Archive

Board Insight Archive

Browse previous daily Catan boards and open the permanent page for each date.

2026-05-29

Setup #4184
road-race port-driven polarized ore-scarce

Wood and brick make expansion worth a look.

For your two settlements, look at I08 + I03. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 wheat.

Top start: I03 — Brick 10 / Wheat 9 / Wood 8
Top pair: I08 + I03
Open map

2026-05-26

Setup #552
port-driven polarized brick-scarce

Choose your first settlement carefully: the strongest spots stand apart.

For your two settlements, look at I34 + I30. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I30 second to start with 1 wood, 1 brick, 1 ore.

Top start: I34 — Wood 9 / Sheep 9 / Wheat 8
Top pair: I34 + I30
Open map

2026-05-23

Setup #1599
city-heavy port-driven polarized sheep-scarce

This board gives cities more room to grow.

For your two settlements, look at I03 + I43. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I43 second to start with 1 wood, 1 brick, 1 sheep.

Top start: I03 — Brick 9 / Ore 9 / Wheat 6
Top pair: I03 + I43
Open map

2026-05-21

Setup #3130
port-driven polarized brick-scarce

Plan around limited brick.

For your two settlements, look at I44 + I34. Road building will need trades for brick. This opening leans toward cities and development cards. Place I34 second to start with 1 sheep, 1 wheat, 1 ore.

Top start: I44 — Ore 10 / Sheep 9 / Wood 6
Top pair: I44 + I34
Open map

2026-05-19

Setup #618
port-driven polarized ore-scarce

Plan around limited ore.

For your two settlements, look at I26 + I45. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I45 second to start with 2 wood, 1 brick.

Top start: I26 — Wood 9 / Sheep 6 / Wheat 5
Top pair: I26 + I45
Open map

2026-05-18

Setup #3782
city-heavy port-driven polarized wood-scarce

This board gives cities more room to grow.

For your two settlements, look at I32 + I16. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 wheat.

Top start: I32 — Brick 9 / Sheep 6 / Wheat 5
Top pair: I32 + I16
Open map

2026-05-17

Setup #3832
road-race port-driven polarized brick-scarce

Plan around limited ore.

For your two settlements, look at I16 + I35. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I35 second to start with 1 wood, 1 brick, 1 sheep.

Top start: I35 — Sheep 10 / Wood 6 / Brick 4
Top pair: I16 + I35
Open map

2026-05-16

Setup #833
city-heavy port-driven polarized brick-scarce

Plan around limited brick.

For your two settlements, look at I16 + I25. Road building will need trades for brick. This opening leans toward cities and development cards. Place I25 second to start with 1 sheep, 1 wheat, 1 ore.

Top start: I16 — Wood 9 / Wheat 9 / Sheep 8
Top pair: I16 + I25
Open map

2026-05-15

Setup #78
road-race port-driven polarized ore-scarce

Plan around limited ore.

For your two settlements, look at I03 + I42. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I42 second to start with 1 wood, 1 brick, 1 sheep.

Top start: I42 — Wood 9 / Brick 6 / Sheep 5
Top pair: I03 + I42
Open map

2026-05-14

Setup #3492
port-driven polarized brick-scarce

Plan around limited ore.

For your two settlements, look at I13 + I15. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 wheat.

Top start: I26 — Wheat 9 / Wood 8 / Ore 5
Top pair: I13 + I15
Open map

2026-05-13

Setup #306
city-heavy port-driven polarized ore-scarce

This board gives cities more room to grow.

For your two settlements, look at I45 + I26. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 1 brick, 1 wheat.

Top start: I26 — Wood 9 / Wheat 6 / Brick 3
Top pair: I45 + I26
Open map

2026-05-12

Setup #1428
port-driven polarized wood-scarce

Plan around limited wood.

For your two settlements, look at I03 + I20. Road building will need trades for wood. This opening leans toward cities and development cards. Place I20 second to start with 1 sheep, 1 wheat, 1 ore.

Top start: I03 — Ore 9 / Brick 8 / Sheep 4
Top pair: I03 + I20
Open map

2026-05-11

Setup #1839
city-heavy port-driven polarized brick-scarce

This board gives cities more room to grow.

For your two settlements, look at I19 + I16. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I16 second to start with 2 wood, 1 brick.

Top start: I09 — Wood 9 / Sheep 5 / Wheat 5
Top pair: I19 + I16
Open map

2026-05-09

Setup #1102
road-race port-driven polarized ore-scarce

Plan around limited ore.

For your two settlements, look at I34 + I44. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I44 second to start with 1 brick, 1 sheep, 1 wheat.

Top start: I44 — Brick 10 / Wheat 9 / Sheep 6
Top pair: I34 + I44
Open map

2026-05-08

Setup #2793
road-race port-driven polarized brick-scarce

Wood and brick make expansion worth a look.

For your two settlements, look at I13 + I15. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 brick, 1 sheep, 1 ore.

Top start: I44 — Sheep 8 / Wood 5 / Ore 4
Top pair: I13 + I15
Open map

2026-05-07

Setup #3192
road-race port-driven polarized ore-scarce

Plan around limited ore.

For your two settlements, look at I02 + I34. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I34 second to start with 1 wood, 1 brick, 1 wheat.

Top start: I34 — Brick 10 / Wood 9 / Wheat 6
Top pair: I02 + I34
Open map

2026-05-05

Setup #2618
port-driven polarized brick-scarce

Choose your first settlement carefully: the strongest spots stand apart.

For your two settlements, look at I25 + I16. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 ore.

Top start: I16 — Ore 9 / Wood 6 / Brick 5
Top pair: I25 + I16
Open map

2026-05-04

Setup #1312
road-race port-driven polarized ore-scarce

Wood and brick make expansion worth a look.

For your two settlements, look at I08 + I33. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I33 second to start with 1 wood, 1 brick, 1 sheep.

Top start: I13 — Brick 9 / Wood 8 / Wheat 5
Top pair: I08 + I33
Open map

2026-05-03

Setup #1383
road-race port-driven polarized ore-scarce

Plan around limited ore.

For your two settlements, look at I22 + I25. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I25 second to start with 1 wood, 1 brick, 1 wheat.

Top start: I22 — Wood 9 / Wood 8 / Sheep 5
Top pair: I22 + I25
Open map

2026-05-02

Setup #22
city-heavy port-driven polarized sheep-scarce

This board gives cities more room to grow.

For your two settlements, look at I16 + I08. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I08 second to start with 1 brick, 1 wheat, 1 ore.

Top start: I08 — Brick 9 / Wheat 9 / Ore 6
Top pair: I16 + I08
Open map

2026-05-01

Setup #8
city-heavy port-driven polarized brick-scarce

This board gives cities more room to grow.

For your two settlements, look at I22 + I35. These settlements produce all five resources, giving you several ways to build. Both settlements rely on the same dice numbers, so quiet stretches affect them together. Place I35 second to start with 1 wood, 1 brick, 1 wheat.

Top start: I35 — Brick 9 / Wood 8 / Wheat 4
Top pair: I22 + I35
Open map

2026-04-30

Setup #3025
city-heavy port-driven polarized brick-scarce

This board gives cities more room to grow.

For your two settlements, look at I25 + I32. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I32 second to start with 1 wood, 1 wheat, 1 ore.

Top start: I25 — Brick 10 / Ore 6 / Sheep 5
Top pair: I25 + I32
Open map

2026-04-29

Setup #2245
city-heavy port-driven polarized brick-scarce

This board gives cities more room to grow.

For your two settlements, look at I13 + I19. City upgrades will need trades for ore. Both settlements rely on the same dice numbers, so quiet stretches affect them together. Place I19 second to start with 1 wood, 1 brick, 1 wheat.

Top start: I19 — Wood 10 / Wheat 9 / Brick 6
Top pair: I13 + I19
Open map

2026-04-28

Setup #2970
port-driven polarized ore-scarce

Choose your first settlement carefully: the strongest spots stand apart.

For your two settlements, look at I34 + I44. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 brick, 1 wheat, 1 ore.

Top start: I44 — Ore 10 / Brick 9 / Wheat 6
Top pair: I34 + I44
Open map
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