Archive

Board Insight Archive

Browse previous daily Catan boards and open the permanent page for each date.

2026-01-16

Setup #761
road-race port-driven polarized wheat-scarce

Wood and brick make expansion worth a look.

For your two settlements, look at I45 + I26. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 1 brick, 1 wheat.

Top start: I45 — Brick 8 / Ore 5 / Sheep 5
Top pair: I45 + I26
Open map

2026-01-15

Setup #363
road-race port-driven polarized ore-scarce

Plan around limited ore.

For your two settlements, look at I15 + I13. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I13 second to start with 1 wood, 1 brick, 1 wheat.

Top start: I31 — Sheep 9 / Wheat 6 / Wood 5
Top pair: I15 + I13
Open map

2026-01-14

Setup #1361
road-race port-driven polarized ore-scarce

Wood and brick make expansion worth a look.

For your two settlements, look at I16 + I25. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I25 second to start with 1 sheep, 1 wheat, 1 ore.

Top start: I25 — Wheat 6 / Sheep 5 / Ore 5
Top pair: I16 + I25
Open map

2026-01-13

Setup #303
city-heavy port-driven polarized brick-scarce

This board gives cities more room to grow.

For your two settlements, look at I32 + I09. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I09 second to start with 1 wood, 1 brick, 1 wheat.

Top start: I32 — Brick 9 / Sheep 9 / Ore 6
Top pair: I32 + I09
Open map

2026-01-12

Setup #1646
port-driven polarized ore-scarce

Choose your first settlement carefully: the strongest spots stand apart.

For your two settlements, look at I13 + I32. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I32 second to start with 1 wood, 1 brick, 1 sheep.

Top start: I32 — Wood 9 / Brick 6 / Sheep 5
Top pair: I13 + I32
Open map

2026-01-11

Setup #313
port-driven polarized brick-scarce

Choose your first settlement carefully: the strongest spots stand apart.

For your two settlements, look at I13 + I42. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I42 second to start with 1 brick, 1 wheat, 1 ore.

Top start: I42 — Brick 10 / Ore 9 / Wheat 8
Top pair: I13 + I42
Open map

2026-01-10

Setup #1220
port-driven polarized brick-scarce

Plan around limited ore.

For your two settlements, look at I20 + I44. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 brick, 1 sheep.

Top start: I44 — Wood 9 / Sheep 8 / Brick 4
Top pair: I20 + I44
Open map

2026-01-09

Setup #15
city-heavy port-driven polarized wood-scarce

This board gives cities more room to grow.

For your two settlements, look at I34 + I30. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I30 second to start with 1 wood, 1 brick, 1 wheat.

Top start: I30 — Wood 11 / Wheat 9 / Brick 8
Top pair: I34 + I30
Open map

2026-01-08

Setup #549
road-race port-driven polarized ore-scarce

Plan around limited ore.

For your two settlements, look at I42 + I44. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 brick, 1 sheep.

Top start: I44 — Sheep 9 / Brick 8 / Wood 5
Top pair: I42 + I44
Open map

2026-01-07

Setup #90
road-race port-driven polarized ore-scarce

Plan around limited ore.

For your two settlements, look at I42 + I03. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I03 second to start with 1 brick, 2 wheat.

Top start: I35 — Wheat 8 / Sheep 5 / Brick 4
Top pair: I42 + I03
Open map

2026-01-06

Setup #110
port-driven polarized brick-scarce

Plan around limited ore.

For your two settlements, look at I02 + I45. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 sheep.

Top start: I45 — Wood 10 / Brick 6 / Sheep 4
Top pair: I02 + I45
Open map

2026-01-05

Setup #966
road-race port-driven polarized wheat-scarce

Wood and brick make expansion worth a look.

For your two settlements, look at I16 + I22. Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I22 second to start with 1 wood, 1 wheat, 1 ore.

Top start: I22 — Wheat 10 / Wood 6 / Ore 5
Top pair: I16 + I22
Open map

2026-01-04

Setup #2916
road-race port-driven polarized ore-scarce

Plan around limited ore.

For your two settlements, look at I26 + I02. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 brick, 1 sheep.

Top start: I02 — Sheep 6 / Brick 5 / Wood 4
Top pair: I26 + I02
Open map

2026-01-03

Setup #923
port-driven polarized brick-scarce

Choose your first settlement carefully: the strongest spots stand apart.

For your two settlements, look at I13 + I44. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 brick, 1 ore.

Top start: I44 — Wood 10 / Brick 8 / Ore 5
Top pair: I13 + I44
Open map

2026-01-02

Setup #971
road-race port-driven polarized ore-scarce

Plan around limited ore.

For your two settlements, look at I32 + I34. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I34 second to start with 1 wood, 1 brick, 1 wheat.

Top start: I34 — Wood 11 / Brick 6 / Wheat 5
Top pair: I32 + I34
Open map

2026-01-01

Setup #979
road-race port-driven polarized brick-scarce

Wood and brick make expansion worth a look.

For your two settlements, look at I08 + I26. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 1 wheat, 1 ore.

Top start: I26 — Wheat 9 / Ore 8 / Wood 5
Top pair: I08 + I26
Open map

2025-12-31

Setup #826
road-race port-driven polarized ore-scarce

Wood and brick make expansion worth a look.

For your two settlements, look at I42 + I44. City upgrades will need trades for wheat. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 2 brick.

Top start: I42 — Ore 9 / Sheep 6 / Brick 5
Top pair: I42 + I44
Open map

2025-12-30

Setup #741
road-race port-driven polarized ore-scarce

Wood and brick make expansion worth a look.

For your two settlements, look at I33 + I39. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I39 second to start with 1 wood, 1 brick, 1 wheat.

Top start: I43 — Wheat 9 / Wood 6 / Wood 5
Top pair: I33 + I39
Open map

2025-12-29

Setup #1502
city-heavy port-driven polarized brick-scarce

This board gives cities more room to grow.

For your two settlements, look at I44 + I43. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I43 second to start with 1 wood, 1 brick, 1 wheat.

Top start: I43 — Wood 10 / Brick 6 / Wheat 4
Top pair: I44 + I43
Open map

2025-12-28

Setup #176
road-race port-driven polarized ore-scarce

Plan around limited ore.

For your two settlements, look at I45 + I19. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I19 second to start with 1 wood, 2 brick.

Top start: I45 — Wheat 10 / Sheep 8 / Wood 4
Top pair: I45 + I19
Open map

2025-12-27

Setup #586
city-heavy port-driven polarized sheep-scarce

This board gives cities more room to grow.

For your two settlements, look at I13 + I33. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I33 second to start with 1 wood, 1 brick, 1 wheat.

Top start: I33 — Wheat 6 / Brick 5 / Wood 3
Top pair: I13 + I33
Open map

2025-12-26

Setup #81
port-driven polarized ore-scarce

Plan around limited ore.

For your two settlements, look at I04 + I45. City upgrades will need trades for ore. Your sheep harbor lets you exchange two matching cards for one resource of your choice. Place I45 second to start with 1 brick, 1 sheep, 1 wheat.

Top start: I04 — Wood 9 / Sheep 8
Top pair: I04 + I45
Open map

2025-12-25

Setup #1325
city-heavy port-driven polarized brick-scarce

Plan around limited wood.

For your two settlements, look at I21 + I31. Road building will need trades for wood. This opening leans toward cities and development cards. Place I31 second to start with 2 sheep, 1 wheat.

Top start: I03 — Wheat 6 / Sheep 5 / Brick 4
Top pair: I21 + I31
Open map

2025-12-24

Setup #1379
port-driven polarized brick-scarce

Plan around limited brick.

For your two settlements, look at I03 + I20. Road building will need trades for brick. This opening leans toward roads and new settlements. Place I20 second to start with 1 wood, 1 sheep, 1 ore.

Top start: I20 — Ore 9 / Sheep 8 / Wood 5
Top pair: I03 + I20
Open map
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