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Map #2QO

Plan around limited wood.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
city-heavy port-driven polarized brick-scarce

Interactive Settlement & Road Draft

How To Approach It

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wood 5 5 T1 Wheat 8 8 T2 Wood 11 11 T3 Wheat 6 6 T4 Sheep 10 10 T5 Brick 2 2 T6 Ore 11 11 T7 Wheat 9 9 T8 Ore 9 9 T9 Wood 3 3 T10 Sheep 8 8 T11 Sheep 4 4 T12 Ore 6 6 T13 Desert T14 Brick 5 5 T15 Wheat 10 10 T16 Sheep 3 3 T17 Wood 12 12 T18 Brick 4 4 T19 I01 = Wheat 8 / Wood 5 I01 8 I02 = Sheep 10 / Wheat 8 / Wood 5 I02 1 I03 = Sheep 10 / Wheat 6 / Wood 5 I03 2 I04 = Wheat 6 / Wood 5 I04 9 I05 = Wood 5 I05 I06 = Wood 5 I06 I07 = Wood 11 / Wheat 8 I07 I08 = Wood 11 / Wheat 8 / Brick 2 I08 I09 = Sheep 10 / Wheat 8 / Brick 2 I09 I10 = Wheat 8 I10 I11 = Wood 11 I11 I12 = Wood 11 / Ore 11 I12 I13 = Wood 11 / Ore 11 / Brick 2 I13 I14 = Wood 11 I14 I15 = Sheep 10 / Ore 9 / Wheat 6 I15 4 I16 = Wheat 9 / Ore 9 / Wheat 6 I16 6 I17 = Wheat 9 / Wheat 6 I17 I18 = Wheat 6 I18 I19 = Sheep 10 / Wood 3 / Brick 2 I19 I20 = Sheep 10 / Ore 9 / Wood 3 I20 I21 = Ore 11 / Sheep 8 / Brick 2 I21 I22 = Sheep 8 / Wood 3 / Brick 2 I22 I23 = Ore 11 I23 I24 = Ore 11 / Sheep 4 I24 I25 = Ore 11 / Sheep 8 / Sheep 4 I25 I26 = Wheat 9 / Ore 9 / Ore 6 I26 7 I27 = Wheat 9 / Ore 6 I27 I28 = Wheat 9 I28 I29 = Wheat 9 I29 I30 = Ore 9 / Wood 3 I30 I31 = Ore 9 / Ore 6 I31 I32 = Sheep 8 / Brick 5 / Wood 3 I32 5 I33 = Brick 5 / Wood 3 I33 I34 = Wheat 10 / Sheep 8 / Sheep 4 I34 10 I35 = Wheat 10 / Sheep 8 / Brick 5 I35 3 I36 = Sheep 4 I36 I37 = Sheep 4 I37 I38 = Wheat 10 / Sheep 4 I38 I39 = Ore 6 / Sheep 3 I39 I40 = Ore 6 / Sheep 3 I40 I41 = Ore 6 I41 I42 = Wood 12 / Brick 5 I42 I43 = Wood 12 / Sheep 3 I43 I44 = Wheat 10 / Brick 5 / Brick 4 I44 I45 = Wood 12 / Brick 5 / Brick 4 I45 I46 = Wheat 10 I46 I47 = Wheat 10 / Brick 4 I47 I48 = Wood 12 / Sheep 3 I48 I49 = Sheep 3 I49 I50 = Sheep 3 I50 I51 = Wood 12 / Brick 4 I51 I52 = Wood 12 I52 I53 = Brick 4 I53 I54 = Brick 4 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1
Initial Board Assessment

For your two settlements, look at I35 + I26. Road building will need trades for wood. This opening leans toward cities and development cards. Place I26 second to start with 1 wheat, 2 ore.

How To Approach It

  • The board produces relatively little brick, wood; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • For a road-building alternative, compare I02.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I02 Sheep 10 / Wheat 8 / Wood 5

Overall 17.55, production 12.00, road 10.21, city 8.78.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I02 Sheep 10 / Wheat 8 / Wood 5 17.55 6.59 -
2 I03 Sheep 10 / Wheat 6 / Wood 5 17.55 6.58 -
3 I35 Wheat 10 / Sheep 8 / Brick 5 17.14 5.13 -
4 I15 Sheep 10 / Ore 9 / Wheat 6 16.92 5.31 -
5 I32 Sheep 8 / Brick 5 / Wood 3 16.55 5.95 -
6 I16 Wheat 9 / Ore 9 / Wheat 6 16.33 5.92 -
7 I26 Wheat 9 / Ore 9 / Ore 6 16.02 5.04 -
8 I01 Wheat 8 / Wood 5 15.49 5.69 3:1
9 I04 Wheat 6 / Wood 5 14.86 5.76 Sheep
10 I34 Wheat 10 / Sheep 8 / Sheep 4 14.13 5.50 -
Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 52.92
I35 + I26
Wheat 10 / Sheep 8 / Brick 5 + Wheat 9 / Ore 9 / Ore 6
Coverage: Wheat, Ore, Sheep, Brick

Road building will need trades for wood. This opening leans toward cities and development cards. Place I26 second to start with 1 wheat, 2 ore.

Pair 2

Score 52.86
I16 + I32
Wheat 9 / Ore 9 / Wheat 6 + Sheep 8 / Brick 5 / Wood 3
Coverage: Wheat, Ore, Wood, Sheep, Brick

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I32 second to start with 1 wood, 1 brick, 1 sheep.

Pair 3

Score 52.69
I26 + I32
Wheat 9 / Ore 9 / Ore 6 + Sheep 8 / Brick 5 / Wood 3
Coverage: Wheat, Ore, Wood, Sheep, Brick

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I32 second to start with 1 wood, 1 brick, 1 sheep.

Pair 4

Score 52.58
I02 + I26
Sheep 10 / Wheat 8 / Wood 5 + Wheat 9 / Ore 9 / Ore 6
Coverage: Wood, Wheat, Sheep, Ore

Road building will need trades for brick. This opening leans toward cities and development cards. Place I26 second to start with 1 wheat, 2 ore.

Pair 5

Score 52.02
I03 + I26
Sheep 10 / Wheat 6 / Wood 5 + Wheat 9 / Ore 9 / Ore 6
Coverage: Wood, Wheat, Sheep, Ore

Road building will need trades for brick. This opening leans toward cities and development cards. Place I26 second to start with 1 wheat, 2 ore.

Pair 6

Score 51.90
I26 + I15
Wheat 9 / Ore 9 / Ore 6 + Sheep 10 / Ore 9 / Wheat 6
Coverage: Wheat, Sheep, Ore

Road building will need trades for wood, brick. This opening leans toward cities and development cards. Place I15 second to start with 1 sheep, 1 wheat, 1 ore.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I26 Wheat 9 / Ore 9 / Ore 6
    Opening score 45.26 · Best pair score 52.92
    You can choose this spot now. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I16 Wheat 9 / Ore 9 / Wheat 6
    Opening score 45.12 · Best pair score 52.86
    You can choose this spot now. After this pick, I20 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I35 Wheat 10 / Sheep 8 / Brick 5
    Opening score 44.65 · Best pair score 52.92
    You can choose this spot now. After this pick, I04 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I26 + I22
    Wheat 9 / Ore 9 / Ore 6 + Sheep 8 / Wood 3 / Brick 2
  • I16 + I20
    Wheat 9 / Ore 9 / Wheat 6 + Sheep 10 / Ore 9 / Wood 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I35 Wheat 10 / Sheep 8 / Brick 5
    Opening score 44.65 · Best pair score 52.92
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I04 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I32 Sheep 8 / Brick 5 / Wood 3
    Opening score 43.94 · Best pair score 52.86
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I04 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I44 Wheat 10 / Brick 5 / Brick 4
    Opening score 43.51 · Best pair score 49.27
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I35 + I04
    Wheat 10 / Sheep 8 / Brick 5 + Wheat 6 / Wood 5
  • I32 + I04
    Sheep 8 / Brick 5 / Wood 3 + Wheat 6 / Wood 5

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I04 Wheat 6 / Wood 5
    Opening score 44.46 · Best pair score 48.38
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I15 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I25 Ore 11 / Sheep 8 / Sheep 4
    Opening score 43.72 · Best pair score 47.75
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
  • I08 Wood 11 / Wheat 8 / Brick 2
    Opening score 42.97 · Best pair score 46.12
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
  • I04 + I15
    Wheat 6 / Wood 5 + Sheep 10 / Ore 9 / Wheat 6
  • I25 + I26
    Ore 11 / Sheep 8 / Sheep 4 + Wheat 9 / Ore 9 / Ore 6

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I16 Wheat 9 / Ore 9 / Wheat 6
    Opening score 44.95 · Best pair score 52.86
    You can choose this spot now. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I26 Wheat 9 / Ore 9 / Ore 6
    Opening score 44.93 · Best pair score 52.92
    You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
  • I03 Sheep 10 / Wheat 6 / Wood 5
    Opening score 44.11 · Best pair score 52.02
    You can choose this spot now. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I16 + I22
    Wheat 9 / Ore 9 / Wheat 6 + Sheep 8 / Wood 3 / Brick 2
  • I26 + I25
    Wheat 9 / Ore 9 / Ore 6 + Ore 11 / Sheep 8 / Sheep 4

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I35 Wheat 10 / Sheep 8 / Brick 5
    Opening score 44.49 · Best pair score 52.92
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I04 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I32 Sheep 8 / Brick 5 / Wood 3
    Opening score 43.35 · Best pair score 52.86
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I04 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I04 Wheat 6 / Wood 5
    Opening score 40.67 · Best pair score 48.38
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I35 + I04
    Wheat 10 / Sheep 8 / Brick 5 + Wheat 6 / Wood 5
  • I32 + I04
    Sheep 8 / Brick 5 / Wood 3 + Wheat 6 / Wood 5

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I04 Wheat 6 / Wood 5
    Opening score 41.54 · Best pair score 48.38
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I25 Ore 11 / Sheep 8 / Sheep 4
    Opening score 40.05 · Best pair score 47.75
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I04 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I21 Ore 11 / Sheep 8 / Brick 2
    Opening score 37.73 · Best pair score 46.08
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I04 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I04 + I25
    Wheat 6 / Wood 5 + Ore 11 / Sheep 8 / Sheep 4
  • I25 + I04
    Ore 11 / Sheep 8 / Sheep 4 + Wheat 6 / Wood 5

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I04 Wheat 6 / Wood 5
    Opening score 42.53 · Best pair score 48.38
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I25 Ore 11 / Sheep 8 / Sheep 4
    Opening score 41.77 · Best pair score 47.75
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I04 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I08 Wood 11 / Wheat 8 / Brick 2
    Opening score 39.78 · Best pair score 46.12
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I04 + I25
    Wheat 6 / Wood 5 + Ore 11 / Sheep 8 / Sheep 4
  • I25 + I04
    Ore 11 / Sheep 8 / Sheep 4 + Wheat 6 / Wood 5
Resource Profile
Wood 9
Brick 8
Sheep 13
Wheat 17
Ore 11
Scarcity & Abundance
Scarce
Brick, Wood
Abundant
Wheat, Sheep
Best Harbor Starts
  • I40 Ore 6 / Sheep 3
    Port Ore, score 13.03
  • I01 Wheat 8 / Wood 5
    Port 3:1, score 11.73
  • I41 Ore 6
    Port Ore, score 11.23
  • I04 Wheat 6 / Wood 5
    Port Sheep, score 10.38
  • I10 Wheat 8
    Port 3:1, score 8.53
Map Notes
Canonical map
https://catan.soft2u.ro/map/2QO?lang=en
Generator link
https://catan.soft2u.ro/?map=2QO
Board type
Classic 3-4 Player
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