Archive

Board Insight Archive

Browse previous daily Catan boards and open the permanent page for each date.

2025-07-08

Setup #754
port-driven polarized brick-scarce

Choose your first settlement carefully: the strongest spots stand apart.

For your two settlements, look at I39 + I02. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I02 second to start with 1 brick, 1 sheep, 1 wheat.

Top start: I03 — Brick 9 / Wood 6 / Sheep 5
Top pair: I39 + I02
Open map

2025-07-07

Setup #189
road-race port-driven polarized ore-scarce

Wood and brick make expansion worth a look.

For your two settlements, look at I02 + I35. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I35 second to start with 1 brick, 1 sheep, 1 wheat.

Top start: I35 — Wheat 9 / Sheep 6 / Brick 5
Top pair: I02 + I35
Open map

2025-07-06

Setup #1299
road-race port-driven polarized ore-scarce

Wood and brick make expansion worth a look.

For your two settlements, look at I19 + I44. Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I44 second to start with 1 brick, 1 wheat, 1 ore.

Top start: I44 — Ore 9 / Brick 6 / Wheat 5
Top pair: I19 + I44
Open map

2025-07-05

Setup #580
port-driven polarized ore-scarce

Plan around limited ore.

For your two settlements, look at I13 + I42. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I42 second to start with 1 wood, 2 brick.

Top start: I44 — Wood 10 / Wheat 6 / Brick 5
Top pair: I13 + I42
Open map

2025-07-04

Setup #437
city-heavy port-driven polarized brick-scarce

This board gives cities more room to grow.

For your two settlements, look at I39 + I09. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I09 second to start with 1 wood, 1 brick, 1 ore.

Top start: I09 — Ore 10 / Brick 9 / Wood 5
Top pair: I39 + I09
Open map

2025-07-03

Setup #1260
port-driven polarized brick-scarce

Choose your first settlement carefully: the strongest spots stand apart.

For your two settlements, look at I39 + I13. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I13 second to start with 1 wood, 1 sheep, 1 ore.

Top start: I13 — Sheep 10 / Ore 8 / Wood 5
Top pair: I39 + I13
Open map

2025-07-02

Setup #141
port-driven polarized brick-scarce

Choose your first settlement carefully: the strongest spots stand apart.

For your two settlements, look at I30 + I08. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 sheep.

Top start: I43 — Brick 6 / Wood 5 / Ore 4
Top pair: I30 + I08
Open map

2025-07-01

Setup #1084
port-driven polarized sheep-scarce

Plan around limited sheep.

For your two settlements, look at I02 + I45. Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 wheat.

Top start: I45 — Wheat 10 / Brick 9 / Wood 6
Top pair: I02 + I45
Open map

2025-06-30

Setup #178
port-driven polarized brick-scarce

Choose your first settlement carefully: the strongest spots stand apart.

For your two settlements, look at I08 + I35. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I35 second to start with 1 wood, 1 brick, 1 sheep.

Top start: I08 — Ore 9 / Wood 6 / Wheat 5
Top pair: I08 + I35
Open map

2025-06-29

Setup #851
road-race port-driven polarized ore-scarce

Wood and brick make expansion worth a look.

For your two settlements, look at I43 + I35. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I35 second to start with 1 wood, 1 brick, 1 ore.

Top start: I42 — Brick 6 / Wood 5 / Wheat 4
Top pair: I43 + I35
Open map

2025-06-28

Setup #895
city-heavy port-driven polarized brick-scarce

This board gives cities more room to grow.

For your two settlements, look at I03 + I35. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I35 second to start with 1 brick, 1 sheep, 1 wheat.

Top start: I35 — Sheep 9 / Brick 9 / Wheat 6
Top pair: I03 + I35
Open map

2025-06-27

Setup #2356
city-heavy port-driven polarized ore-scarce

This board gives cities more room to grow.

For your two settlements, look at I09 + I35. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I35 second to start with 1 brick, 1 sheep, 1 wheat.

Top start: I35 — Brick 9 / Wheat 6 / Sheep 5
Top pair: I09 + I35
Open map

2025-06-26

Setup #738
city-heavy port-driven polarized brick-scarce

This board gives cities more room to grow.

For your two settlements, look at I45 + I39. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I39 second to start with 1 wood, 1 sheep, 1 wheat.

Top start: I45 — Wheat 10 / Brick 9 / Ore 8
Top pair: I45 + I39
Open map

2025-06-25

Setup #856
city-heavy port-driven polarized brick-scarce

This board gives cities more room to grow.

For your two settlements, look at I08 + I16. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 brick, 1 sheep, 1 wheat.

Top start: I16 — Wheat 6 / Sheep 5 / Brick 4
Top pair: I08 + I16
Open map

2025-06-24

Setup #380
road-race port-driven polarized ore-scarce

Wood and brick make expansion worth a look.

For your two settlements, look at I16 + I20. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I20 second to start with 1 wood, 1 brick, 1 sheep.

Top start: I26 — Sheep 9 / Wood 8 / Wheat 5
Top pair: I16 + I20
Open map

2025-06-23

Setup #1147
road-race port-driven polarized ore-scarce

Wood and brick make expansion worth a look.

For your two settlements, look at I39 + I03. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 wheat.

Top start: I03 — Wheat 9 / Brick 8 / Wood 4
Top pair: I39 + I03
Open map

2025-06-22

Setup #53
city-heavy port-driven polarized brick-scarce

This board gives cities more room to grow.

For your two settlements, look at I09 + I16. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 wheat.

Top start: I26 — Wood 10 / Sheep 6 / Wheat 5
Top pair: I09 + I16
Open map

2025-06-21

Setup #1389
port-driven polarized ore-scarce

Choose your first settlement carefully: the strongest spots stand apart.

For your two settlements, look at I44 + I03. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I03 second to start with 1 brick, 1 sheep, 1 wheat.

Top start: I03 — Wheat 9 / Brick 5 / Sheep 5
Top pair: I44 + I03
Open map

2025-06-20

Setup #1772
city-heavy port-driven polarized wood-scarce

This board gives cities more room to grow.

For your two settlements, look at I44 + I13. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I13 second to start with 1 wood, 1 brick, 1 ore.

Top start: I42 — Brick 9 / Ore 8 / Wheat 5
Top pair: I44 + I13
Open map

2025-06-19

Setup #1126
city-heavy port-driven polarized brick-scarce

This board gives cities more room to grow.

For your two settlements, look at I15 + I13. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I13 second to start with 1 wood, 1 brick, 1 ore.

Top start: I13 — Brick 11 / Wood 6 / Ore 6
Top pair: I15 + I13
Open map

2025-06-18

Setup #1376
port-driven polarized brick-scarce

Choose your first settlement carefully: the strongest spots stand apart.

For your two settlements, look at I44 + I16. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 sheep, 1 wheat.

Top start: I44 — Wheat 10 / Brick 6 / Ore 5
Top pair: I44 + I16
Open map

2025-06-17

Setup #1351
road-race port-driven polarized sheep-scarce

Plan around limited ore.

For your two settlements, look at I34 + I08. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 sheep.

Top start: I04 — Ore 9 / Sheep 8
Top pair: I34 + I08
Open map

2025-06-16

Setup #1221
road-race port-driven polarized ore-scarce

Plan around limited ore.

For your two settlements, look at I08 + I03. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 sheep, 1 wheat.

Top start: I04 — Sheep 9 / Wood 8
Top pair: I08 + I03
Open map

2025-06-15

Setup #65
port-driven polarized wood-scarce

Choose your first settlement carefully: the strongest spots stand apart.

For your two settlements, look at I34 + I31. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I31 second to start with 1 wood, 1 brick, 1 sheep.

Top start: I31 — Brick 6 / Sheep 5 / Wood 5
Top pair: I34 + I31
Open map
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