Archive

Board Insight Archive

Browse previous daily Catan boards and open the permanent page for each date.

2025-04-27

Setup #401
city-heavy port-driven polarized ore-scarce

This board gives cities more room to grow.

For your two settlements, look at I43 + I02. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 brick, 1 wheat.

Top start: I43 — Ore 10 / Brick 8 / Sheep 4
Top pair: I43 + I02
Open map

2025-04-26

Setup #17
road-race port-driven polarized ore-scarce

Wood and brick make expansion worth a look.

For your two settlements, look at I32 + I15. These settlements produce all five resources, giving you several ways to build. Both settlements rely on the same dice numbers, so quiet stretches affect them together. Place I15 second to start with 1 wood, 1 brick, 1 ore.

Top start: I20 — Sheep 10 / Wood 9 / Brick 8
Top pair: I32 + I15
Open map

2025-04-25

Setup #616
port-driven polarized brick-scarce

Choose your first settlement carefully: the strongest spots stand apart.

For your two settlements, look at I03 + I21. Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 1 brick, 1 wheat.

Top start: I21 — Wood 9 / Brick 9 / Wheat 8
Top pair: I03 + I21
Open map

2025-04-24

Setup #1377
road-race port-driven polarized wheat-scarce

Wood and brick make expansion worth a look.

For your two settlements, look at I19 + I44. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 brick, 1 ore.

Top start: I09 — Ore 9 / Wood 6 / Wheat 4
Top pair: I19 + I44
Open map

2025-04-23

Setup #204
road-race port-driven polarized ore-scarce

Wood and brick make expansion worth a look.

For your two settlements, look at I03 + I34. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I34 second to start with 1 wood, 1 sheep, 1 ore.

Top start: I34 — Ore 10 / Wood 8 / Sheep 5
Top pair: I03 + I34
Open map

2025-04-22

Setup #1334
road-race port-driven polarized wheat-scarce

Plan around limited wheat.

For your two settlements, look at I03 + I22. City upgrades will need trades for wheat. This opening leans toward roads and new settlements. Place I22 second to start with 1 wood, 1 brick, 1 sheep.

Top start: I03 — Wood 9 / Ore 8 / Brick 5
Top pair: I03 + I22
Open map

2025-04-21

Setup #1202
road-race port-driven polarized ore-scarce

Wood and brick make expansion worth a look.

For your two settlements, look at I43 + I32. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I32 second to start with 1 wood, 1 sheep, 1 wheat.

Top start: I42 — Brick 6 / Ore 5 / Wood 3
Top pair: I43 + I32
Open map

2025-04-20

Setup #574
city-heavy port-driven polarized brick-scarce

This board gives cities more room to grow.

For your two settlements, look at I13 + I26. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I26 second to start with 1 brick, 1 sheep, 1 wheat.

Top start: I39 — Brick 10 / Sheep 9 / Ore 8
Top pair: I13 + I26
Open map

2025-04-19

Setup #51
port-driven polarized brick-scarce

Plan around limited ore.

For your two settlements, look at I45 + I33. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I33 second to start with 1 brick, 1 sheep, 1 wheat.

Top start: I33 — Sheep 9 / Wheat 6 / Brick 4
Top pair: I45 + I33
Open map

2025-04-18

Setup #801
port-driven polarized ore-scarce

Choose your first settlement carefully: the strongest spots stand apart.

For your two settlements, look at I42 + I16. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 sheep, 1 wheat.

Top start: I42 — Brick 6 / Ore 5 / Wheat 4
Top pair: I42 + I16
Open map

2025-04-17

Setup #548
city-heavy port-driven polarized wood-scarce

This board gives cities more room to grow.

For your two settlements, look at I43 + I13. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I13 second to start with 1 brick, 1 sheep, 1 ore.

Top start: I25 — Wood 11 / Brick 9 / Wheat 6
Top pair: I43 + I13
Open map

2025-04-16

Setup #1222
road-race port-driven polarized ore-scarce

Wood and brick make expansion worth a look.

For your two settlements, look at I30 + I08. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 ore.

Top start: I33 — Ore 9 / Brick 6 / Wheat 5
Top pair: I30 + I08
Open map

2025-04-15

Setup #1200
port-driven polarized brick-scarce

Plan around limited ore.

For your two settlements, look at I34 + I08. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I08 second to start with 2 wood, 1 brick.

Top start: I34 — Sheep 9 / Sheep 8 / Wheat 5
Top pair: I34 + I08
Open map

2025-04-14

Setup #469
port-driven polarized sheep-scarce

Plan around limited ore.

For your two settlements, look at I13 + I43. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I43 second to start with 1 wood, 1 brick, 1 sheep.

Top start: I43 — Wood 8 / Sheep 5 / Brick 4
Top pair: I13 + I43
Open map

2025-04-13

Setup #490
road-race port-driven polarized ore-scarce

Plan around limited ore.

For your two settlements, look at I43 + I13. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I13 second to start with 1 wood, 1 brick, 1 wheat.

Top start: I43 — Brick 9 / Wheat 6 / Sheep 5
Top pair: I43 + I13
Open map

2025-04-12

Setup #1073
road-race port-driven polarized ore-scarce

Plan around limited ore.

For your two settlements, look at I08 + I34. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I34 second to start with 1 wood, 1 brick, 1 wheat.

Top start: I34 — Wheat 9 / Wood 6 / Brick 4
Top pair: I08 + I34
Open map

2025-04-11

Setup #325
city-heavy port-driven polarized brick-scarce

This board gives cities more room to grow.

For your two settlements, look at I26 + I02. Road building will need trades for wood. This opening leans toward cities and development cards. Place I02 second to start with 1 sheep, 1 wheat, 1 ore.

Top start: I26 — Ore 10 / Brick 9 / Sheep 6
Top pair: I26 + I02
Open map

2025-04-10

Setup #995
port-driven polarized ore-scarce

Choose your first settlement carefully: the strongest spots stand apart.

For your two settlements, look at I39 + I15. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 wheat.

Top start: I15 — Wheat 6 / Wood 5 / Brick 5
Top pair: I39 + I15
Open map

2025-04-09

Setup #493
port-driven polarized brick-scarce

Choose your first settlement carefully: the strongest spots stand apart.

For your two settlements, look at I44 + I25. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I25 second to start with 1 wood, 1 brick, 1 wheat.

Top start: I21 — Ore 9 / Wood 6 / Brick 5
Top pair: I44 + I25
Open map

2025-04-08

Setup #593
city-heavy port-driven polarized brick-scarce

Plan around limited brick.

For your two settlements, look at I25 + I08. Road building will need trades for brick. This opening leans toward cities and development cards. Place I08 second to start with 1 sheep, 1 wheat, 1 ore.

Top start: I25 — Wheat 10 / Sheep 6 / Wood 5
Top pair: I25 + I08
Open map

2025-04-07

Setup #807
city-heavy port-driven polarized wood-scarce

This board gives cities more room to grow.

For your two settlements, look at I16 + I09. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I09 second to start with 1 wood, 1 brick, 1 ore.

Top start: I09 — Wood 9 / Brick 6 / Ore 5
Top pair: I16 + I09
Open map

2025-04-06

Setup #514
port-driven polarized brick-scarce

Choose your first settlement carefully: the strongest spots stand apart.

For your two settlements, look at I08 + I33. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I33 second to start with 1 sheep, 1 wheat, 1 ore.

Top start: I08 — Ore 9 / Wood 6 / Brick 5
Top pair: I08 + I33
Open map

2025-04-05

Setup #73
city-heavy port-driven polarized brick-scarce

This board gives cities more room to grow.

For your two settlements, look at I26 + I02. Road building will need trades for wood. This opening leans toward cities and development cards. Place I02 second to start with 1 sheep, 1 wheat, 1 ore.

Top start: I26 — Ore 10 / Brick 9 / Sheep 6
Top pair: I26 + I02
Open map

2025-04-04

Setup #1029
port-driven polarized brick-scarce

Choose your first settlement carefully: the strongest spots stand apart.

For your two settlements, look at I42 + I02. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I02 second to start with 1 brick, 1 sheep, 1 wheat.

Top start: I02 — Sheep 9 / Wheat 9 / Brick 5
Top pair: I42 + I02
Open map
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