Archive

Board Insight Archive

Browse previous daily Catan boards and open the permanent page for each date.

2026-07-10

Setup #4513
port-driven polarized brick-scarce

Choose your first settlement carefully: the strongest spots stand apart.

For your two settlements, look at I45 + I16. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 ore.

Top start: I44 — Wheat 8 / Sheep 5 / Brick 3
Top pair: I45 + I16
Open map

2026-07-09

Setup #3016
road-race port-driven polarized ore-scarce

Wood and brick make expansion worth a look.

For your two settlements, look at I33 + I16. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 brick, 1 sheep, 1 ore.

Top start: I13 — Wood 9 / Wheat 9 / Ore 4
Top pair: I33 + I16
Open map

2026-07-08

Setup #4265
port-driven polarized ore-scarce

Plan around limited ore.

For your two settlements, look at I30 + I25. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I25 second to start with 1 wood, 1 brick, 1 wheat.

Top start: I25 — Wheat 10 / Brick 9 / Wood 8
Top pair: I30 + I25
Open map

2026-07-06

Setup #3440
city-heavy port-driven polarized brick-scarce

Plan around limited ore.

For your two settlements, look at I35 + I03. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 sheep.

Top start: I35 — Brick 9 / Wheat 8 / Sheep 4
Top pair: I35 + I03
Open map

2026-07-03

Setup #1046
city-heavy port-driven polarized brick-scarce

This board gives cities more room to grow.

For your two settlements, look at I16 + I02. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 brick, 1 sheep.

Top start: I16 — Sheep 9 / Ore 8 / Wheat 5
Top pair: I16 + I02
Open map

2026-07-02

Setup #1927
port-driven polarized ore-scarce

Choose your first settlement carefully: the strongest spots stand apart.

For your two settlements, look at I08 + I30. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I30 second to start with 1 brick, 1 wheat, 1 ore.

Top start: I08 — Sheep 6 / Wood 5 / Ore 4
Top pair: I08 + I30
Open map

2026-06-30

Setup #4155
port-driven polarized brick-scarce

Choose your first settlement carefully: the strongest spots stand apart.

For your two settlements, look at I39 + I02. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 brick, 1 wheat.

Top start: I02 — Brick 6 / Wood 5 / Wheat 5
Top pair: I39 + I02
Open map

2026-06-27

Setup #1364
city-heavy port-driven polarized brick-scarce

This board gives cities more room to grow.

For your two settlements, look at I31 + I45. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 wheat.

Top start: I42 — Sheep 9 / Wheat 6 / Wood 5
Top pair: I31 + I45
Open map

2026-06-25

Setup #4819
road-race port-driven polarized ore-scarce

Plan around limited ore.

For your two settlements, look at I39 + I42. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I42 second to start with 1 wood, 1 brick, 1 sheep.

Top start: I42 — Wood 6 / Sheep 5 / Brick 4
Top pair: I39 + I42
Open map

2026-06-23

Setup #3880
port-driven polarized brick-scarce

Choose your first settlement carefully: the strongest spots stand apart.

For your two settlements, look at I16 + I31. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I31 second to start with 1 wood, 1 brick, 1 sheep.

Top start: I26 — Wood 9 / Sheep 6 / Wheat 5
Top pair: I16 + I31
Open map

2026-06-21

Setup #4067
port-driven polarized sheep-scarce

Choose your first settlement carefully: the strongest spots stand apart.

For your two settlements, look at I43 + I32. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I32 second to start with 1 wood, 1 brick, 1 wheat.

Top start: I43 — Wood 10 / Brick 8 / Sheep 4
Top pair: I43 + I32
Open map

2026-06-20

Setup #487
road-race port-driven polarized brick-scarce

Plan around limited brick.

For your two settlements, look at I03 + I42. Road building will need trades for brick. This opening leans toward cities and development cards. Place I42 second to start with 1 sheep, 1 wheat, 1 ore.

Top start: I42 — Ore 9 / Sheep 6 / Wheat 5
Top pair: I03 + I42
Open map

2026-06-17

Setup #4759
city-heavy port-driven polarized brick-scarce

Plan around limited wood.

For your two settlements, look at I02 + I34. Road building will need trades for wood. This opening leans toward cities and development cards. Place I34 second to start with 1 sheep, 1 wheat, 1 ore.

Top start: I02 — Ore 9 / Wheat 8 / Brick 5
Top pair: I02 + I34
Open map

2026-06-15

Setup #1208
city-heavy port-driven polarized brick-scarce

This board gives cities more room to grow.

For your two settlements, look at I44 + I03. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 sheep.

Top start: I03 — Brick 9 / Sheep 6 / Wood 5
Top pair: I44 + I03
Open map

2026-06-12

Setup #2389
road-race port-driven polarized brick-scarce

Plan around limited brick.

For your two settlements, look at I45 + I19. Road building will need trades for brick. This opening leans toward cities and development cards. Place I19 second to start with 1 wood, 1 sheep, 1 wheat.

Top start: I19 — Sheep 8 / Wood 5 / Wheat 4
Top pair: I45 + I19
Open map

2026-06-11

Setup #620
road-race port-driven polarized ore-scarce

Plan around limited ore.

For your two settlements, look at I22 + I33. City upgrades will need trades for ore. Both settlements rely on the same dice numbers, so quiet stretches affect them together. Place I33 second to start with 1 wood, 1 brick, 1 wheat.

Top start: I33 — Wood 8 / Brick 5 / Wheat 4
Top pair: I22 + I33
Open map

2026-06-08

Setup #1561
port-driven polarized sheep-scarce

Choose your first settlement carefully: the strongest spots stand apart.

For your two settlements, look at I13 + I25. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I25 second to start with 1 sheep, 1 wheat, 1 ore.

Top start: I13 — Wood 9 / Brick 6 / Ore 5
Top pair: I13 + I25
Open map

2026-06-06

Setup #3623
road-race port-driven polarized sheep-scarce

Wood and brick make expansion worth a look.

For your two settlements, look at I21 + I15. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 ore.

Top start: I15 — Brick 9 / Ore 6 / Wood 5
Top pair: I21 + I15
Open map

2026-06-04

Setup #276
city-heavy port-driven polarized brick-scarce

Plan around limited brick.

For your two settlements, look at I44 + I34. Road building will need trades for brick. This opening leans toward cities and development cards. Place I34 second to start with 1 wheat, 2 ore.

Top start: I44 — Wheat 10 / Sheep 8 / Wood 5
Top pair: I44 + I34
Open map

2026-06-03

Setup #1968
road-race port-driven polarized brick-scarce

Plan around limited ore.

For your two settlements, look at I33 + I35. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I35 second to start with 1 wood, 1 brick, 1 sheep.

Top start: I33 — Wood 9 / Wheat 6 / Brick 4
Top pair: I33 + I35
Open map

2026-06-02

Setup #1229
road-race port-driven polarized ore-scarce

Plan around limited ore.

For your two settlements, look at I22 + I15. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 sheep.

Top start: I20 — Brick 9 / Wheat 8 / Sheep 4
Top pair: I22 + I15
Open map

2026-06-01

Setup #2523
road-race port-driven polarized ore-scarce

Wood and brick make expansion worth a look.

For your two settlements, look at I15 + I32. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I32 second to start with 1 wood, 1 brick, 1 wheat.

Top start: I20 — Brick 6 / Sheep 5 / Wood 5
Top pair: I15 + I32
Open map

2026-05-31

Setup #3556
city-heavy port-driven polarized brick-scarce

This board gives cities more room to grow.

For your two settlements, look at I03 + I33. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I33 second to start with 1 wood, 1 wheat, 1 ore.

Top start: I33 — Ore 9 / Wood 6 / Wheat 5
Top pair: I03 + I33
Open map

2026-05-30

Setup #3817
road-race port-driven polarized ore-scarce

Wood and brick make expansion worth a look.

For your two settlements, look at I09 + I34. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I34 second to start with 1 wood, 1 brick, 1 wheat.

Top start: I25 — Wood 8 / Sheep 5 / Wheat 5
Top pair: I09 + I34
Open map
Buy me a coffee