Saved Map Analytics

Map #2QO

This classic board is city-heavy, port-driven, polarized, brick-scarce.

Classic 3-4 Player 3 players, 4 players seat guidance
city-heavy port-driven polarized brick-scarce
Saved At
2026-04-30 22:59:21
Intersections
54
Harbor Slots
9
Best Pair Score
52.92

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wood 5 5 T1 Wheat 8 8 T2 Wood 11 11 T3 Wheat 6 6 T4 Sheep 10 10 T5 Brick 2 2 T6 Ore 11 11 T7 Wheat 9 9 T8 Ore 9 9 T9 Wood 3 3 T10 Sheep 8 8 T11 Sheep 4 4 T12 Ore 6 6 T13 Desert T14 Brick 5 5 T15 Wheat 10 10 T16 Sheep 3 3 T17 Wood 12 12 T18 Brick 4 4 T19 I01 = Wheat 8 / Wood 5 I01 8 I02 = Sheep 10 / Wheat 8 / Wood 5 I02 1 I03 = Sheep 10 / Wheat 6 / Wood 5 I03 2 I04 = Wheat 6 / Wood 5 I04 9 I05 = Wood 5 I05 I06 = Wood 5 I06 I07 = Wood 11 / Wheat 8 I07 I08 = Wood 11 / Wheat 8 / Brick 2 I08 I09 = Sheep 10 / Wheat 8 / Brick 2 I09 I10 = Wheat 8 I10 I11 = Wood 11 I11 I12 = Wood 11 / Ore 11 I12 I13 = Wood 11 / Ore 11 / Brick 2 I13 I14 = Wood 11 I14 I15 = Sheep 10 / Ore 9 / Wheat 6 I15 4 I16 = Wheat 9 / Ore 9 / Wheat 6 I16 6 I17 = Wheat 9 / Wheat 6 I17 I18 = Wheat 6 I18 I19 = Sheep 10 / Wood 3 / Brick 2 I19 I20 = Sheep 10 / Ore 9 / Wood 3 I20 I21 = Ore 11 / Sheep 8 / Brick 2 I21 I22 = Sheep 8 / Wood 3 / Brick 2 I22 I23 = Ore 11 I23 I24 = Ore 11 / Sheep 4 I24 I25 = Ore 11 / Sheep 8 / Sheep 4 I25 I26 = Wheat 9 / Ore 9 / Ore 6 I26 7 I27 = Wheat 9 / Ore 6 I27 I28 = Wheat 9 I28 I29 = Wheat 9 I29 I30 = Ore 9 / Wood 3 I30 I31 = Ore 9 / Ore 6 I31 I32 = Sheep 8 / Brick 5 / Wood 3 I32 5 I33 = Brick 5 / Wood 3 I33 I34 = Wheat 10 / Sheep 8 / Sheep 4 I34 10 I35 = Wheat 10 / Sheep 8 / Brick 5 I35 3 I36 = Sheep 4 I36 I37 = Sheep 4 I37 I38 = Wheat 10 / Sheep 4 I38 I39 = Ore 6 / Sheep 3 I39 I40 = Ore 6 / Sheep 3 I40 I41 = Ore 6 I41 I42 = Wood 12 / Brick 5 I42 I43 = Wood 12 / Sheep 3 I43 I44 = Wheat 10 / Brick 5 / Brick 4 I44 I45 = Wood 12 / Brick 5 / Brick 4 I45 I46 = Wheat 10 I46 I47 = Wheat 10 / Brick 4 I47 I48 = Wood 12 / Sheep 3 I48 I49 = Sheep 3 I49 I50 = Sheep 3 I50 I51 = Wood 12 / Brick 4 I51 I52 = Wood 12 I52 I53 = Brick 4 I53 I54 = Brick 4 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

The strongest overall opening is I02 (Sheep 10 / Wheat 8 / Wood 5), while I26 is the best city-focused start, I02 is strongest for road pressure, and I40 is the best harbor start. The strongest theoretical pair is I35 (Wheat 10 / Sheep 8 / Brick 5) + I26 (Wheat 9 / Ore 9 / Ore 6). 25 resource cards per 36 rolls before robber effects. City/development plan; no direct wood production; trades required. Place I26 second for starting cards. Routes remain contestable.

How To Approach It

  • Scarce resources: brick, wood.
  • Abundant resources: wheat, sheep.
  • Seat recommendations compare four opponent policies through your return pick. Scenario support is not a survival probability.
  • Building estimates use mean production and bank/owned-harbor trades. They exclude player trades, robber losses, and dice timing.
  • This is the initial board assessment. During a draft, use the live guidance and remaining recommendations.
  • Preferred second settlement: I26. Its starting cards are included in the opening estimates.
  • At mean production, the suggested pair can fund a road at 4.9 rolls and a city at 3.9 rolls (separate plans, not expected waiting times).

Best Immediate Read

I02 Sheep 10 / Wheat 8 / Wood 5

Overall 17.55, production 12.00, road 10.21, city 8.78.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I02 Sheep 10 / Wheat 8 / Wood 5 17.55 6.59 -
2 I03 Sheep 10 / Wheat 6 / Wood 5 17.55 6.58 -
3 I35 Wheat 10 / Sheep 8 / Brick 5 17.14 5.13 -
4 I15 Sheep 10 / Ore 9 / Wheat 6 16.92 5.31 -
5 I32 Sheep 8 / Brick 5 / Wood 3 16.55 5.95 -
6 I16 Wheat 9 / Ore 9 / Wheat 6 16.33 5.92 -
7 I26 Wheat 9 / Ore 9 / Ore 6 16.02 5.04 -
8 I01 Wheat 8 / Wood 5 15.49 5.69 3:1
9 I04 Wheat 6 / Wood 5 14.86 5.76 Sheep
10 I34 Wheat 10 / Sheep 8 / Sheep 4 14.13 5.50 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 52.92
I35 + I26
Wheat 10 / Sheep 8 / Brick 5 + Wheat 9 / Ore 9 / Ore 6
Coverage: Wheat, Ore, Sheep, Brick

25 resource cards per 36 rolls before robber effects. City/development plan; no direct wood production; trades required. Place I26 second for starting cards. Routes remain contestable.

Pair 2

Score 52.86
I16 + I32
Wheat 9 / Ore 9 / Wheat 6 + Sheep 8 / Brick 5 / Wood 3
Coverage: Wheat, Ore, Wood, Sheep, Brick

24 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I32 second for starting cards. Routes remain contestable.

Pair 3

Score 52.69
I26 + I32
Wheat 9 / Ore 9 / Ore 6 + Sheep 8 / Brick 5 / Wood 3
Coverage: Wheat, Ore, Wood, Sheep, Brick

24 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I32 second for starting cards. Routes remain contestable.

Pair 4

Score 52.58
I02 + I26
Sheep 10 / Wheat 8 / Wood 5 + Wheat 9 / Ore 9 / Ore 6
Coverage: Wood, Wheat, Sheep, Ore

25 resource cards per 36 rolls before robber effects. City/development plan; no direct brick production; trades required. Place I26 second for starting cards. Routes remain contestable.

Pair 5

Score 52.02
I03 + I26
Sheep 10 / Wheat 6 / Wood 5 + Wheat 9 / Ore 9 / Ore 6
Coverage: Wood, Wheat, Sheep, Ore

25 resource cards per 36 rolls before robber effects. City/development plan; no direct brick production; trades required. Place I26 second for starting cards. Routes remain contestable.

Pair 6

Score 51.90
I26 + I15
Wheat 9 / Ore 9 / Ore 6 + Sheep 10 / Ore 9 / Wheat 6
Coverage: Wheat, Sheep, Ore

25 resource cards per 36 rolls before robber effects. City/development plan; no direct wood/brick production; trades required. Place I15 second for starting cards. Routes remain contestable.

Seat Plans

The board stays the same, but seat value does not. Each scenario below adjusts for snake timing, contested spots, pair recoveries, and long-run settlement potential.

3-player game

Three-player games leave more recovery space, but Seat 1 still waits longest while Seat 3 can pair settlements at the snake turn.

Player 1

Anchor opener

Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.

Priority: Lock the highest-floor contested start before the table strips it away.

Recommended starts
  • I26 Wheat 9 / Ore 9 / Ore 6
    Seat score 45.26, best pair ceiling 52.92
    Available at your turn in 4/4 modeled drafts. Mean opening 45.71, conservative floor 44.40. Common second pick: I22. These scenarios are not probabilities.
  • I16 Wheat 9 / Ore 9 / Wheat 6
    Seat score 45.12, best pair ceiling 52.86
    Available at your turn in 4/4 modeled drafts. Mean opening 45.12, conservative floor 45.12. Common second pick: I20. These scenarios are not probabilities.
  • I35 Wheat 10 / Sheep 8 / Brick 5
    Seat score 44.65, best pair ceiling 52.92
    Available at your turn in 4/4 modeled drafts. Mean opening 44.65, conservative floor 44.65. Common second pick: I04. These scenarios are not probabilities.
Best pair angles
  • I26 + I22
    Wheat 9 / Ore 9 / Ore 6 + Sheep 8 / Wood 3 / Brick 2
  • I16 + I20
    Wheat 9 / Ore 9 / Wheat 6 + Sheep 10 / Ore 9 / Wood 3

Player 2

Flexible middle

Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.

Priority: Stay balanced: good floor now, enough pair ceiling later.

Recommended starts
  • I35 Wheat 10 / Sheep 8 / Brick 5
    Seat score 44.65, best pair ceiling 52.92
    Available at your turn in 4/4 modeled drafts. Mean opening 44.65, conservative floor 44.65. Common second pick: I04. These scenarios are not probabilities.
  • I32 Sheep 8 / Brick 5 / Wood 3
    Seat score 43.94, best pair ceiling 52.86
    Available at your turn in 4/4 modeled drafts. Mean opening 43.94, conservative floor 43.94. Common second pick: I04. These scenarios are not probabilities.
  • I44 Wheat 10 / Brick 5 / Brick 4
    Seat score 43.51, best pair ceiling 49.27
    Available at your turn in 4/4 modeled drafts. Mean opening 44.28, conservative floor 42.09. Common second pick: I32. These scenarios are not probabilities.
Best pair angles
  • I35 + I04
    Wheat 10 / Sheep 8 / Brick 5 + Wheat 6 / Wood 5
  • I32 + I04
    Sheep 8 / Brick 5 / Wood 3 + Wheat 6 / Wood 5

Player 3

Turnaround pair

The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.

Priority: Exploit the fast double pick with complementary starts and recovery pairs.

Recommended starts
  • I04 Wheat 6 / Wood 5
    Seat score 44.46, best pair ceiling 48.38
    Available at your turn in 4/4 modeled drafts. Mean opening 44.79, conservative floor 43.84. Common second pick: I15. These scenarios are not probabilities.
  • I25 Ore 11 / Sheep 8 / Sheep 4
    Seat score 43.72, best pair ceiling 47.75
    Available at your turn in 4/4 modeled drafts. Mean opening 44.15, conservative floor 42.92. Common second pick: I26. These scenarios are not probabilities.
  • I08 Wood 11 / Wheat 8 / Brick 2
    Seat score 42.97, best pair ceiling 46.12
    Available at your turn in 4/4 modeled drafts. Mean opening 42.97, conservative floor 42.96. Common second pick: I26. These scenarios are not probabilities.
Best pair angles
  • I04 + I15
    Wheat 6 / Wood 5 + Sheep 10 / Ore 9 / Wheat 6
  • I25 + I26
    Ore 11 / Sheep 8 / Sheep 4 + Wheat 9 / Ore 9 / Ore 6

4-player game

Seat 1 values the cleanest anchor, Seats 2-3 need balance, and Seat 4 should punish the snake turn with the strongest complementary pair.

Player 1

Anchor opener

Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.

Priority: Lock the highest-floor contested start before the table strips it away.

Recommended starts
  • I16 Wheat 9 / Ore 9 / Wheat 6
    Seat score 44.95, best pair ceiling 52.86
    Available at your turn in 4/4 modeled drafts. Mean opening 44.99, conservative floor 44.89. Common second pick: I22. These scenarios are not probabilities.
  • I26 Wheat 9 / Ore 9 / Ore 6
    Seat score 44.93, best pair ceiling 52.92
    Available at your turn in 4/4 modeled drafts. Mean opening 45.10, conservative floor 44.61. Common second pick: I25. These scenarios are not probabilities.
  • I03 Sheep 10 / Wheat 6 / Wood 5
    Seat score 44.11, best pair ceiling 52.02
    Available at your turn in 4/4 modeled drafts. Mean opening 44.11, conservative floor 44.11. Common second pick: I45. These scenarios are not probabilities.
Best pair angles
  • I16 + I22
    Wheat 9 / Ore 9 / Wheat 6 + Sheep 8 / Wood 3 / Brick 2
  • I26 + I25
    Wheat 9 / Ore 9 / Ore 6 + Ore 11 / Sheep 8 / Sheep 4

Player 2

Flexible middle

Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.

Priority: Stay balanced: good floor now, enough pair ceiling later.

Recommended starts
  • I35 Wheat 10 / Sheep 8 / Brick 5
    Seat score 44.49, best pair ceiling 52.92
    Available at your turn in 4/4 modeled drafts. Mean opening 44.57, conservative floor 44.34. Common second pick: I04. These scenarios are not probabilities.
  • I32 Sheep 8 / Brick 5 / Wood 3
    Seat score 43.35, best pair ceiling 52.86
    Available at your turn in 4/4 modeled drafts. Mean opening 43.52, conservative floor 43.04. Common second pick: I04. These scenarios are not probabilities.
  • I04 Wheat 6 / Wood 5
    Seat score 40.67, best pair ceiling 48.38
    Available at your turn in 4/4 modeled drafts. Mean opening 41.11, conservative floor 39.86. Common second pick: I25. These scenarios are not probabilities.
Best pair angles
  • I35 + I04
    Wheat 10 / Sheep 8 / Brick 5 + Wheat 6 / Wood 5
  • I32 + I04
    Sheep 8 / Brick 5 / Wood 3 + Wheat 6 / Wood 5

Player 3

Synergy seat

Later seats should value combinations that stay live after a few contested spots disappear.

Priority: Lean into pair quality, ports, and future expansion lanes.

Recommended starts
  • I04 Wheat 6 / Wood 5
    Seat score 41.54, best pair ceiling 48.38
    Available at your turn in 4/4 modeled drafts. Mean opening 41.55, conservative floor 41.53. Common second pick: I25. These scenarios are not probabilities.
  • I25 Ore 11 / Sheep 8 / Sheep 4
    Seat score 40.05, best pair ceiling 47.75
    Available at your turn in 4/4 modeled drafts. Mean opening 40.36, conservative floor 39.48. Common second pick: I04. These scenarios are not probabilities.
  • I21 Ore 11 / Sheep 8 / Brick 2
    Seat score 37.73, best pair ceiling 46.08
    Available at your turn in 4/4 modeled drafts. Mean opening 38.07, conservative floor 37.10. Common second pick: I04. These scenarios are not probabilities.
Best pair angles
  • I04 + I25
    Wheat 6 / Wood 5 + Ore 11 / Sheep 8 / Sheep 4
  • I25 + I04
    Ore 11 / Sheep 8 / Sheep 4 + Wheat 6 / Wood 5

Player 4

Turnaround pair

The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.

Priority: Exploit the fast double pick with complementary starts and recovery pairs.

Recommended starts
  • I04 Wheat 6 / Wood 5
    Seat score 42.53, best pair ceiling 48.38
    Available at your turn in 4/4 modeled drafts. Mean opening 43.07, conservative floor 41.53. Common second pick: I25. These scenarios are not probabilities.
  • I25 Ore 11 / Sheep 8 / Sheep 4
    Seat score 41.77, best pair ceiling 47.75
    Available at your turn in 4/4 modeled drafts. Mean opening 42.38, conservative floor 40.65. Common second pick: I04. These scenarios are not probabilities.
  • I08 Wood 11 / Wheat 8 / Brick 2
    Seat score 39.78, best pair ceiling 46.12
    Available at your turn in 4/4 modeled drafts. Mean opening 40.60, conservative floor 38.24. Common second pick: I20. These scenarios are not probabilities.
Best pair angles
  • I04 + I25
    Wheat 6 / Wood 5 + Ore 11 / Sheep 8 / Sheep 4
  • I25 + I04
    Ore 11 / Sheep 8 / Sheep 4 + Wheat 6 / Wood 5

Resource Profile

Wood 9
Brick 8
Sheep 13
Wheat 17
Ore 11

Scarcity & Abundance

Scarce
Brick, Wood
Abundant
Wheat, Sheep

Best Harbor Starts

  • I40 Ore 6 / Sheep 3
    Port Ore, score 13.03
  • I01 Wheat 8 / Wood 5
    Port 3:1, score 11.73
  • I41 Ore 6
    Port Ore, score 11.23
  • I04 Wheat 6 / Wood 5
    Port Sheep, score 10.38
  • I10 Wheat 8
    Port 3:1, score 8.53

Map Notes

Canonical map
https://catan.soft2u.ro/map/2QO?lang=en
Generator link
https://catan.soft2u.ro/?map=2QO
Board type
Classic 3-4 Player
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