Archive

Board Insight Archive

Browse previous daily Catan boards and open the permanent page for each date.

2026-03-30

Setup #186
port-driven polarized brick-scarce

Plan around limited ore.

For your two settlements, look at I39 + I21. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 1 brick, 1 sheep.

Top start: I21 — Wood 8 / Brick 5 / Sheep 4
Top pair: I39 + I21
Open map

2026-03-29

Setup #1562
city-heavy port-driven polarized brick-scarce

Plan around limited wood.

For your two settlements, look at I03 + I08. Road building will need trades for wood. This opening leans toward cities and development cards. Place I08 second to start with 2 wheat, 1 ore.

Top start: I04 — Sheep 9 / Sheep 6
Top pair: I03 + I08
Open map

2026-03-28

Setup #1076
port-driven polarized brick-scarce

Choose your first settlement carefully: the strongest spots stand apart.

For your two settlements, look at I45 + I26. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 1 brick, 1 wheat.

Top start: I45 — Sheep 9 / Ore 9 / Wood 8
Top pair: I45 + I26
Open map

2026-03-27

Setup #1070
port-driven polarized brick-scarce

Choose your first settlement carefully: the strongest spots stand apart.

For your two settlements, look at I42 + I34. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I34 second to start with 1 wood, 1 sheep, 1 wheat.

Top start: I34 — Wheat 9 / Wood 8 / Sheep 5
Top pair: I42 + I34
Open map

2026-03-25

Setup #817
road-race port-driven polarized wheat-scarce

Wood and brick make expansion worth a look.

For your two settlements, look at I39 + I16. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 sheep.

Top start: I16 — Brick 6 / Sheep 5 / Wood 4
Top pair: I39 + I16
Open map

2026-03-24

Setup #1461
city-heavy port-driven polarized brick-scarce

Plan around limited brick.

For your two settlements, look at I43 + I16. Road building will need trades for brick. This opening leans toward cities and development cards. Place I16 second to start with 1 sheep, 1 wheat, 1 ore.

Top start: I43 — Ore 9 / Wheat 8 / Wood 5
Top pair: I43 + I16
Open map

2026-03-23

Setup #2747
city-heavy port-driven polarized brick-scarce

This board gives cities more room to grow.

For your two settlements, look at I26 + I33. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I33 second to start with 1 sheep, 1 wheat, 1 ore.

Top start: I33 — Sheep 9 / Wheat 9 / Ore 8
Top pair: I26 + I33
Open map

2026-03-22

Setup #352
road-race port-driven polarized ore-scarce

Wood and brick make expansion worth a look.

For your two settlements, look at I45 + I34. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I34 second to start with 1 brick, 1 sheep, 1 wheat.

Top start: I34 — Brick 9 / Wheat 8 / Sheep 5
Top pair: I45 + I34
Open map

2026-03-21

Setup #1206
port-driven polarized sheep-scarce

Choose your first settlement carefully: the strongest spots stand apart.

For your two settlements, look at I31 + I15. City upgrades will need trades for wheat. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 sheep.

Top start: I31 — Wood 9 / Ore 6 / Brick 5
Top pair: I31 + I15
Open map

2026-03-20

Setup #428
city-heavy port-driven polarized ore-scarce

Plan around limited ore.

For your two settlements, look at I39 + I20. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I20 second to start with 1 wood, 1 brick, 1 sheep.

Top start: I20 — Brick 9 / Sheep 8 / Wood 5
Top pair: I39 + I20
Open map

2026-03-19

Setup #592
city-heavy port-driven polarized brick-scarce

This board gives cities more room to grow.

For your two settlements, look at I26 + I02. Road building will need trades for wood. This opening leans toward cities and development cards. Place I02 second to start with 1 sheep, 1 wheat, 1 ore.

Top start: I26 — Ore 10 / Brick 9 / Sheep 6
Top pair: I26 + I02
Open map

2026-03-18

Setup #1467
city-heavy port-driven polarized brick-scarce

Plan around limited brick.

For your two settlements, look at I25 + I44. Road building will need trades for brick. This opening leans toward cities and development cards. Place I44 second to start with 1 wheat, 2 ore.

Top start: I25 — Sheep 9 / Wheat 8 / Wood 4
Top pair: I25 + I44
Open map

2026-03-17

Setup #1164
road-race port-driven polarized brick-scarce

Wood and brick make expansion worth a look.

For your two settlements, look at I39 + I25. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I25 second to start with 1 wood, 1 brick, 1 ore.

Top start: I25 — Ore 9 / Brick 9 / Wood 6
Top pair: I39 + I25
Open map

2026-03-16

Setup #106
city-heavy port-driven polarized brick-scarce

This board gives cities more room to grow.

For your two settlements, look at I33 + I16. These settlements produce all five resources, giving you several ways to build. This opening leans toward cities and development cards. Place I16 second to start with 1 brick, 1 sheep, 1 wheat.

Top start: I16 — Brick 10 / Sheep 9 / Wheat 6
Top pair: I33 + I16
Open map

2026-03-15

Setup #990
road-race port-driven polarized ore-scarce

Wood and brick make expansion worth a look.

For your two settlements, look at I03 + I45. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 sheep, 1 ore.

Top start: I45 — Wood 8 / Ore 5 / Sheep 4
Top pair: I03 + I45
Open map

2026-03-14

Setup #1296
city-heavy port-driven polarized brick-scarce

This board gives cities more room to grow.

For your two settlements, look at I15 + I13. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I13 second to start with 1 wood, 1 brick, 1 wheat.

Top start: I15 — Sheep 9 / Ore 6 / Wheat 5
Top pair: I15 + I13
Open map

2026-03-13

Setup #217
city-heavy port-driven polarized wood-scarce

This board gives cities more room to grow.

For your two settlements, look at I02 + I26. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 1 sheep, 1 ore.

Top start: I02 — Sheep 10 / Brick 8 / Wheat 5
Top pair: I02 + I26
Open map

2026-03-12

Setup #333
road-race port-driven polarized brick-scarce

Plan around limited ore.

For your two settlements, look at I33 + I03. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 wheat.

Top start: I03 — Brick 10 / Wheat 9 / Wood 6
Top pair: I33 + I03
Open map

2026-03-11

Setup #265
road-race port-driven polarized ore-scarce

Plan around limited ore.

For your two settlements, look at I26 + I13. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I13 second to start with 1 wood, 1 brick, 1 sheep.

Top start: I13 — Sheep 10 / Wood 9 / Brick 6
Top pair: I26 + I13
Open map

2026-03-10

Setup #379
road-race port-driven polarized ore-scarce

Wood and brick make expansion worth a look.

For your two settlements, look at I13 + I26. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 brick, 1 sheep, 1 wheat.

Top start: I13 — Wood 8 / Ore 5 / Wheat 4
Top pair: I13 + I26
Open map

2026-03-09

Setup #1438
city-heavy port-driven polarized brick-scarce

This board gives cities more room to grow.

For your two settlements, look at I45 + I31. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I31 second to start with 1 brick, 1 sheep, 1 ore.

Top start: I35 — Sheep 9 / Ore 6 / Wood 5
Top pair: I45 + I31
Open map

2026-03-08

Setup #424
city-heavy port-driven polarized sheep-scarce

This board gives cities more room to grow.

For your two settlements, look at I43 + I26. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 sheep, 1 wheat, 1 ore.

Top start: I45 — Brick 10 / Ore 9 / Wheat 5
Top pair: I43 + I26
Open map

2026-03-07

Setup #2883
city-heavy port-driven polarized brick-scarce

This board gives cities more room to grow.

For your two settlements, look at I34 + I09. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I09 second to start with 1 wood, 1 sheep, 1 ore.

Top start: I34 — Ore 8 / Brick 5 / Wheat 5
Top pair: I34 + I09
Open map

2026-03-06

Setup #1159
city-heavy port-driven polarized brick-scarce

This board gives cities more room to grow.

For your two settlements, look at I13 + I30. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I30 second to start with 1 wood, 1 brick, 1 ore.

Top start: I30 — Wood 9 / Ore 8 / Brick 5
Top pair: I13 + I30
Open map
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