Archive

Board Insight Archive

Browse previous daily Catan boards and open the permanent page for each date.

2025-10-12

Setup #336
road-race port-driven polarized ore-scarce

Wood and brick make expansion worth a look.

For your two settlements, look at I13 + I03. These settlements produce all five resources, giving you several ways to build. Both settlements rely on the same dice numbers, so quiet stretches affect them together. Place I03 second to start with 1 wood, 1 brick, 1 sheep.

Top start: I03 — Brick 9 / Wood 6 / Sheep 4
Top pair: I13 + I03
Open map

2025-10-11

Setup #1034
city-heavy port-driven polarized wood-scarce

This board gives cities more room to grow.

For your two settlements, look at I16 + I13. Road building will need trades for brick. This opening leans toward cities and development cards. Place I13 second to start with 1 wood, 2 ore.

Top start: I04 — Sheep 9 / Brick 8
Top pair: I16 + I13
Open map

2025-10-10

Setup #984
road-race port-driven polarized brick-scarce

Wood and brick make expansion worth a look.

For your two settlements, look at I33 + I45. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 sheep.

Top start: I45 — Brick 9 / Sheep 8 / Wood 4
Top pair: I33 + I45
Open map

2025-10-09

Setup #1357
port-driven polarized brick-scarce

Plan around limited ore.

For your two settlements, look at I25 + I33. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I33 second to start with 1 wood, 1 brick, 1 sheep.

Top start: I33 — Sheep 6 / Wood 5 / Brick 5
Top pair: I25 + I33
Open map

2025-10-08

Setup #1447
city-heavy port-driven polarized wood-scarce

This board gives cities more room to grow.

For your two settlements, look at I33 + I03. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I03 second to start with 1 brick, 1 sheep, 1 wheat.

Top start: I03 — Sheep 9 / Wheat 6 / Brick 4
Top pair: I33 + I03
Open map

2025-10-07

Setup #846
city-heavy port-driven polarized ore-scarce

This board gives cities more room to grow.

For your two settlements, look at I16 + I08. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 ore.

Top start: I16 — Wood 10 / Sheep 9 / Wheat 8
Top pair: I16 + I08
Open map

2025-10-06

Setup #876
city-heavy port-driven polarized brick-scarce

This board gives cities more room to grow.

For your two settlements, look at I25 + I43. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I43 second to start with 1 wood, 1 sheep, 1 wheat.

Top start: I25 — Ore 9 / Sheep 6 / Brick 4
Top pair: I25 + I43
Open map

2025-10-05

Setup #2301
port-driven polarized brick-scarce

Choose your first settlement carefully: the strongest spots stand apart.

For your two settlements, look at I13 + I20. Road building will need trades for wood. This opening leans toward cities and development cards. Place I20 second to start with 1 sheep, 1 wheat, 1 ore.

Top start: I19 — Sheep 6 / Ore 5 / Wheat 4
Top pair: I13 + I20
Open map

2025-10-04

Setup #257
city-heavy port-driven polarized brick-scarce

This board gives cities more room to grow.

For your two settlements, look at I34 + I26. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 1 brick, 1 sheep.

Top start: I31 — Ore 11 / Sheep 6 / Brick 5
Top pair: I34 + I26
Open map

2025-10-03

Setup #254
road-race port-driven polarized ore-scarce

Plan around limited ore.

For your two settlements, look at I02 + I44. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 brick, 1 sheep.

Top start: I44 — Wood 6 / Brick 5 / Sheep 5
Top pair: I02 + I44
Open map

2025-10-02

Setup #1265
city-heavy port-driven polarized wood-scarce

Plan around limited wood.

For your two settlements, look at I16 + I43. Road building will need trades for wood. This opening leans toward cities and development cards. Place I43 second to start with 1 brick, 2 ore.

Top start: I34 — Brick 10 / Wheat 8 / Ore 5
Top pair: I16 + I43
Open map

2025-10-01

Setup #1111
road-race port-driven polarized explosive ore-scarce

Wood and brick make expansion worth a look.

For your two settlements, look at I31 + I42. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I42 second to start with 1 wood, 1 brick, 1 ore.

Top start: I31 — Wood 9 / Sheep 8 / Wheat 6
Top pair: I31 + I42
Open map

2025-09-30

Setup #116
port-driven polarized brick-scarce

Choose your first settlement carefully: the strongest spots stand apart.

For your two settlements, look at I26 + I43. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I43 second to start with 1 brick, 1 wheat, 1 ore.

Top start: I48 — Ore 8 / Wheat 5
Top pair: I26 + I43
Open map

2025-09-29

Setup #1143
city-heavy port-driven polarized brick-scarce

This board gives cities more room to grow.

For your two settlements, look at I26 + I02. Road building will need trades for wood. This opening leans toward cities and development cards. Place I02 second to start with 1 sheep, 1 wheat, 1 ore.

Top start: I26 — Ore 10 / Brick 9 / Sheep 6
Top pair: I26 + I02
Open map

2025-09-28

Setup #943
port-driven polarized ore-scarce

Choose your first settlement carefully: the strongest spots stand apart.

For your two settlements, look at I19 + I44. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 sheep, 1 ore.

Top start: I33 — Brick 10 / Wheat 9 / Wood 6
Top pair: I19 + I44
Open map

2025-09-27

Setup #1508
port-driven polarized ore-scarce

Choose your first settlement carefully: the strongest spots stand apart.

For your two settlements, look at I32 + I42. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I42 second to start with 1 wood, 1 brick, 1 ore.

Top start: I42 — Wood 9 / Ore 6 / Brick 5
Top pair: I32 + I42
Open map

2025-09-26

Setup #317
city-heavy port-driven polarized brick-scarce

Plan around limited ore.

For your two settlements, look at I15 + I02. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 sheep, 1 wheat.

Top start: I03 — Brick 8 / Wheat 5 / Sheep 3
Top pair: I15 + I02
Open map

2025-09-25

Setup #1456
port-driven polarized brick-scarce

Choose your first settlement carefully: the strongest spots stand apart.

For your two settlements, look at I35 + I02. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 brick, 1 sheep.

Top start: I02 — Brick 8 / Wood 5 / Sheep 4
Top pair: I35 + I02
Open map

2025-09-24

Setup #517
port-driven polarized sheep-scarce

Choose your first settlement carefully: the strongest spots stand apart.

For your two settlements, look at I15 + I26. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 1 brick, 1 ore.

Top start: I26 — Wood 9 / Ore 8 / Brick 5
Top pair: I15 + I26
Open map

2025-09-23

Setup #520
city-heavy port-driven polarized brick-scarce

This board gives cities more room to grow.

For your two settlements, look at I08 + I25. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I25 second to start with 1 sheep, 1 wheat, 1 ore.

Top start: I08 — Ore 6 / Wood 5 / Brick 4
Top pair: I08 + I25
Open map

2025-09-22

Setup #131
road-race port-driven polarized brick-scarce

Plan around limited ore.

For your two settlements, look at I34 + I02. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I02 second to start with 2 wood, 1 brick.

Top start: I34 — Wheat 9 / Sheep 6 / Wood 5
Top pair: I34 + I02
Open map

2025-09-21

Setup #221
road-race port-driven polarized ore-scarce

Plan around limited ore.

For your two settlements, look at I02 + I32. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I32 second to start with 1 wood, 1 sheep, 1 wheat.

Top start: I26 — Wheat 9 / Brick 6 / Wood 3
Top pair: I02 + I32
Open map

2025-09-20

Setup #351
city-heavy port-driven polarized wood-scarce

Plan around limited sheep.

For your two settlements, look at I13 + I25. Without sheep production, new settlements and development cards will need a trade. Both settlements rely on the same dice numbers, so quiet stretches affect them together. Place I25 second to start with 1 wood, 1 brick, 1 ore.

Top start: I25 — Wood 9 / Ore 8 / Brick 5
Top pair: I13 + I25
Open map

2025-09-19

Setup #70
city-heavy port-driven polarized wood-scarce

This board gives cities more room to grow.

For your two settlements, look at I09 + I45. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 ore.

Top start: I09 — Sheep 9 / Wheat 8 / Wood 5
Top pair: I09 + I45
Open map
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