Archive

Board Insight Archive

Browse previous daily Catan boards and open the permanent page for each date.

2026-03-05

Setup #1415
city-heavy port-driven polarized brick-scarce

This board gives cities more room to grow.

For your two settlements, look at I19 + I02. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 sheep, 1 wheat.

Top start: I19 — Sheep 10 / Ore 6 / Brick 5
Top pair: I19 + I02
Open map

2026-03-04

Setup #1507
road-race port-driven polarized brick-scarce

Plan around limited ore.

For your two settlements, look at I35 + I15. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 wheat.

Top start: I15 — Wheat 6 / Wood 5 / Brick 5
Top pair: I35 + I15
Open map

2026-03-03

Setup #1262
city-heavy port-driven polarized wood-scarce

This board gives cities more room to grow.

For your two settlements, look at I26 + I02. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 sheep, 1 ore.

Top start: I02 — Ore 6 / Wood 5 / Sheep 5
Top pair: I26 + I02
Open map

2026-03-02

Setup #1104
road-race port-driven polarized wheat-scarce

Wood and brick make expansion worth a look.

For your two settlements, look at I34 + I44. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 sheep, 1 wheat.

Top start: I44 — Sheep 10 / Wheat 9 / Wood 6
Top pair: I34 + I44
Open map

2026-03-01

Setup #1088
road-race port-driven polarized ore-scarce

Plan around limited ore.

For your two settlements, look at I43 + I45. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 wheat.

Top start: I42 — Wood 10 / Brick 6 / Sheep 5
Top pair: I43 + I45
Open map

2026-02-28

Setup #339
port-driven polarized brick-scarce

Choose your first settlement carefully: the strongest spots stand apart.

For your two settlements, look at I03 + I44. These settlements produce all five resources, giving you several ways to build. Both settlements rely on the same dice numbers, so quiet stretches affect them together. Place I44 second to start with 1 wood, 1 brick, 1 sheep.

Top start: I44 — Brick 10 / Sheep 9 / Wood 5
Top pair: I03 + I44
Open map

2026-02-27

Setup #1426
city-heavy port-driven polarized brick-scarce

This board gives cities more room to grow.

For your two settlements, look at I19 + I16. These settlements produce all five resources, giving you several ways to build. This opening leans toward cities and development cards. Place I16 second to start with 1 brick, 1 sheep, 1 ore.

Top start: I19 — Ore 10 / Wood 10 / Wheat 6
Top pair: I19 + I16
Open map

2026-02-26

Setup #278
port-driven polarized brick-scarce

Choose your first settlement carefully: the strongest spots stand apart.

For your two settlements, look at I25 + I42. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I42 second to start with 1 brick, 1 wheat, 1 ore.

Top start: I25 — Wood 9 / Ore 6 / Sheep 5
Top pair: I25 + I42
Open map

2026-02-25

Setup #2414
port-driven polarized brick-scarce

Plan around limited brick.

For your two settlements, look at I16 + I31. Road building will need trades for wood, brick. This opening leans toward cities and development cards. Place I31 second to start with 2 wheat, 1 ore.

Top start: I26 — Sheep 9 / Ore 9 / Wheat 6
Top pair: I16 + I31
Open map

2026-02-24

Setup #1494
city-heavy port-driven polarized wood-scarce

Plan around limited brick.

For your two settlements, look at I03 + I13. Road building will need trades for brick. This opening leans toward cities and development cards. Place I13 second to start with 2 sheep, 1 ore.

Top start: I03 — Wheat 6 / Wheat 5 / Wood 5
Top pair: I03 + I13
Open map

2026-02-23

Setup #1429
city-heavy port-driven polarized sheep-scarce

This board gives cities more room to grow.

For your two settlements, look at I32 + I02. Road building will need trades for wood. This opening leans toward cities and development cards. Place I02 second to start with 1 sheep, 1 wheat, 1 ore.

Top start: I32 — Wheat 9 / Brick 6 / Ore 5
Top pair: I32 + I02
Open map

2026-02-22

Setup #1257
port-driven polarized ore-scarce

Choose your first settlement carefully: the strongest spots stand apart.

For your two settlements, look at I26 + I08. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 wheat.

Top start: I39 — Wood 6 / Sheep 5 / Wheat 4
Top pair: I26 + I08
Open map

2026-02-21

Setup #636
port-driven polarized brick-scarce

Choose your first settlement carefully: the strongest spots stand apart.

For your two settlements, look at I39 + I21. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 1 brick, 1 wheat.

Top start: I21 — Wood 9 / Wheat 6 / Brick 5
Top pair: I39 + I21
Open map

2026-02-20

Setup #522
port-driven polarized ore-scarce

Choose your first settlement carefully: the strongest spots stand apart.

For your two settlements, look at I08 + I31. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I31 second to start with 1 wood, 1 brick, 1 wheat.

Top start: I26 — Brick 9 / Sheep 8 / Wheat 4
Top pair: I08 + I31
Open map

2026-02-19

Setup #1074
port-driven polarized ore-scarce

Plan around limited ore.

For your two settlements, look at I39 + I02. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I02 second to start with 1 brick, 1 sheep, 1 wheat.

Top start: I39 — Wheat 9 / Wheat 6 / Wood 5
Top pair: I39 + I02
Open map

2026-02-18

Setup #398
city-heavy port-driven polarized wood-scarce

This board gives cities more room to grow.

For your two settlements, look at I34 + I33. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I33 second to start with 1 wood, 1 brick, 1 sheep.

Top start: I33 — Wood 11 / Brick 6 / Sheep 5
Top pair: I34 + I33
Open map

2026-02-17

Setup #632
port-driven polarized brick-scarce

Choose your first settlement carefully: the strongest spots stand apart.

For your two settlements, look at I02 + I34. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I34 second to start with 1 brick, 1 sheep, 1 wheat.

Top start: I02 — Wood 6 / Wheat 5 / Ore 5
Top pair: I02 + I34
Open map

2026-02-16

Setup #1469
city-heavy port-driven polarized brick-scarce

Plan around limited brick.

For your two settlements, look at I02 + I43. Road building will need trades for brick. This opening leans toward cities and development cards. Place I43 second to start with 1 sheep, 1 wheat, 1 ore.

Top start: I43 — Sheep 9 / Wheat 6 / Ore 5
Top pair: I02 + I43
Open map

2026-02-15

Setup #1413
city-heavy port-driven polarized brick-scarce

This board gives cities more room to grow.

For your two settlements, look at I26 + I02. Road building will need trades for wood. This opening leans toward cities and development cards. Place I02 second to start with 1 sheep, 1 wheat, 1 ore.

Top start: I26 — Ore 10 / Brick 9 / Sheep 6
Top pair: I26 + I02
Open map

2026-02-14

Setup #1249
city-heavy port-driven polarized brick-scarce

This board gives cities more room to grow.

For your two settlements, look at I35 + I03. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 sheep.

Top start: I03 — Wood 9 / Sheep 8 / Brick 4
Top pair: I35 + I03
Open map

2026-02-13

Setup #382
city-heavy port-driven polarized brick-scarce

This board gives cities more room to grow.

For your two settlements, look at I26 + I19. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I19 second to start with 1 wood, 1 brick, 1 wheat.

Top start: I26 — Ore 9 / Sheep 8 / Brick 3
Top pair: I26 + I19
Open map

2026-02-12

Setup #253
port-driven polarized brick-scarce

Choose your first settlement carefully: the strongest spots stand apart.

For your two settlements, look at I33 + I16. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 ore.

Top start: I33 — Wood 8 / Wheat 5 / Sheep 4
Top pair: I33 + I16
Open map

2026-02-11

Setup #337
road-race port-driven polarized wheat-scarce

Wood and brick make expansion worth a look.

For your two settlements, look at I03 + I31. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I31 second to start with 1 wood, 1 brick, 1 wheat.

Top start: I03 — Sheep 10 / Ore 9 / Wheat 5
Top pair: I03 + I31
Open map

2026-02-10

Setup #3074
city-heavy port-driven polarized brick-scarce

This board gives cities more room to grow.

For your two settlements, look at I02 + I45. These settlements produce all five resources, giving you several ways to build. Both settlements rely on the same dice numbers, so quiet stretches affect them together. Place I45 second to start with 1 wood, 1 brick, 1 sheep.

Top start: I45 — Wood 10 / Sheep 8 / Brick 5
Top pair: I02 + I45
Open map
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