Archive

Board Insight Archive

Browse previous daily Catan boards and open the permanent page for each date.

2025-09-18

Setup #1368
city-heavy port-driven polarized ore-scarce

This board gives cities more room to grow.

For your two settlements, look at I08 + I35. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I35 second to start with 1 wood, 1 brick, 1 ore.

Top start: I34 — Sheep 6 / Ore 5 / Brick 3
Top pair: I08 + I35
Open map

2025-09-17

Setup #1861
city-heavy port-driven polarized brick-scarce

Plan around limited brick.

For your two settlements, look at I21 + I26. Road building will need trades for brick. This opening leans toward cities and development cards. Place I26 second to start with 1 sheep, 1 wheat, 1 ore.

Top start: I21 — Ore 8 / Wood 5 / Wheat 4
Top pair: I21 + I26
Open map

2025-09-16

Setup #340
city-heavy port-driven polarized wood-scarce

This board gives cities more room to grow.

For your two settlements, look at I03 + I44. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 brick, 1 sheep, 1 wheat.

Top start: I44 — Wheat 10 / Brick 9 / Sheep 6
Top pair: I03 + I44
Open map

2025-09-15

Setup #1833
road-race port-driven polarized ore-scarce

Plan around limited ore.

For your two settlements, look at I30 + I26. City upgrades will need trades for ore. Both settlements rely on the same dice numbers, so quiet stretches affect them together. Place I26 second to start with 1 wood, 1 brick, 1 wheat.

Top start: I30 — Brick 6 / Wood 5 / Sheep 4
Top pair: I30 + I26
Open map

2025-09-14

Setup #773
port-driven polarized brick-scarce

Plan around limited ore.

For your two settlements, look at I25 + I39. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I39 second to start with 2 wood, 1 brick.

Top start: I25 — Wheat 6 / Sheep 5 / Wood 4
Top pair: I25 + I39
Open map

2025-09-13

Setup #390
city-heavy port-driven polarized wood-scarce

Plan around limited wood.

For your two settlements, look at I22 + I39. Road building will need trades for wood. This opening leans toward roads and new settlements. Place I39 second to start with 1 brick, 1 sheep, 1 wheat.

Top start: I22 — Brick 9 / Ore 8 / Sheep 5
Top pair: I22 + I39
Open map

2025-09-12

Setup #1306
city-heavy port-driven polarized brick-scarce

This board gives cities more room to grow.

For your two settlements, look at I31 + I16. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 sheep.

Top start: I16 — Wood 9 / Sheep 6 / Brick 4
Top pair: I31 + I16
Open map

2025-09-11

Setup #346
city-heavy port-driven polarized brick-scarce

This board gives cities more room to grow.

For your two settlements, look at I26 + I02. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 brick, 1 wheat.

Top start: I02 — Wood 10 / Wheat 8 / Brick 5
Top pair: I26 + I02
Open map

2025-09-10

Setup #1168
city-heavy port-driven polarized brick-scarce

This board gives cities more room to grow.

For your two settlements, look at I39 + I34. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I34 second to start with 1 wood, 1 brick, 1 wheat.

Top start: I34 — Wheat 10 / Wood 9 / Brick 6
Top pair: I39 + I34
Open map

2025-09-09

Setup #423
road-race port-driven polarized ore-scarce

Plan around limited ore.

For your two settlements, look at I34 + I03. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 sheep, 1 wheat.

Top start: I25 — Wood 8 / Brick 5 / Wheat 3
Top pair: I34 + I03
Open map

2025-09-08

Setup #413
city-heavy port-driven polarized wood-scarce

This board gives cities more room to grow.

For your two settlements, look at I44 + I39. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I39 second to start with 1 wood, 1 brick, 1 ore.

Top start: I33 — Ore 11 / Brick 6 / Sheep 5
Top pair: I44 + I39
Open map

2025-09-07

Setup #501
port-driven polarized brick-scarce

Plan around limited brick.

For your two settlements, look at I19 + I39. Road building will need trades for brick. This opening leans toward cities and development cards. Place I39 second to start with 1 sheep, 1 wheat, 1 ore.

Top start: I19 — Wood 9 / Ore 8 / Wheat 4
Top pair: I19 + I39
Open map

2025-09-06

Setup #507
city-heavy port-driven polarized brick-scarce

Plan around limited brick.

For your two settlements, look at I20 + I03. Road building will need trades for brick. This opening leans toward cities and development cards. Place I03 second to start with 1 sheep, 1 wheat, 1 ore.

Top start: I03 — Sheep 9 / Ore 8 / Wheat 5
Top pair: I20 + I03
Open map

2025-09-05

Setup #1198
road-race port-driven polarized ore-scarce

Plan around limited ore.

For your two settlements, look at I16 + I08. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 wheat.

Top start: I08 — Wood 9 / Brick 6 / Wheat 5
Top pair: I16 + I08
Open map

2025-09-04

Setup #2917
city-heavy port-driven polarized brick-scarce

This board gives cities more room to grow.

For your two settlements, look at I34 + I19. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I19 second to start with 1 wood, 1 brick, 1 ore.

Top start: I02 — Ore 10 / Wood 8 / Wheat 4
Top pair: I34 + I19
Open map

2025-09-03

Setup #193
port-driven polarized ore-scarce

Plan around limited ore.

For your two settlements, look at I34 + I39. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I39 second to start with 1 wood, 1 brick, 1 sheep.

Top start: I39 — Brick 9 / Wood 6 / Sheep 3
Top pair: I34 + I39
Open map

2025-09-02

Setup #1305
road-race port-driven polarized ore-scarce

Plan around limited ore.

For your two settlements, look at I44 + I43. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I43 second to start with 1 wood, 1 brick, 1 wheat.

Top start: I43 — Brick 10 / Wheat 8 / Wood 5
Top pair: I44 + I43
Open map

2025-09-01

Setup #759
city-heavy port-driven polarized brick-scarce

Plan around limited brick.

For your two settlements, look at I43 + I34. Road building will need trades for brick. This opening leans toward cities and development cards. Place I34 second to start with 1 sheep, 1 wheat, 1 ore.

Top start: I34 — Sheep 9 / Ore 6 / Wheat 5
Top pair: I43 + I34
Open map

2025-08-31

Setup #2978
city-heavy port-driven polarized brick-scarce

This board gives cities more room to grow.

For your two settlements, look at I03 + I34. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I34 second to start with 1 brick, 1 sheep, 1 ore.

Top start: I34 — Sheep 10 / Ore 8 / Brick 4
Top pair: I03 + I34
Open map

2025-08-30

Setup #869
road-race port-driven polarized brick-scarce

Plan around limited ore.

For your two settlements, look at I30 + I03. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 sheep.

Top start: I03 — Sheep 11 / Wood 6 / Brick 5
Top pair: I30 + I03
Open map

2025-08-29

Setup #1056
city-heavy port-driven polarized brick-scarce

This board gives cities more room to grow.

For your two settlements, look at I26 + I09. Without sheep production, new settlements and development cards will need a trade. This opening leans toward cities and development cards. Place I09 second to start with 1 wood, 1 brick, 1 wheat.

Top start: I09 — Brick 10 / Wood 9 / Wheat 8
Top pair: I26 + I09
Open map

2025-08-28

Setup #800
city-heavy port-driven polarized brick-scarce

This board gives cities more room to grow.

For your two settlements, look at I16 + I45. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 sheep.

Top start: I40 — Wheat 9 / Ore 8
Top pair: I16 + I45
Open map

2025-08-27

Setup #225
port-driven polarized ore-scarce

Plan around limited ore.

For your two settlements, look at I02 + I26. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 1 brick, 1 sheep.

Top start: I43 — Ore 10 / Wheat 8 / Wood 4
Top pair: I02 + I26
Open map

2025-08-26

Setup #915
city-heavy port-driven polarized brick-scarce

This board gives cities more room to grow.

For your two settlements, look at I26 + I43. These settlements produce all five resources, giving you several ways to build. This opening leans toward cities and development cards. Place I43 second to start with 1 wood, 1 brick, 1 ore.

Top start: I26 — Wheat 9 / Sheep 6 / Ore 4
Top pair: I26 + I43
Open map
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