4 modeled drafts. Mean opening 45.12, conservative floor 45.12. Common second pick: I20. These scenarios are not probabilities.
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I35 Wheat 10 / Sheep 8 / Brick 5Seat score 44.65, best pair ceiling 52.92Available at your turn in 4/4 modeled drafts. Mean opening 44.65, conservative floor 44.65. Common second pick: I04. These scenarios are not probabilities.
Best pair angles
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I26 + I22Wheat 9 / Ore 9 / Ore 6 + Sheep 8 / Wood 3 / Brick 2
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I16 + I20Wheat 9 / Ore 9 / Wheat 6 + Sheep 10 / Ore 9 / Wood 3
Player 2
Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.
Priority: Stay balanced: good floor now, enough pair ceiling later.
Recommended starts
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I35 Wheat 10 / Sheep 8 / Brick 5Seat score 44.65, best pair ceiling 52.92Available at your turn in 4/4 modeled drafts. Mean opening 44.65, conservative floor 44.65. Common second pick: I04. These scenarios are not probabilities.
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I32 Sheep 8 / Brick 5 / Wood 3Seat score 43.94, best pair ceiling 52.86Available at your turn in 4/4 modeled drafts. Mean opening 43.94, conservative floor 43.94. Common second pick: I04. These scenarios are not probabilities.
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I44 Wheat 10 / Brick 5 / Brick 4Seat score 43.51, best pair ceiling 49.27Available at your turn in 4/4 modeled drafts. Mean opening 44.28, conservative floor 42.09. Common second pick: I32. These scenarios are not probabilities.
Best pair angles
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I35 + I04Wheat 10 / Sheep 8 / Brick 5 + Wheat 6 / Wood 5
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I32 + I04Sheep 8 / Brick 5 / Wood 3 + Wheat 6 / Wood 5
Player 3
The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.
Priority: Exploit the fast double pick with complementary starts and recovery pairs.
Recommended starts
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I04 Wheat 6 / Wood 5Seat score 44.46, best pair ceiling 48.38Available at your turn in 4/4 modeled drafts. Mean opening 44.79, conservative floor 43.84. Common second pick: I15. These scenarios are not probabilities.
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I25 Ore 11 / Sheep 8 / Sheep 4Seat score 43.72, best pair ceiling 47.75Available at your turn in 4/4 modeled drafts. Mean opening 44.15, conservative floor 42.92. Common second pick: I26. These scenarios are not probabilities.
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I08 Wood 11 / Wheat 8 / Brick 2Seat score 42.97, best pair ceiling 46.12Available at your turn in 4/4 modeled drafts. Mean opening 42.97, conservative floor 42.96. Common second pick: I26. These scenarios are not probabilities.
Best pair angles
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I04 + I15Wheat 6 / Wood 5 + Sheep 10 / Ore 9 / Wheat 6
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I25 + I26Ore 11 / Sheep 8 / Sheep 4 + Wheat 9 / Ore 9 / Ore 6
4-player game
Seat 1 values the cleanest anchor, Seats 2-3 need balance, and Seat 4 should punish the snake turn with the strongest complementary pair.
Player 1
Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.
Priority: Lock the highest-floor contested start before the table strips it away.
Recommended starts
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I16 Wheat 9 / Ore 9 / Wheat 6Seat score 44.95, best pair ceiling 52.86Available at your turn in 4/4 modeled drafts. Mean opening 44.99, conservative floor 44.89. Common second pick: I22. These scenarios are not probabilities.
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I26 Wheat 9 / Ore 9 / Ore 6Seat score 44.93, best pair ceiling 52.92Available at your turn in 4/4 modeled drafts. Mean opening 45.10, conservative floor 44.61. Common second pick: I25. These scenarios are not probabilities.
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I03 Sheep 10 / Wheat 6 / Wood 5Seat score 44.11, best pair ceiling 52.02Available at your turn in 4/4 modeled drafts. Mean opening 44.11, conservative floor 44.11. Common second pick: I45. These scenarios are not probabilities.
Best pair angles
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I16 + I22Wheat 9 / Ore 9 / Wheat 6 + Sheep 8 / Wood 3 / Brick 2
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I26 + I25Wheat 9 / Ore 9 / Ore 6 + Ore 11 / Sheep 8 / Sheep 4
Player 2
Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.
Priority: Stay balanced: good floor now, enough pair ceiling later.
Recommended starts
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I35 Wheat 10 / Sheep 8 / Brick 5Seat score 44.49, best pair ceiling 52.92Available at your turn in 4/4 modeled drafts. Mean opening 44.57, conservative floor 44.34. Common second pick: I04. These scenarios are not probabilities.
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I32 Sheep 8 / Brick 5 / Wood 3Seat score 43.35, best pair ceiling 52.86Available at your turn in 4/4 modeled drafts. Mean opening 43.52, conservative floor 43.04. Common second pick: I04. These scenarios are not probabilities.
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I04 Wheat 6 / Wood 5Seat score 40.67, best pair ceiling 48.38Available at your turn in 4/4 modeled drafts. Mean opening 41.11, conservative floor 39.86. Common second pick: I25. These scenarios are not probabilities.
Best pair angles
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I35 + I04Wheat 10 / Sheep 8 / Brick 5 + Wheat 6 / Wood 5
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I32 + I04Sheep 8 / Brick 5 / Wood 3 + Wheat 6 / Wood 5
Player 3
Later seats should value combinations that stay live after a few contested spots disappear.
Priority: Lean into pair quality, ports, and future expansion lanes.
Recommended starts
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I04 Wheat 6 / Wood 5Seat score 41.54, best pair ceiling 48.38Available at your turn in 4/4 modeled drafts. Mean opening 41.55, conservative floor 41.53. Common second pick: I25. These scenarios are not probabilities.
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I25 Ore 11 / Sheep 8 / Sheep 4Seat score 40.05, best pair ceiling 47.75Available at your turn in 4/4 modeled drafts. Mean opening 40.36, conservative floor 39.48. Common second pick: I04. These scenarios are not probabilities.
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I21 Ore 11 / Sheep 8 / Brick 2Seat score 37.73, best pair ceiling 46.08Available at your turn in 4/4 modeled drafts. Mean opening 38.07, conservative floor 37.10. Common second pick: I04. These scenarios are not probabilities.
Best pair angles
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I04 + I25Wheat 6 / Wood 5 + Ore 11 / Sheep 8 / Sheep 4
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I25 + I04Ore 11 / Sheep 8 / Sheep 4 + Wheat 6 / Wood 5
Player 4
The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.
Priority: Exploit the fast double pick with complementary starts and recovery pairs.
Recommended starts
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I04 Wheat 6 / Wood 5Seat score 42.53, best pair ceiling 48.38Available at your turn in 4/4 modeled drafts. Mean opening 43.07, conservative floor 41.53. Common second pick: I25. These scenarios are not probabilities.
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I25 Ore 11 / Sheep 8 / Sheep 4Seat score 41.77, best pair ceiling 47.75Available at your turn in 4/4 modeled drafts. Mean opening 42.38, conservative floor 40.65. Common second pick: I04. These scenarios are not probabilities.
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I08 Wood 11 / Wheat 8 / Brick 2Seat score 39.78, best pair ceiling 46.12Available at your turn in 4/4 modeled drafts. Mean opening 40.60, conservative floor 38.24. Common second pick: I20. These scenarios are not probabilities.
Best pair angles
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I04 + I25Wheat 6 / Wood 5 + Ore 11 / Sheep 8 / Sheep 4
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I25 + I04Ore 11 / Sheep 8 / Sheep 4 + Wheat 6 / Wood 5
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I40 Ore 6 / Sheep 3Port Ore, score 13.03
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I01 Wheat 8 / Wood 5Port 3:1, score 11.73
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I41 Ore 6Port Ore, score 11.23
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I04 Wheat 6 / Wood 5Port Sheep, score 10.38
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I10 Wheat 8Port 3:1, score 8.53